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PostPosted: November 3rd, 2006, 1:37 pm 
Afaik your stats are only wiped if someone else charges you in the BF2RS ticket system. Like for stats padding or cheating or whatever, but then evidence is needed. Or you got insane stats like 650 best round score.

If you got issues with PunkBuster, you are usually guid or hardware banned, which menas you cannot join any server with PB anymore. But they usually only ban in clear cases.


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PostPosted: November 3rd, 2006, 5:14 pm 
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Joined: September 13th, 2006, 11:05 am
Posts: 31
Anonymous wrote:
Envelo wrote:

I mean I left it running in background by accident, and now I am accused of being a hacker.

I use it for flying.


What script do you run for flying ?


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PostPosted: November 3rd, 2006, 5:16 pm 
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Joined: November 6th, 2005, 5:25 am
Posts: 182
I don't know about you guys, but I've been using AHK, uncompiled, since day 1. Perhaps if you have custom DLL calls to functions that you're not supposed to be using (like reading memory, changing memory locations, etc...), THEN you'll get kicked/banned.

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PostPosted: November 3rd, 2006, 5:44 pm 
Harmor wrote:
I don't know about you guys, but I've been using AHK, uncompiled, since day 1. Perhaps if you have custom DLL calls to functions that you're not supposed to be using (like reading memory, changing memory locations, etc...), THEN you'll get kicked/banned.


No for sure. Whats your AHK version? I first thought about special functions too, but even the simplest scripts you can imagine cause the kick.


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PostPosted: November 3rd, 2006, 9:27 pm 
Digger wrote:
Anonymous wrote:
Envelo wrote:

I mean I left it running in background by accident, and now I am accused of being a hacker.

I use it for flying.


What script do you run for flying ?


My own created one, view and so on.


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PostPosted: November 4th, 2006, 3:50 pm 
It appears they have adjusted PunkBuster so the kicks have gone. Anyone else can confirm?


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PostPosted: November 4th, 2006, 6:24 pm 
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Joined: September 3rd, 2006, 5:34 am
Posts: 601
Location: Iowa, U.S.
I have never been kicked for using un-compiled/compiled scripts.

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 Post subject: not working help
PostPosted: November 4th, 2006, 7:40 pm 
$MButton::

{
Loop {
Sleep 50
MouseClick, left,,, 1, 0, D
Sleep, 20
DllCall("mouse_event", uint, 1, int, 0, int, 4, uint,0, int,0 )
MouseClick, left,,, 1, 0, U
GetKeyState, MButtonState, MButton, P
if MButtonState = U
break
}
}
return I got problem with that script it just making one click should be more


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PostPosted: November 4th, 2006, 7:42 pm 
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Joined: August 15th, 2006, 2:25 pm
Posts: 43
yeah, i am getting a kick via PB for aimbot too when using ahk same as above, i mean wtf


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PostPosted: November 4th, 2006, 11:26 pm 
Hi Kato, mine was a pure mistake.

But I read the PB terms and conditions even if they find it on your hard drive when they scan your busted.

Now I question the validity of this.

If the script has been executed and your using it in game, I dare say that is a ban.

But if it is like me, sitting in the background, I went in and played and forgot to turn the desktop script off as this was not a plane map, and had not fired a shot or done anything wrong why am I kicked?

Mere fact I don't even need scripts I p0wn without them.

Kato please come back and say if you get stat wiped or not.


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PostPosted: November 5th, 2006, 8:38 am 
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Joined: November 6th, 2005, 5:25 am
Posts: 182
Envelo wrote:
Harmor wrote:
I don't know about you guys, but I've been using AHK, uncompiled, since day 1. Perhaps if you have custom DLL calls to functions that you're not supposed to be using (like reading memory, changing memory locations, etc...), THEN you'll get kicked/banned.


No for sure. Whats your AHK version? I first thought about special functions too, but even the simplest scripts you can imagine cause the kick.


1, 0, 44, 07

and here's the uncompiled script that I'm running:
Code:
;
; AutoHotkey      Version: 1.x
; Language:       English
; Platform:       Win9x/NT
;
; NOTE: This script uses a modified version of Dave Derrick's Hat POV control
;
; Only run this script when bf2.exe is running in the foreground
;
#SingleInstance force
#InstallKeybdHook
#InstallMouseHook

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Global Variabless ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Joystick to use (1st Joystick is 1, 2nd Joystick is 2, etc...)
;
JoystickNumber = 1
;
; The delay in milliseconds to check state of HAT control
;
HatDelay = 100
;
; Amount to move mouse by
HatMoveBy = 10
;
; Speed to move mouse at, 0 - 100
;
HatMoveSpeed = 10
;
; MouseLook key
;
HatMouseLookOn = {LCTRL Down}
HatMouseLookOff = {LCTRL Up}
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Auto Execution Section - OnLoad ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
SetTimer, KeepRunning ; Only run this script while bf2 is running
;
; Only start the timer for using the Joystick's POV as a Mouse in BF2
; if %JoystickNumber% has a POV Control
;
GetKeyState, JoyInfo, %JoystickNumber%JoyInfo
IfInString, JoyInfo, P  ; Joystick has POV control
{
   SetTimer, HatMouse, %HatDelay%
}
return
;
; KeepRunning Timer execution Section: Suspend this script if BF2.exe is not actively running
;
KeepRunning:

  WinGet, szProcessName, ProcessName, A
  if szProcessName = bf2.exe
  {
    Suspend, off
  }
  else
  {
    Suspend, on
  }
return
;
; HatMouse Timer execution Section: Use the Joystick's POV to mouselook
;
HatMouse:

   
   GetKeyState, JoyPOV, %JoystickNumber%JoyPOV
   if JoyPOV = -1  ; No angle.
   {
      Send %HatMouseLookOff%
      return
   }
   else
   {
      Send %HatMouseLookOn%
   }
   if JoyPOV = 0 ; Up
   {
     MouseMove,0,-%HatMoveBy%,%HatMoveSpeed%,R
   }
   else if JoyPOV = 4500 ; up/right
   {
     MouseMove,%HatMoveBy%,-%HatMoveBy%,%HatMoveSpeed%,R
   }
   else if JoyPOV = 9000 ; right
   {
     MouseMove,%HatMoveBy%,0,%HatMoveSpeed%,R
   }
   else if JoyPOV = 13500 ; right/down
   {
     MouseMove,%HatMoveBy%,%HatMoveBy%,%HatMoveSpeed%,R
   }
   else if JoyPOV = 18000 ; down
   {
     MouseMove,0,%HatMoveBy%,%HatMoveSpeed%,R
   }
   else if JoyPOV = 22500 ; down/left
   {
     MouseMove,-%HatMoveBy%,%HatMoveBy%,%HatMoveSpeed%,R
   }
   else if JoyPOV = 27000 ; left
   {
     MouseMove,-%HatMoveBy%,0,%HatMoveSpeed%,R
   }
   else if JoyPOV = 31500 ; left/up
   {
     MouseMove,-%HatMoveBy%,-%HatMoveBy%,%HatMoveSpeed%,R
   }
return

;
; Disable the Window's keys so they don't switch to desktop while in-game
;
$LWin::   ; Left Windows Button
$RWin::   ; Right Windows Button
   ; Do nothing
return

$^CapsLock::
   ExitApp
return
;
; Pressing Ctrl+V while BF2 is active
;
$^v::
   Sleep 200
   SetKeyDelay, 40
   Send,  {Space}%clipboard%
   SetKeyDelay, 0
return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Utility Functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Returns 1 if the process %a_szProcessName% is running, otherwise 0
;
IsProcessActive(a_szProcessName)
{
   ; Get the process name of the active window (i.e. notepad.exe)
   WinGet, szProcessName, ProcessName, A
   if szProcessName = a_szProcessName
   {
      return 1
   }
   return 0
}
;
; Returns 1 if the process %a_szProcessName% is NOT running, otherwise 0
;
IsProcessNotActive(a_szProcessName)
{
   if IsProcessActive(a_szProcessName)
   {
      return 0
   }
   return 1
}

SayToAll(a_szMessage)
{
   SetKeyDelay, 35,35
   Send, {j Down}
   Sleep 100
   Send, {j Up}
   Send, %a_szMessage%{Enter}
   SetKeyDelay, 0
   
}

SayToSquad(a_szMessage)
{
   SetKeyDelay, 35,35
   Send, {l Down}
   Sleep 100
   Send, {l Up}
   Send, %a_szMessage%{Enter}
   SetKeyDelay, 0
   
