I play half life 1 alot and find it very funny to bunnyhop but heres my problem
Code:
*Lalt::
Loop
{
GetKeyState, state, LAlt, P
if State = U
break
; Otherwise:
Send, {Space}
Sleep, 1
return
}
This is my current script... It works as a charm... But when i duck while jumping, my screen kindda "Spass" while i hold Ctrl... Because it want to duck but the spamming of space makes it go up again... But i found, if i put
Code:
*Lalt::
Send, {Ctrldown}
Loop
{
GetKeyState, state, LAlt, P
if State = U
break
; Otherwise:
Send, {Space}
Sleep, 1
Send, {Ctrldown}
return
}
It does not spam... But i dont wanna be ducked while bunnyhopping... Sooooo here comes my question
Code:
*Lalt::
Loop
{
GetKeyState, state, LAlt, P
if State = U
break
; Otherwise:
Send, {Space}
Sleep, 1
GetKeyState, state, Ctrl, P
if State = (Help needed here)
Send {Ctrldown}
; Otherwise:
Send, {Ctrlup}
}
return
So all i need to know is... Whats the opposite of the U? :/