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Battlefield 3 - No longer works?


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vog8o4
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@hypno
Have you tried a sandboxie or any other kind of sandbox?

pOps_uk
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Perhaps we can turn this into a BF3 macro thread. here is a dynamite script for spotting any enemy you shoot at.

SendMode Input
~LButton::
Send {q down}
sleep 60
Send {q up}

i also have scripts for turning the flashlight into a strobe light, turning single shot to auto-fire, and recoil correction. all of them work but the last two don't work very well.

I'm interested to know if anyone can improve the script anon posted above to work better with BF3. also, what are some other ideas for scripts?


this spot script works a treat on BF3 on xbox (using XIM3) i changed the LButton to RButton this way i can ADS spot and don't have to shoot and give my position away ;)
nice work.

Steamtex
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Try this for rapid fire:

Ins::Suspend
LButton::
Loop
{
SetMouseDelay 30
Click
If (GetKeyState("LButton","P")=0)
Break
}

 

Works on most any game, and lets you turn the SKS into a G3A3.

Or the Saiga into a higher damage USAS.



Darthgrey
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To bad that there is problems with AHK in Battlefield 3.

 

Previosly I was using X7 mouse and made nice norecoil macros for it, but now I have old MX518 and there is no way to use old X7 macros. i tryed do make .ahk macros, but it is not working. The gun just doesn't shooting...

 

 

#IfWinActive, Battlefield 3

*~Lbutton::

while GetKeyState("LButton")
{
Send, Lbutton
Sleep 55
MouseMove, 0, 11, 0, R
Sleep 55
Send, Lbutton
Sleep 55
MouseMove, 0, 11, 0, R
Sleep 55

...

...

}
Return

LButton UP::Pause

 

 

I wanted to make macros with the recoil correction for each bullet I fired, but the gun (G3A3) just don't want to shoot... I'm noob in autohotkey, maybe there is a way to make this macros work fine, so I can correct recoil for each bullet I fired?

 

And if I'm making something like this:

 

#IfWinActive, Battlefield 3

enabled = true
F6::
if(enabled == "true") {
    enabled = false
} else {
    enabled = true
}
return

#if enabled == "true"
*~Lbutton::
    Loop {
        SetMouseDelay 55
        Click
        Sleep 55
        MouseMove, 0, 11, 0, R        
        
        If(GetKeyState("LButton", "P")=0)
            break
    }

 

The gun fires really slow! As you can see the delay between shots is 55+55ms = 110ms, and we should have ~540 shots per minute. But in fact there is no 540 shots! All we get is maximum 200 shots and weapon fires really slow, don't know why. When I was using A4 X760 mouse and had the same 110ms delay I had all 540 shots per minute, not 200.