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question.... offset?!


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#1 mavadoni

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Posted 11 July 2012 - 08:43 AM

Hello,

can someone tell me how I can find out GameIDs for the HP?
I would like to create a bot which all people can use and it doesnt matter which Display options they got.
I heared that its possible with Cheat engine and i tryed it with some offset tutorials for other games but i always failed.........

someone know how to make it?
can someone help me with it?
i could give you a testaccount for the game so we can do it together!

#2 TakeNoPrisoners

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Posted 11 July 2012 - 09:35 AM

First you have to define the capabilities of your bot like what functions it allows. For example fighting only bot crafting only , healing only , fighting and crafting etc. Does it use ini files for it's filght key sequences, spells etc or are all these hardcoded in? Does the bot allow the user to log into the game automatically or not? How will it handle user names and passwords and possibly even multiple accounts? Does the bot have the capability to support multiple characters and multiple classes like warrior, mage, healer, rogue etc? or only a single character type? Will it do autofighting for grinding or only a single fight at a time. Does it have the ability to pick a specific target out of a group of targets or is it indiscriminate about what mobs to fight? Is it a tracking bot moving from place to place or is it a stand in one place and fight machine?

Next you have to define the system / game parameters the bot will recognize like screen sizes, windowing mode, where the User Interface items are placed. Are these things going to be hardcoded or can the user move things around and somehow have the bot find them automatically? Will the bot need help from the user for suff like this? Like for example, where the health bar and mana bars are on the screen and what the trigger points are for auto healing during fights etc. How will it know if it has an opponent to fight and how will it know when to stop fighting to pick up loot? Will the bot automatically respond to hostile actions like being attacked when the player character doesn't expect to fight? How will the bot adapt to level increases, new armor, new spells? Or will you leave that up to the player to manage manually. Will the bot be able to merch gear and junk loot that the player no longer needs or wants and how will it handle stuff like an auction house? How will it manage the possibility of group play?

Finally how will the player control the bot, keyboard? mouse, hotkeys? How many buttons will the mouse have or will you allow the user to configure the bot to fit their own systems? And what do you see for a possible help file to introduce new players to the system and to answer user questions? How will you manage upgrades to the bot and bug fixes for issues you didn't forsee? How will you distribute the bot to the users and any patches that the system may need? What level of experience with computers will be the minimum needed by your player base to use the bot at all?

That should just be the starting point. This is called System Specification and generally takes the lion's share of the development time and cost. Without a plan to handle users that aren't you and systems that aren't yours the job of making a bot for others to use is going to be very awkward, time consuming, and difficult indeed.

Start here first Then take a look at this. This is just so you know the size of the job you're taking on. With simple programs much of this can be done in your head but when you start talking about bots and people who put long hours into the development of their characters a code-first-think-second is not going to go over well at all.