Warcraft III - WarKeys the new Keycraft
Posted 03 February 2006 - 09:01 PM
My script got too big for autohotkey with the images and all. You can get the script at the new website.
Here's a sample:
Posted 19 February 2006 - 04:28 PM
I also can not run the vcredist.msi. It says there are missing files. Would I need the "Windows Installer 3.1 Redistributable", at,
<!-- m -->http://www.microsoft... ... 776fd4138c<!-- m -->
<!-- m -->http://www.softwarep...ninstallnt.html<!-- m -->
Posted 19 February 2006 - 05:22 PM
If you are still unable to open the zip file, you may send me a Personal Message with your email and the full zip can be emailed to you.
Posted 19 February 2006 - 10:59 PM
Posted 20 February 2006 - 12:13 AM
Posted 22 February 2006 - 08:33 PM
Hope this works.
Posted 13 March 2006 - 07:04 PM
Posted 13 March 2006 - 08:21 PM
Posted 17 March 2006 - 10:22 AM
A couple suggestions:
When you modify a hotkey you shouldn't have to press enter or click OK to confirm. I'd like to just double click the icon, press the letter I want the hotkey to be, then be back at the main screen. I've remapped every key a few times over since I d/l'ed warkeys and the enter thing noticeably slows me down. Also, if you modify a hotkey and press 'e' it goes to 'Esc' first, it'd be nice if it went to 'e' first ;-)
There is something buggy about the menu on the left. Sometimes warkeys will lose focus it seems and I'm clicking on the folder in the background! Othertimes I try to click on a new unit/building and it briefly selects it but goes back to the old unit/building.
Posted 17 March 2006 - 05:33 PM
‘e’ goes to the next e-item in the list, so if ‘a’ through ‘d’ is selected, ‘e’ will be first. If I can, I’ll make ‘e’ go to ‘e’ and ‘Esc’ go to ‘Esc’.
The left tree menu is pretty buggy for a couple reasons. First, tree support is not native to autohotkey, so the program has to make a bunch of dll calls to the dll that Micha wrote for tree support. The real problem I think is that the code for the tree stuff is pretty bad right now, is gets slower as we add more items to the tree. Hopefully, when I clean up the code here it will work a little better.
Thanks for your suggestions!
Posted 20 March 2006 - 11:48 AM
It looks like our other thread for wc3 scripts is kinda dead. I posted a new script on the wcreplays forums which automatically toggles your hotkeys on and off when the message box appears (using "enter" to toggle the keys doesn't work for me at least). Do you guys still want to share scripts? I am always coming up with new ideas.
Posted 20 March 2006 - 05:10 PM
Another thing to note, rally point is one of the "unmoveable" icons. It will always still in the same position even when you try to move it, and if you put other icons in that position, that icon will be moved (not the rally command).
Update: The rally command can now be moved.
I've been too busy with Warkeys to really watch the other thread, but it's still really popular, with almost 1400 views! I'm sure when people have questions they will start posting again.
Posted 24 March 2006 - 12:30 AM
Posted 24 March 2006 - 01:52 AM
"Force Grid Align" aligns all hotkeys based on their grid position. The "Hotkey Grid" at the bottom of the list allows you to change these hotkeys. Basically it aligns the grid like this:
Q W E R
A S D F
Z X C V
where the 4 by 3 grid matches the 4 by 3 grid in Warcraft III.