AutoHotkey Community

It is currently May 23rd, 2012, 5:56 am

All times are UTC [ DST ]


Search found 780 matches
Search these results:

Author Message

 Forum: Scripts   Topic: NODE : Launcher.. and more.

Posted: Yesterday, 8:45 pm 

Replies: 265
Views: 4275


I've also reproduced using a script:

Code:
SetKeyDelay, -1
Send, ^/no{Enter}


Making it faster is a much better solution than buffering the input, IMO :).

 Forum: Scripts   Topic: NODE : Launcher.. and more.

Posted: Yesterday, 12:47 am 

Replies: 265
Views: 4275


Good stuff! I'm now running this together with Launchy while I transition my muscle memory from Alt + Space to Ctrl + /. One thing that bothers me a bit: when I'm typing fast, I don't have time to release one key before the next one is pressed. For some reason if the next key is Enter, NODE seems to...

 Forum: Suggestions   Topic: [AHK v2] FileSelect could return an array for multiselect

Posted: May 21st, 2012, 11:28 pm 

Replies: 3
Views: 85


Plus you can do this:

Code:
For Index, FileName In FileSelectFile(...)
    ;do something with the filename here


Short and idiomatic.

 Forum: Suggestions   Topic: Extend For Loop with conditional WHERE

Posted: May 21st, 2012, 11:25 pm 

Replies: 12
Views: 106


Wouldn't this interfere with the object expression portion of the For-loop? The syntax is For Key[, Value] In EXPRESSION. Since "Where" is not a reserved keyword, wouldn't auto-concat would take effect in the above cases?

 Forum: Announcements   Topic: @autohotkey on twitter!

 Post subject: Re: @autohotkey on twitter!
Posted: May 19th, 2012, 3:23 pm 

Replies: 1
Views: 90


Lovely, I didn't notice the Tutorials forum until it was pointed out.

 Forum: Custom   Topic: [AHK_L] Matrix class

 Post subject: Re: [AHK_L] Matrix class
Posted: May 19th, 2012, 3:21 pm 

Replies: 8
Views: 208


Hey uberi, Would it be possible to directly support importing OpenGL or DirectX matrixes? In which format/data structure are they? I believe OpenGL matrices are 4x4 column major, stored as a single array of floats. That makes it an array of 16 floats (not sure if they support doubles). I seem to re...

 Forum: Offtopic   Topic: Such a warm feeling..

 Post subject: Re: Such a warm feeling..
Posted: May 19th, 2012, 2:59 am 

Replies: 11
Views: 331


Forgot to say it before, but welcome back Rajat!

I wasn't here when you were active in these forums, but your contributions have had a significant impact on the environment I felt while I was getting my bearings.

 Forum: Offtopic   Topic: Lexikos! We need you!

 Post subject: Re: Lexikos! We need you!
Posted: May 19th, 2012, 2:58 am 

Replies: 7
Views: 363


I wish to interject here with this: I intend to continue working on AutoHotkey_L whenever it interests me, regardless of what happens with the website. However, I expect the website and community will affect my level of motivation and the direction in which I take the project. If something has my in...

 Forum: Custom   Topic: [AHK_L] Matrix class

 Post subject: Re: [AHK_L] Matrix class
Posted: May 19th, 2012, 2:40 am 

Replies: 8
Views: 208


Very useful. Would it be possible to directly support importing OpenGL or DirectX matrixes? That would make certain things such as quaternions much easier when working in 3D.

I ought to brush up on my matrix math now :P

 Forum: Custom   Topic: Microphone Morse Code

 Post subject: Microphone Morse Code
Posted: May 19th, 2012, 2:36 am 

Replies: 2
Views: 64


At revMARKbrown 's request I have written a script allowing text entry through Morse code inputted by blowing on a microphone. The use case involved allowing people afflicted with conditions such as near total paralysis to use a computer once again with only a microphone available. Usage: Blow into ...

 Forum: Scripts   Topic: NODE : Launcher.. and more.

 Post subject: Re: NODE : Now OPEN SOURCE!
Posted: May 14th, 2012, 10:07 pm 

Replies: 265
Views: 4275


Just want to say, it's working now, and it's working pretty great :). Now how about that preserving of the textbox contents between invocations? Feature suggestion: have the NODE hotkey toggle the NODE window instead of just showing it. If I accidentally invoke NODE, I would need to press Escape to ...

 Forum: Scripts   Topic: NODE : Launcher.. and more.

 Post subject: Re: NODE : Now OPEN SOURCE!
Posted: May 14th, 2012, 9:25 pm 

Replies: 265
Views: 4275


Still can't get the Files plugin to work :/

Files1.ndb to Files5.ndb are in the /db folder, but they are all blank.

Only control panel and calculator results are shown, it seems.

Windows 7 32-bit, NODE 0.32 compiled and source.

 Forum: Scripts   Topic: SciTE4AutoHotkey v3.0.00 (RC1) [Updated 24/12/2011]

Posted: May 14th, 2012, 8:33 pm 

Replies: 577
Views: 86000


The colors and fonts are in the *.style.properties files. You can find them by going to "Options > Open STYLE.style.properties", where STYLE is your style name.

 Forum: Scripts   Topic: NODE : Launcher.. and more.

 Post subject: Re: NODE : Now OPEN SOURCE!
Posted: May 12th, 2012, 2:30 pm 

Replies: 265
Views: 4275


Sorry mate, you're a bit premature with the thanks, it's still not bringing any results other than Control Panel apps. I can confirm this, but haven't had the opportunity to try debugging it yet. Seems like the Files plugin is entirely not working here. Edit: nope, it's just that the Files*.ndb fil...

 Forum: Offtopic   Topic: Make AHK_L "main" version?

Posted: May 11th, 2012, 9:26 pm 

Replies: 284
Views: 10059


But the language complexity for beginners is not the only reason for keeping a language simple: A more complex language means: - more complex bugs, - more complex maintainance (OS versions amongst other things), - more complex documentation, - more complex syntax concept, - more complex forum discu...
Sort by:  
Page 1 of 52 [ Search found 780 matches ]


All times are UTC [ DST ]


Powered by phpBB® Forum Software © phpBB Group