Jump to content


Photo

QuakeLive Auto Fire script


  • Please log in to reply
19 replies to this topic

#1 R3TR0

R3TR0
  • Members
  • 38 posts

Posted 26 August 2009 - 10:19 PM

Oh hai guise! I made this awesome script that works well in <!-- w -->www.quakelive.com<!-- w --> . It is an autofire at white models but with the flexible model colours the hex can be changed to suite. It is possible that this script will work with other games. It assumes you use Left mouse button as fire feel free to modify as you like.


setkeydelay, 0
~Mbutton::
While GetKeyState("MButton")
{
mousegetpos, mx, my
pixelgetcolor, ggaf, %mx%, %my%
IF (ggaf=0xFFFFFF)
send {Lbutton}
}
:evil:

#2 R3TR0

R3TR0
  • Members
  • 38 posts

Posted 28 August 2009 - 07:45 PM

To use this script, it helps if you have a 5 button mouse, a + thumb button ; d + thumb button and double click thumb button all preform the various other scripts. You will have to get your own sounds either rename the sound files or edit the script. Compile them or don't and edit according, ie chang .exe to .ahk. Enjoy the free hax. I am releasing this cause cheating is rampant in quakelive so everyone might as well have some punk buster proof advantage. Enjoy; I have used a bit of a script and I am not sure whos it was so some props are due to another person who posts here for time out on a double click of a key.

multi-timer.exe
#NoEnv 
SendMode Input 
SetWorkingDir %A_ScriptDir%

xbutton2::
if (A_PriorHotkey <> "xbutton2" or A_TimeSincePriorHotkey > 400)
{
    ; Too much time between presses, so this isn't a double-press.
    KeyWait, xbutton2
    return
}
soundplay, %A_workingdir%\beep.wav
Run, %A_WorkingDir%\mega.exe
return


~a & xbutton2::
Run, %A_WorkingDir%\armor.exe
return

~d & xbutton2::
Run, %A_WorkingDir%\pwr.exe 
return


mega.exe
#NoEnv 
SendMode Input  
SetWorkingDir %A_ScriptDir%
soundplay, %a_workingdir%\mega1.wav,1
loop, 29
{
sleep, 1000
}
{
soundplay %a_workingdir%\mega.wav,1
ExitApp
}
return

armor.exe
#NoEnv 
SendMode Input  
SetWorkingDir %A_ScriptDir%
SoundPlay %a_workingdir%\armT.wav,1
loop, 21
{
sleep, 1000
}
{
soundplay %a_workingdir%\armor.wav,1
ExitApp
}
return

pwr.exe
#NoEnv 
SendMode Input  
SetWorkingDir %A_ScriptDir%
SoundPlay, %A_workingDir%\puu.wav
loop, 57
{
sleep, 1000
}
{
soundplay %a_workingdir%\1min.wav,1
}
loop, 55
{
sleep, 1000
}
{
send, p
soundplay %a_workingdir%\pwr.wav,1
ExitApp
}
return


#3 Guests

  • Guests

Posted 01 September 2009 - 09:26 PM

Nice! 8)

#4 Gosugenji

Gosugenji
  • Members
  • 87 posts

Posted 02 September 2009 - 12:27 AM

cheating doesn't make up for lack of skill. I agree on the timer stuff for training purposes. otherwise you will suck balls on actual ql tournies :( . Cheating is for lamers, just run the training levels and practice practice practice.

#5 R3TR0

R3TR0
  • Members
  • 38 posts

Posted 02 September 2009 - 08:57 PM

use cheat engine with ollydbg and set a breakpoint on the value you found with cheat engine. Use the newly discovered breakpoint from ollydbg as your memory address. every time the memory address is triggered via breakpoint it should pause your program and point you to the triggering address.


Source:
I found a script online that does something similar to this.. But for oblivion and reading from memory addressee found through breakpoints.


I see so when you condone it and explain how I suppose then its ok; and you then are not a lamer??... Gotcha.

pfff Don't train use my scripts everyone there free and fun, no money down no nag ware and they don't ever expire!!!

#6 Guests

  • Guests

Posted 13 December 2009 - 01:12 PM

so how does this work? i understand that the first macro just checks the colour under your mouse and if it's a specific colour you fire...

isn't it better to somehow find the specific pixel on the screen, move the mouse onto it, and then click, for a sure hit? can u do that please, my attempts have failed.

ty for timers :)

#7 Guests

  • Guests

Posted 15 April 2010 - 10:23 PM

Where do i put the .exe's with the codes?

#8 Guests

  • Guests

Posted 15 April 2010 - 10:27 PM

where do i put this script to make it work in quakelive?

#9 Guests

  • Guests

Posted 02 September 2010 - 06:53 PM

LMFAO what a fail. This doesn't work AT ALL. Can u please test a script before posting it -.-

#10 Guests

  • Guests

Posted 10 October 2010 - 10:38 PM

It works fine with the right config settings.

#11 copyrifght

copyrifght
  • Members
  • 1 posts

Posted 15 January 2011 - 09:27 PM

Oh hai guise! I made this awesome script that works well in <!-- w -->www.quakelive.com<!-- w --> . It is an autofire at white models but with the flexible model colours the hex can be changed to suite. It is possible that this script will work with other games. It assumes you use Left mouse button as fire feel free to modify as you like.


setkeydelay, 0
~Mbutton::
While GetKeyState("MButton")
{
mousegetpos, mx, my
pixelgetcolor, ggaf, %mx%, %my%
IF (ggaf=0xFFFFFF)
send {Lbutton}
}
:evil:


plz. tell me how to use that code. :)

#12 Gamer2010

Gamer2010
  • Guests

Posted 16 January 2011 - 07:49 AM

HOW CAN I USE SCRIPT????

#13 analfucI<

analfucI<
  • Guests

Posted 10 February 2011 - 08:09 PM

yea

#14 SpamAlert

SpamAlert
  • Guests

Posted 10 February 2011 - 08:12 PM

Mod: not really, but the above guest name isn't very friendly.

#15 Desi

Desi
  • Members
  • 161 posts

Posted 10 February 2011 - 08:54 PM

Wow, so many dirty cheaters. :roll: