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 Forum: Scripts   Topic: Orcs Must Die crossbow rapidfire script

Posted: December 22nd, 2011, 8:07 pm 

Replies: 6
Views: 895


Lol, nice conversation you had going there, even if off topic ;) Well, I updated the OP to make it clearer that this script refers to the game Orcs Must Die! This is a really great game by the way, Im having a ton of fun playing it these days. I dont use the script all that much, but it helps someti...

 Forum: Scripts   Topic: Orcs Must Die crossbow rapidfire script

Posted: December 17th, 2011, 10:05 pm 

Replies: 6
Views: 895


RESERVED

 Forum: Scripts   Topic: Orcs Must Die crossbow rapidfire script

Posted: December 17th, 2011, 10:05 pm 

Replies: 6
Views: 895


here is a script to enable rapidfire for the crossbow for the game: Orcs Must Die! Usage - use [right Shift] to disable/enable the script - [double-click left mouse] button and then [hold down left mouse] button, to start the STEADY RAPIDFIRE MODE. This mode is intended to let the reticle go back to...

 Forum: Scripts   Topic: Dungeon Defenders auto-attack enabler

Posted: November 1st, 2011, 2:19 am 

Replies: 29
Views: 10079


nice, it works, though i was not able to get "t" and "RAlt" option to work for apprentice but in whole this script allow you avoid annoying mouse clicking, thou thank you! So, just to be sure, you did use F5 for apprentice, then doubleclicked left mouse button, got rapid fire go...

 Forum: Scripts   Topic: Dungeon Defenders auto-attack enabler

Posted: October 31st, 2011, 7:20 pm 

Replies: 29
Views: 10079


A new version is up. I added a Script Suspend functionality, via key Right Shift, easily changeable as usual. See New features section in OP for more details. The equivalent could already be done using the Huntress setup, but it annoyed me that one would have to use the Huntress setup for the purpos...

 Forum: Scripts   Topic: Dungeon Defenders auto-attack enabler

 Post subject: Re: Disable Script
Posted: October 30th, 2011, 12:17 am 

Replies: 29
Views: 10079


First off, awesome job. I was thinking "someone should make a DunDef script that treats each character differently" and I Googled it and found this. Thanks! I've noticed when doing things like dropping mana or upgrading weapons having a rapid fire enabled makes it impossible to hold down ...

 Forum: Scripts   Topic: Dungeon Defenders auto-attack enabler

Posted: October 28th, 2011, 5:18 am 

Replies: 29
Views: 10079


francisjungle wrote:
hmmm the "t" key doesn't seem to work for me when i'm typing in game.


I changed a few things in the code that should make the toggling more instantaneous and more robust. So grab the new version in the original post and try it out!

 Forum: Support   Topic: [resolved] SendInput does not work in game but :: works

Posted: October 27th, 2011, 12:07 am 

Replies: 7
Views: 432


try

send {t Down}
sleep 10
send {t Up}

I know I have seen this in the docs somewhere, but I cant find exactly where. But I know doing it this way worked for me recently in a game.

 Forum: Issues   Topic: GetKeyState can see a toggle state for any key?

Posted: October 26th, 2011, 4:11 pm 

Replies: 2
Views: 588


jaco0646 wrote:
AHK simply calls Windows' GetKeyState function, so this behavior comes from Microsoft. I would interpret the documentation as, "OutputVar is only valid for keys that can be toggled."


I see, thanks for the info.

 Forum: Scripts   Topic: Dungeon Defenders auto-attack enabler

Posted: October 26th, 2011, 3:14 pm 

Replies: 29
Views: 10079


you simply got to download/install autohotkey http://www.autohotkey.com/download/ The Installer for AutoHotkey Basic should be sufficient. Once the program is installed, one more step: create the script file Basically copy paste the code in a text editor and save as the name you want, and with .ahk ...

 Forum: Issues   Topic: GetKeyState can see a toggle state for any key?

Posted: October 25th, 2011, 9:47 pm 

Replies: 2
Views: 588


In GetKeyState doc, there is: T: Retrieve the toggle state (only valid for keys that can be toggled such as Capslock, Numlock, Scrolllock, and Insert). A retrieved value of D means the key is "on", while U means it's "off" (but the GetKeyState() function returns true (1) for &quo...

 Forum: Scripts   Topic: Dungeon Defenders auto-attack enabler

Posted: October 21st, 2011, 3:59 am 

Replies: 29
Views: 10079


Awesome script, it's great that it still lets you use the power up attack on the apprentice. Question: Is there a way to speed up the rate that the script spams left click? There's roughly a 40% drop in damage output compared to manually clicking at the moment. Thank you the script! Im glad you lik...

 Forum: Scripts   Topic: Dungeon Defenders auto-attack enabler

Posted: October 21st, 2011, 12:22 am 

Replies: 29
Views: 10079


I have put this script together to allow people to use auto-attack (aka rapid fire) for some of the heroes attacks. Since each heroe has its particularities, I have decided to put hotkeys F5 to F8 to tweak the behavior of auto-attacks for each heroe. F5: Apprentice [left mouse hold preceded by left ...

 Forum: Support   Topic: Help with Magicka combos

Posted: September 29th, 2011, 9:33 pm 

Replies: 26
Views: 13169


Here is a more complete script I have come up with, grabbing some features from the other scripts of the thread. I obviously use my improved SendingFormula function. I added the concept of specifying a slow or fast casting time, slow being for the formulas that should as exact as possible, spellbook...

 Forum: Support   Topic: Help with Magicka combos

Posted: September 27th, 2011, 1:29 am 

Replies: 26
Views: 13169


Hi, Great thread! I wanted to play a little with AutoHotKey and saw an opportunity to add a little something. Basically, I like the idea of Tommmmm of pressing several keys down to accelerate the process of sending the formula. I thought of a way to automate what he is doing in his functions. So I b...
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