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 Post subject:
PostPosted: June 12th, 2011, 10:04 am 
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Joined: October 13th, 2009, 10:09 pm
Posts: 1389
Is this project still alive? There haven't been commits in over a month as far as I can see.


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PostPosted: June 13th, 2011, 11:41 am 
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Joined: November 15th, 2009, 6:54 pm
Posts: 82
Location: Berlin
Ich wollte mal fragen wieso fast kein link auf ironahk.net funktioniert.
ick würd nämlich eigentlich gerne ein programm mit ironAHK schreiben.
:)

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PostPosted: June 13th, 2011, 11:46 am 
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Joined: February 28th, 2011, 7:28 pm
Posts: 625
Location: Germany
@ fragman: last pull request was yesterday...
But not a lot of commits the last time, you're right. I REALLY HOPE this won't stop now :(

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PostPosted: June 13th, 2011, 11:49 am 
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Joined: November 7th, 2006, 9:47 pm
Posts: 1934
Location: Germany
GDur wrote:
Ich wollte mal fragen wieso fast kein link auf ironahk.net funktioniert.
ick würd nämlich eigentlich gerne ein programm mit ironAHK schreiben.
:)

This is an English forum. ... He asks why nearly no link to ironAhk works. He would gladly write a script/program compatible with ironAhk.

Answer: I don`t know.

If you like, we have a German forum too: http://de.autohotkey.com/forum

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 Post subject: Linux Run command
PostPosted: June 21st, 2011, 11:42 pm 
I've tried every variation I can think of using Run to execute a bash script using IronAHK in linux. How do I do this?


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PostPosted: July 10th, 2011, 8:43 am 
I'm wondering if this great project is really dead...


I would have a kind request for those involved with the ironahk:

Could it be possible to have a working version that supports hotstrings in OSX? All download links seem to be down, and a version found elsewhere does not even start with MONO installed.

The only thing I would need is to run scrips like this:

[...]
:*:/007::James Bond{Tab}secret agent,licence to kill
:*:/008::Another Agent{Tab}not so secret agent,licence to kill
etc.
[...]

I have tried Typinator, Typeit4me and other hotkey apps, but compared to the autohotkey format, they feel very sluggish and complicated.


Thanks for listening!


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PostPosted: July 11th, 2011, 12:26 pm 
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Joined: October 15th, 2007, 3:10 pm
Posts: 790
Location: England
There was a commit from poly on 18th June, so I don't think it's dead. Sometimes the scripts that poly has running to update the sources doesn't run (or something similar), so maybe that's why the files aren't there.

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My code is written for AHK Basic unless otherwise specified. This means it may not work in AHK_L (especially Unicode), due to a few known compatibility issues.


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PostPosted: August 8th, 2011, 4:22 pm 
Anyway for replacing AHK language with C# and other .NET?
Or something like classes for message hooks, keys, windows manipulation etc?


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PostPosted: August 10th, 2011, 6:01 am 
The link in the homepage to the binaries gives a 404.


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PostPosted: August 10th, 2011, 7:02 am 
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Joined: May 10th, 2007, 10:54 am
Posts: 649
Location: .switzerland
The problem actually is, that the project lead - Poly - seems to be very busy. Without a leading direction it's very hard to work on interesting features - beside fixing some bugs.

A further reason why I currently stopped working on this is, I'm not quite fine in the way the current compiler works. I've discussed some problematic points and I think I've found a solution for most of the problems.

I startet from scratch writing an experimental Lexxer/ AST (CodeDOM) Parser, with two targets:
  • Make the Lexxer independent from the AST Generator. Make it working asynchronous.
  • Create better CodeDOM, with real Fields and real classes (Not the way like AHK and IA it currently do, which means produce a dictionary holding all Variables)
  • Limited support for dynamic Variables
  • Support Optional typing -> gain performance & better IDE Support


You may ask yourself about my first point - asynchronous Compiler, why?
The 3th point why I don't have time for IA is - I started writing an IDE some months ago (seems like we have a lot of people writing IDE's those days :lol:) , and a good IDE needs a fast, efficient Tokenizer/Parser which can work in the background.
I've made very good progress last weeks, and released already an Alpha Version. As soon as it reaches the Beta Milestone I'll announce it here in the forum.

So stay tuned, there will be more stuff soon. IA - or a very similary fork of it - will stay alive.

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Last edited by IsNull on August 10th, 2011, 9:10 am, edited 2 times in total.

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PostPosted: August 10th, 2011, 8:38 am 
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Joined: May 26th, 2011, 7:53 am
Posts: 237
Location: uk
Glad to hear it IsNull, We now have AHK basic AHK_L and AHK2 (so 3 versions that work on PC) so a version for Linux and Mac should be a priority I would think.


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PostPosted: August 10th, 2011, 11:08 am 
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Joined: May 12th, 2009, 2:37 pm
Posts: 640
Location: Gloucester UK
Thanks for the update IsNull. It's good to know that this project isn't dead.
Thanks also to polyethene for the work he put in with IronAHK.
I wish I had more ability and more time with which to lend a hand.

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 Post subject:
PostPosted: August 26th, 2011, 4:20 pm 
Tried to download - 404 error?


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PostPosted: September 15th, 2011, 1:39 pm 
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Joined: November 23rd, 2009, 2:11 pm
Posts: 104
Hey! I was testing my script on IronAHK, and it gave me the error that the array was out of bounds. Do you need to do anything to port the script to IronAHK?

I was running my othello game which you can find atthis forum page.

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 Post subject: Every so often...
PostPosted: September 28th, 2011, 7:11 am 
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Joined: November 11th, 2008, 11:24 pm
Posts: 55
Location: Ashland
I actually left Ubuntu over lack of AHK support. Every so often I check back on things to see if that support has been adopted. Looks like the answer is "not yet, but getting there."

Just messaging to offer my support and thanks :)


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