Posted 05 September 2011 - 08:02 PM
For speed, raw text and a text control are used, and grids are stored as arrays.
128 by 512 grid, running at ~1fps
Posted 06 September 2011 - 07:10 PM
Posted 06 September 2011 - 08:12 PM
Hi, looks fun and I will have a play. I tried your website of libraries but although it looks nice none of the items opens.
This may not be very on topic but the website requires a modern browser such as Google Chrome v10+, FireFox v4+, Opera 10+, or IE9+. It is untested on alternative browsers or anything older than what has been listed above.
Anyways, glad you took the time to try out the script!
Posted 13 September 2011 - 01:59 PM
Posted 13 September 2011 - 07:41 PM
In short, Conway's Game of Life is a "zero player game". The starting grid is defined, and simple cellular automata rules are applied over and over. What's fascinating about this is that it is Turing complete; it is possible to compute things using one of these grids.
People have used these simulations to create an incredible variety of gliders, pulsars, statics, spaceships, and all sorts of different interesting patterns. It really is a universe within itself.
On a related note, this script simulates fast enough to allow us to run Gosper's Glider Gun, which is, in my opinion, one of the most interesting patterns you can find at this small scale.
Posted 06 November 2011 - 09:58 PM
Fixed bug that caused PositionH to become a floating point number, causing the recent GUI options validation to show up.
Posted 04 December 2011 - 07:14 PM
[*:pehsm5gt]#MaxHotkeysPerInterval warning dialog will no longer show up if fast-forwarding for extended periods of time.