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 Post subject: Wiimote Support
PostPosted: April 23rd, 2009, 6:23 am 
I hope AutoHotKey can support Wiimote, that will be great!


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PostPosted: April 23rd, 2009, 7:50 am 
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Joined: July 15th, 2007, 1:43 am
Posts: 1320
So.. You can connect your Wii Remote to a computer? If not, this feature will never come, sorry!

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PostPosted: April 23rd, 2009, 3:40 pm 
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Joined: October 17th, 2006, 4:15 pm
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Location: Australia
Quote:
So.. You can connect your Wii Remote to a computer?


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PostPosted: April 23rd, 2009, 5:27 pm 
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Joined: March 19th, 2006, 5:52 am
Posts: 419
Honestly, I never see native support for a wiimote being included in AHK. It would create a whole bunch of weight that few would use. The possibility of someone writing a library that provides support is much more likely.


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PostPosted: April 23rd, 2009, 11:55 pm 
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Joined: April 18th, 2008, 7:57 am
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Trikster wrote:
So.. You can connect your Wii Remote to a computer?


It uses bluetooth to connect, just as the PS3 controller and (I would assume) the Xbox 360 controller does. So as long as your computer has a bluetooth chip (or you could buy a USB one for very cheap these days) you can connect it.

GlovePIE has pretty good Wiimote support, and can be used in conjunction with AHK by remapping Wiimote buttons to unused keyboard buttons (such as F13-24) which can then be intercepted by AHK.


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PostPosted: April 24th, 2009, 2:06 pm 
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Joined: November 2nd, 2008, 4:23 pm
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You have to buy a special adapter for XBox 360. No idea what it uses.
But I agree that WiiMote support would be under used and I believe there is a dll floating around somewhere that has a library in AHK. (search the forums)

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PostPosted: April 24th, 2009, 4:09 pm 
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Joined: October 17th, 2006, 4:15 pm
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Frankie wrote:
You have to buy a special adapter for XBox 360. No idea what it uses.
2.4 GHz wireless. Wired Xbox 360 controllers are standard USB.
Quote:
I believe there is a dll floating around somewhere
A few AutoHotkey users (tic, Mustang and unlfrank) tried wiiuse, but it doesn't look like they had much success.


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PostPosted: April 25th, 2009, 6:59 am 
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Lexikos wrote:
Frankie wrote:
You have to buy a special adapter for XBox 360. No idea what it uses.
2.4 GHz wireless. Wired Xbox 360 controllers are standard USB.
I have a wireless one (Intec) that I use as a PC joystick/gamepad. I left the original connector on and added a USB connector to the receiver. Windows XP located and loaded the drivers automatically :)


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PostPosted: May 2nd, 2009, 7:08 am 
Use Glovepie, it's another free scripting program. It's realtime scripting, so coding take a bit to get to. http://carl.kenner.googlepages.com/glovepie_download


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PostPosted: May 20th, 2009, 3:55 am 
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Joined: November 26th, 2008, 4:13 pm
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wiimote is a bluetooth device. It can connect to PC easily.


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PostPosted: May 20th, 2009, 3:58 am 
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Joined: November 26th, 2008, 4:13 pm
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Glovepie can not compile to a exe file.


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PostPosted: June 18th, 2009, 10:52 am 
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Joined: April 22nd, 2007, 6:33 pm
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I managed to get it working in ahk using just the dll a while back:

http://wiiuse.net/forums/viewtopic.php?f=2&t=215

but got lazy as to getting full functionality as Para stopped replying and I couldnt be bothered to figure it all out myself as his documentation on the stack he created seemed incorrect. If anyone wants to figure out where the IR data, yaw, pitch and roll are stored in the stack, then I will add to the library


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