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Do you think a disasembler option would be useful?
Yes
No - if so leave a comment why
Maybe/I don't know
I don't care (why did i come here aniway)
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 Post subject: Assembler/disassembler
PostPosted: November 9th, 2005, 12:45 am 
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Joined: November 8th, 2005, 5:22 pm
Posts: 19
I know there is a compiler for exe's that you get free, but I rould really like it if you then had a "disassembler to go with it:

if you could put an option while making the exe if you want it to be disassembleable again, then click something, then it saves the file and stores extra data saying which things were used... I don't know, maybe a bit useless if you have those autohotkey scripts, but if you lose them or someone is only providing only the exe (but with the option of disassemble) i think that would be great.

Only a suggestion, but it's a wish list lol, post your ideas


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PostPosted: November 9th, 2005, 7:18 am 
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Joined: January 31st, 2005, 9:50 am
Posts: 3910
Location: Bremen, Germany
Hi Big foot,

another part of the manual:
Quote:
An EXE can be "decompiled" to retrieve the original script by downloading Exe2Ahk (this utility should be run from the command prompt). However, any comments originally present (semicolon or /**/) will be lost.
What is different to your wish? You also want the comments to be retrieved?

I will vote no, since it will only make the executable larger or the compiler/decompiler more complex.
And if you loose the script, you only loose the comments.

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PostPosted: November 9th, 2005, 6:50 pm 
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Joined: November 8th, 2004, 12:46 am
Posts: 1271
I agree with Toralf. A step-by-step script debugger might be a more useful addition...

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PostPosted: November 10th, 2005, 8:30 am 
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Joined: July 12th, 2005, 1:21 pm
Posts: 633
Step-by-step debugger would be really great!!

Thalon


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