*Lalt:: Loop { GetKeyState, state, LAlt, P if State = U break ; Otherwise: Send, {Space} Sleep, 1 return }
This is my current script... It works as a charm... But when i duck while jumping, my screen kindda "Spass" while i hold Ctrl... Because it want to duck but the spamming of space makes it go up again... But i found, if i put
*Lalt:: Send, {Ctrldown} Loop { GetKeyState, state, LAlt, P if State = U break ; Otherwise: Send, {Space} Sleep, 1 Send, {Ctrldown} return }
It does not spam... But i dont wanna be ducked while bunnyhopping... Sooooo here comes my question
*Lalt:: Loop { GetKeyState, state, LAlt, P if State = U break ; Otherwise: Send, {Space} Sleep, 1 GetKeyState, state, Ctrl, P if State = (Help needed here) Send {Ctrldown} ; Otherwise: Send, {Ctrlup} } return
So all i need to know is... Whats the opposite of the U?