jaco0646 wrote:
My first game template: Pentads.
Would it be difficult to add a directive for the game files that specifies how often the game speeds up? This way we could effectively define levels. I'm thinking of perhaps a #DropSpeedInterval whose parameter tells the game how many points to wait for before increasing speed (e.g. every 500 points).
Hey jaco0646
Nice to see a new template - going to test it in a few.
Of course it will not be difficult, let me just make sure I understand what are you looking for.
You would like to set something like this:
#DropSpeedIncrease 20
#DropIncreaseInterval 200
And this will increase the speed by 20ms every 200 points?
So this will in effect, make some areas of the game have constant speed (0-200, 200-400 etc.)
Yes?
EDIT:
Hey jaco - this is a sweet template!
I have changed boxsize to 26, so it will fit in 1024x768 resolution screens.
I will try to incorporate your idea, and include your excellent template in the next release.

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