setkeydelay, 0
~Mbutton::
While GetKeyState("MButton")
{
mousegetpos, mx, my
pixelgetcolor, ggaf, %mx%, %my%
IF (ggaf=0xFFFFFF)
send {Lbutton}
}
:evil:
QuakeLive Auto Fire script
#1
Posted 26 August 2009 - 10:19 PM
#2
Posted 28 August 2009 - 07:45 PM
multi-timer.exe
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
xbutton2::
if (A_PriorHotkey <> "xbutton2" or A_TimeSincePriorHotkey > 400)
{
; Too much time between presses, so this isn't a double-press.
KeyWait, xbutton2
return
}
soundplay, %A_workingdir%\beep.wav
Run, %A_WorkingDir%\mega.exe
return
~a & xbutton2::
Run, %A_WorkingDir%\armor.exe
return
~d & xbutton2::
Run, %A_WorkingDir%\pwr.exe
return
mega.exe
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
soundplay, %a_workingdir%\mega1.wav,1
loop, 29
{
sleep, 1000
}
{
soundplay %a_workingdir%\mega.wav,1
ExitApp
}
return
armor.exe
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
SoundPlay %a_workingdir%\armT.wav,1
loop, 21
{
sleep, 1000
}
{
soundplay %a_workingdir%\armor.wav,1
ExitApp
}
return
pwr.exe
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
SoundPlay, %A_workingDir%\puu.wav
loop, 57
{
sleep, 1000
}
{
soundplay %a_workingdir%\1min.wav,1
}
loop, 55
{
sleep, 1000
}
{
send, p
soundplay %a_workingdir%\pwr.wav,1
ExitApp
}
return
#3
Guests
Posted 01 September 2009 - 09:26 PM
#4
Posted 02 September 2009 - 12:27 AM
#5
Posted 02 September 2009 - 08:57 PM
use cheat engine with ollydbg and set a breakpoint on the value you found with cheat engine. Use the newly discovered breakpoint from ollydbg as your memory address. every time the memory address is triggered via breakpoint it should pause your program and point you to the triggering address.
Source:
I found a script online that does something similar to this.. But for oblivion and reading from memory addressee found through breakpoints.
I see so when you condone it and explain how I suppose then its ok; and you then are not a lamer??... Gotcha.
pfff Don't train use my scripts everyone there free and fun, no money down no nag ware and they don't ever expire!!!
#6
Guests
Posted 13 December 2009 - 01:12 PM
isn't it better to somehow find the specific pixel on the screen, move the mouse onto it, and then click, for a sure hit? can u do that please, my attempts have failed.
ty for timers
#7
Guests
Posted 15 April 2010 - 10:23 PM
#8
Guests
Posted 15 April 2010 - 10:27 PM
#9
Guests
Posted 02 September 2010 - 06:53 PM
#10
Guests
Posted 10 October 2010 - 10:38 PM
#11
Posted 15 January 2011 - 09:27 PM
Oh hai guise! I made this awesome script that works well in <!-- w -->www.quakelive.com<!-- w --> . It is an autofire at white models but with the flexible model colours the hex can be changed to suite. It is possible that this script will work with other games. It assumes you use Left mouse button as fire feel free to modify as you like.
setkeydelay, 0 ~Mbutton:: While GetKeyState("MButton") { mousegetpos, mx, my pixelgetcolor, ggaf, %mx%, %my% IF (ggaf=0xFFFFFF) send {Lbutton} }:evil:
plz. tell me how to use that code.
#12
Gamer2010
Posted 16 January 2011 - 07:49 AM
#13
analfucI<
Posted 10 February 2011 - 08:09 PM
#14
SpamAlert
Posted 10 February 2011 - 08:12 PM
#15
Posted 10 February 2011 - 08:54 PM




