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 Post subject: Saitek Gamers' Keyboard
PostPosted: May 7th, 2005, 8:38 am 
With my keyboard came a "command pad" that was to be used with scripting. The software that came with it is faulty, buggy, and not very user friendly. I tried getting the software to "record" what I was doing and it never would. It also doesn't use a real sort of script. After it messed up my computer I formatted and it works better w/o their software…

Windows automatically recognizes this as a Game Controller. In the Notes it states the SST Programming software is NOT needed to make this controller work.


How can I or what can I use to grab the keys so I can assign script to them? I have enabled the keyboard, and mouse hook. They find everything but the buttons on the command pad. I found an AutoHotkey script to detect Joystick buttons, but it instantly informed me I didn’t have a joystick.

Can anybody help? Thank you much!


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PostPosted: May 7th, 2005, 8:45 am 
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Joined: May 7th, 2005, 8:24 am
Posts: 26
Location: USA
I had submitted this... just wanting to be notified when someone responded...


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PostPosted: May 7th, 2005, 1:06 pm 
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Joined: March 2nd, 2004, 3:36 pm
Posts: 10720
Does the device appear in Control Panel > Game Controllers? If so, perhaps you can alter the joystick test script to try joystick numbers other than number 1. Someone once reported that their joystick was number 3 even though the system only had one joystick.


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PostPosted: May 8th, 2005, 3:23 am 
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Joined: May 7th, 2005, 8:24 am
Posts: 26
Location: USA
OH WOW!!! I just got it... I was about to give up!!! I tried devices 0-20 and got nothing... then i noticed in the script this:
if axis_count < 1
But its a PAD! it don't have a axis! so i removed that line of script and BAM! it works! its on device 1. It has buttons 1-11

Thank you!!!


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PostPosted: May 8th, 2005, 11:04 pm 
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Joined: March 2nd, 2004, 3:36 pm
Posts: 10720
MisterGank wrote:
i noticed in the script this:
if axis_count < 1
But its a PAD! it don't have a axis!
Thanks for the feedback. I've corrected the joystick test script so that it doesn't abort when a game controller lacks an axis.


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