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PostPosted: June 21st, 2009, 2:19 pm 
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Joined: June 21st, 2009, 2:18 pm
Posts: 4
how to use autohotkey with GunZ The Duel?
i think i can't use because it's a full screen game


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PostPosted: June 21st, 2009, 2:37 pm 
Quote:
i think i can't use because it's a full screen game
So you've prepared yourself to accept a: NO! So, why do you ask anyway??


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PostPosted: June 21st, 2009, 2:46 pm 
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Joined: June 21st, 2009, 2:18 pm
Posts: 4
but i've prepared myself to accept a: YES! there is a way!
¬¬


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PostPosted: June 21st, 2009, 2:58 pm 
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Joined: May 17th, 2007, 6:03 pm
Posts: 391
Location: Titan
Mind telling us what you tried (sendinput/play etc...) and if it failed completely or partially and whatever could be useful to help you?
________
Yamaha nouvo history


Last edited by lilalurl.T32 on February 11th, 2011, 10:06 pm, edited 1 time in total.

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PostPosted: June 21st, 2009, 5:26 pm 
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Joined: June 21st, 2009, 2:18 pm
Posts: 4
Code:
1::


WinWaitActive, The Duel,
Send, rt


I expected it to do that, pressing 1, was tight automatically r and t.
but it failed completely.


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PostPosted: June 21st, 2009, 8:06 pm 
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Joined: May 17th, 2007, 6:03 pm
Posts: 391
Location: Titan
If you use more than one line of instructions, end with return.
Code:
1::


WinWaitActive, The Duel,
Send, rt
return


But first, have you simply tested if:
Code:
1::Send, rt


works when the game window is active?
If id does not work, then try the other send methods (input, play) and setkeydelay (check the help file for those) and post the results.
________
Iphone Games


Last edited by lilalurl.T32 on February 11th, 2011, 10:06 pm, edited 1 time in total.

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PostPosted: June 21st, 2009, 9:13 pm 
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Joined: June 21st, 2009, 2:18 pm
Posts: 4
Code:
1::Send, rt

it didn't work.

and i tried to understand the help file about the other send methods and the setkeydelay but i failed too :cry:

could you help me about this some more?


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PostPosted: June 22nd, 2009, 1:47 am 
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Joined: May 17th, 2007, 6:03 pm
Posts: 391
Location: Titan
white wrote:
could you help me about this some more?


Well, you will have to experiment by yourself (unless another AHK user plays the same game and could therefore help directly).

Here is what the FAQ in the help file says:
Quote:
Why do Hotstrings, Send, and Click have no effect in certain games?
Some games use DirectInput exclusively. As a side-effect, they might ignore all simulated keystrokes and mouse clicks. To work around this, try one of the following (or a combination):

Use SendPlay via: 1) the SendPlay command; 2) using SendMode Play; and/or 3) the hotstring option SP.
Increase SetKeyDelay. For example:
SetKeyDelay, 0, 50
SetKeyDelay, 0, 50, Play
Try ControlSend, which might work in cases where the other Send modes fail.


Here is something to try:
Code:
1::Send {r down}{r up}{t down}{t up}


If that still does not work, use Sendplay instead of Send. If that does not work either try SendInput and SendEvent.
________
Volcano digital


Last edited by lilalurl.T32 on February 11th, 2011, 10:07 pm, edited 1 time in total.

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PostPosted: June 22nd, 2009, 8:33 am 
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Joined: November 12th, 2007, 10:18 am
Posts: 142
Location: South Australia
There is a gunz the duel mouse rebinder. Just google gunz mouse rebinder and there should be a program which emulates most stuff in the game. Its all coded in Autohotkey.

_________________
Image
Image


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PostPosted: June 23rd, 2009, 5:28 pm 
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Joined: June 15th, 2009, 10:18 pm
Posts: 12
Location: Horizontally parked in a parallel universe.
I happen to play gunz and I know why you cant use autohotkey with gunz.
You could even get yourself banned for having autohotkey script running while playing gunz. Gunz uses gameguard and gameguard screws over autohotkey. Simple as that.


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