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 Forum: Gaming   Topic: StarCraft II - Mouse Scroll (edge of screen) while windowed

Posted: May 3rd, 2012, 1:06 am 

Replies: 25
Views: 10421


Haha, I just started playing SC2 again, and I'm surprised this thread has any recent posts. I don't even think I have that script on my computer anymore, so it's a good thing that it's still here. Also, Options -> Controls -> Confine Mouse Cursor exists in the game. This script was made during the S...

 Forum: Support   Topic: Turning "TCP/IP Client" script into an IRC Client

Posted: January 9th, 2012, 9:01 am 

Replies: 3
Views: 119


Thanks I'll definitely look into that. I suppose if anything I can use bot code and tweak it a bit to have the user send the information instead via a text box. The only other things I would need would be like the userlist for the room, channels sorted in different tabs or something, but those are e...

 Forum: Support   Topic: Turning "TCP/IP Client" script into an IRC Client

Posted: January 9th, 2012, 3:32 am 

Replies: 3
Views: 119


I was poking around with this a long time ago, and decided to come back to it recently to see what I could actually do. I'm thinking the TCP/IP code is the right way to go, but I'm not sure how to really implement it toward IRC. I know if you connect to an IRC server, you have to specify the basics,...

 Forum: Support   Topic: Dynamically changing control position

Posted: July 23rd, 2011, 9:10 am 

Replies: 4
Views: 201


Also, and I hate to double post for this, but is my resizing at least done right, or is there a better way? So many things had so many different heights and widths that it seemed like I had to do this to get it to work right, which it did (other than the moving part).

 Forum: Support   Topic: Dynamically changing control position

Posted: July 21st, 2011, 9:57 pm 

Replies: 4
Views: 201


This is my current code, which sizes the GUI and it's controls perfectly for my resolution (1680x1050), but is huge for everyone else. After doing the math, I was able to get everything to resize itself depending on the user's resolution, but it still looks messed up because everything doesn't MOVE ...

 Forum: Support   Topic: How do i edit my script?

Posted: July 17th, 2011, 8:55 am 

Replies: 2
Views: 93


You can edit any .ahk file in notepad or other text editor.

 Forum: Support   Topic: Couple of Qs (Picture change on Enter, follow mouse, & m

Posted: July 17th, 2011, 8:52 am 

Replies: 10
Views: 2025


My code is basically like this: You have each champ in the ini file, with the Section given their respective names. When someone types in their name and presses enter, the script look for 1) Which edit box is focused, and 2) what's typed in the box. It then reads the ini file, using the %ActBoxText%...

 Forum: Support   Topic: Couple of Qs (Picture change on Enter, follow mouse, & m

Posted: July 17th, 2011, 4:29 am 

Replies: 10
Views: 2025


Thanks for the cursor code, I'll try it out later. It is a team name, but the way that it works is that each "champion", or character a player is playing, is typed into one of the boxes on the left or right side, and their character's image pops up. This is the way I did it: Enter:: IfWinA...

 Forum: Support   Topic: Couple of Qs (Picture change on Enter, follow mouse, & m

Posted: July 17th, 2011, 1:58 am 

Replies: 10
Views: 2025


Is there any way you can think of to code it where I can consolidate some things and keep the edit boxes? There are 70 champions in the game, and I really don't want 79 if-then's. I was thinking about having it read from a file. It would make things easier, AND make it where people can update it the...

 Forum: Support   Topic: Couple of Qs (Picture change on Enter, follow mouse, & m

Posted: July 17th, 2011, 1:04 am 

Replies: 10
Views: 2025


I've been working more along the lines of this: Enter:: ControlGetFocus, ActBox, LoL Tourney App v1.0 ControlGetText, ActBoxText, %ActBox%, LoL Tourney App v1.0 Msgbox, The focused box is %ActBox% and the text inside is %ActBoxText% edit: with ifwinactive thrown in there, since it stops "enter&...

 Forum: Support   Topic: Dragonica X Spam

Posted: July 16th, 2011, 10:59 pm 

Replies: 2
Views: 368


Toss

Code:
#InstallKbHook
#UseHook


in the beginning of the code and see what happens. I had the same problem with a game I play, where the script just wasn't recognized at all. Put that in the beginning of my script, and everything was golden.

 Forum: Support   Topic: Act immediately when CapsLock pressed Down

Posted: July 16th, 2011, 10:56 pm 

Replies: 9
Views: 317


It sounds like AHK reads your CapsLock key backwards maybe? Maybe, i can't check it. Your scripts do something like firing Num4, but it don't react on pressing Caps down... Look, your script act on "CapsLock Up:: ...", but i need something like "CapsLock Down:: SendInput, {blind}{Num...

 Forum: Support   Topic: Couple of Qs (Picture change on Enter, follow mouse, & m

Posted: July 16th, 2011, 4:53 pm 

Replies: 10
Views: 2025


Ok I'll edit my post to include it. Though, why did you include the "Dragging a window" part in your post, but didn't mention anything about it? :?

edit: included my code, plus one other thing I forgot about earlier (the images thing).

 Forum: Support   Topic: Checkboxes

Posted: July 16th, 2011, 4:52 pm 

Replies: 3
Views: 138


Try this as a starter. The variables are either 0 or 1 with checkboxes, so hopefully this little script will get you started. ;) Gui, Add, Checkbox, v1Pressed, Box 1 Gui, Add, Checkbox, v2Pressed, Box 2 Gui, Add, Checkbox, v3Pressed, Box 3 Gui, Add, Button, Default, Ok Gui, Show, Test Return ButtonO...

 Forum: Support   Topic: Act immediately when CapsLock pressed Down

Posted: July 16th, 2011, 4:28 pm 

Replies: 9
Views: 317


It sounds like AHK reads your CapsLock key backwards maybe? Can you try this for me, just because I refuse to be beaten? :P 4::SendInput, {blind}{Numpad8} ; Your Regular thing for 4 -> Numpad8 CapsLock Up:: SendInput, {blind}{NumPad4} Sleep, 450 ; Send 4 then ...
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