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 Forum: Scripts   Topic: RegEx Powered Dynamic Hotstrings

Posted: July 2nd, 2009, 9:27 pm 

Replies: 170
Views: 23929


This script works just fine for me, until I start using cut/paste. hotstrings("(abcdefg)", "showHotstr") Return showHotstr: msg := $1 MsgBox %msg% Return It works fine if i type abcdefg However, it fails if I cut/paste any part of the "abcdefg" string. A...

 Forum: Support   Topic: hotstring as a cmd line

Posted: July 2nd, 2009, 1:55 am 

Replies: 2
Views: 165


That will work!

 Forum: Support   Topic: hotstring as a cmd line

Posted: July 2nd, 2009, 1:32 am 

Replies: 2
Views: 165


looking into Titan's RegEx Powered Dynamic Hotstrings...

 Forum: Support   Topic: hotstring as a cmd line

 Post subject: hotstring as a cmd line
Posted: July 2nd, 2009, 1:21 am 

Replies: 2
Views: 165


is it possible to use hotstrings such that they will emulate a command line that may look like the following:

/ahcmd iexlore
/ahcmd notepad

hotstring would be "/ahcmd" and what follows is an arbitrary argument.

any other suggestions on how to do this?

 Forum: Support   Topic: Eval - can AHK eval a string?

Posted: June 17th, 2009, 1:15 am 

Replies: 1
Views: 438


Ended up doing it this way: NeedleRegEx := "(.*) (.*) searching." Haystack := "We are searching." Output := "%Match1% found it. Yes %Match1% %Match2% done." FoundPos := RegExMatch(Haystack, NeedleRegEx, Match) if (FoundPos > 0) { i=1...

 Forum: Support   Topic: Eval - can AHK eval a string?

Posted: June 16th, 2009, 11:53 pm 

Replies: 1
Views: 438


Can Autohotkey eval a string? I'm trying to do something like this: NeedleRegEx := "(.*) are searching." Haystack := "We are searching." Output := "Match1 found it." FoundPos := RegExMatch(Haystack, NeedleRegEx, Match) MsgBox Eval(%Output%) Such ...

 Forum: Support   Topic: sending key strokes to inactive game windows

Posted: April 29th, 2009, 10:22 pm 

Replies: 11
Views: 4479


Any way to create a "virtual class NN", or to run an application through a wrapper that will provide a class NN for it?

 Forum: Support   Topic: sending key strokes to inactive game windows

Posted: April 28th, 2009, 11:41 pm 

Replies: 11
Views: 4479


have you guys figured this out?
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