}

SayToTeam(a_szMessage)
{
   SetKeyDelay, 35,35
   Send, {k Down}
   Sleep 100
   Send, {k Up}
   Send, %a_szMessage%{Enter}
   SetKeyDelay, 0
   
}

SpotHere()
{
   MouseGetPos, , ypos
   offsetY := 30
   ; TODO: Figure out coord system, coordinate system migrates
   ;if(ypos > 382)
   ;{
   ;   offsetY := offsetY - ypos + 382
   ;}
   sleep 20
   MouseClick, Right, , , , , D
   sleep 40
   MouseClick, Right, , , , , U
   DllCall("mouse_event", uint,1, int,20, int,offsetY, uint,0, int,0 )
;   SayToTeam("ypos ". ypos . " offsetY " . offsetY)
   sleep 40
   MouseClick, Left, , , , , D
   sleep 40
   MouseClick, Left, , , , , U
   DllCall("mouse_event", uint,1, int,-20, int,-offsetY, uint,0, int,0 )
   Sleep 500
}
;
; Returns 1 if %a_szKeyName% has be released, 0 otherwise
;
IsKeyReleased(a_szKeyName)
{
   ; Check to see if the a_szKeyName key has been released
   GetKeyState, state, %a_szKeyName%, P
    if state = U  ; The key has been released
    {
      return 1
    }
    return 0
}
;
; Returns 1 if %a_szKeyName% is currently being pressed, 0 otherwise
;
IsKeyPressed(a_szKeyName)
{
   ; Check to see if the %a_szKeyName% key has been pressed
   GetKeyState, state, %a_szKeyName%, P
    if state = D  ; The key has been pressed
    {
      return 1
    }
    return 0
}
;
; Move the mouse relative to its current position
; 0,0 is upper left
MouseEvent(a_xDelta,a_yDelta)
{
   DllCall("mouse_event", uint, 1, int, a_xDelta, int, a_yDelta, uint,0, int,0 )
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Key Mappings ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Numpad1::
$NumpadEnd::
    SayToTeam("SPOT THE TANKS")
return

$Numpad2::
$NumpadDown::
   SayToTeam("Enemy near the Hotel")
return

$Numpad3::
$NumpadPgDn::
   SayToAll("2142 DEMO has SPYWARE")
return

$Numpad4::
$NumpadLeft::
   Loop
   {
      if IsKeyPressed("LCtrl")
         break
      MouseEvent(-20,0)
      Sleep 10
   }
return

$Numpad5::
$NumpadClear::
   Loop
   {
      if IsKeyPressed("LCtrl")
         break
      Loop 55
      {
         MouseEvent(-20,0)
         Sleep 10
         if IsKeyPressed("LCtrl")
            break
      }
      if IsKeyPressed("LCtrl")
         break
      Loop 55
      {
         MouseEvent(20,0)
         Sleep 10
         if IsKeyPressed("LCtrl")
            break
      }
   }
return

$Numpad6::
$NumpadRight::
return
;
; Double click on first server in list (favorites) and
; then press the OK button 2 seconds later
;
$Numpad7::
$NumpadHome::
   MouseClick, Left, 413, 145
   MouseClick, Left, 413, 145
   Sleep 2000
   MouseClick, Left, 614, 404
return
;
; Double click on second server in list (favorites) and
; then press the OK button 2 seconds later
;
$Numpad8::
$NumpadUp::
   MouseClick, Left, 413, 165
   MouseClick, Left, 413, 165
   Sleep 2000
   MouseClick, Left, 614, 404
return
;
; Double click on third server in list (favorites) and
; then press the OK button 2 seconds later
;
$Numpad9::
   MouseClick, Left, 413, 185
   MouseClick, Left, 413, 185
   Sleep 2000
   MouseClick, Left, 614, 404
$NumpadPgUp:
return
;
; Spot in 20x20 square area in Commander screen
; Only works when you are not near bottom of the screen
;
;$+LButton::
;   MouseEvent(-10,-10)
;   SpotHere()
;   MouseEvent(20, 0)
;   SpotHere()
;   MouseEvent(0, 20)
;   SpotHere()
;   MouseEvent(-20, 0)
;   SpotHere()
;return
;
; My Sniper Script - switch to pistol immediately
;
$^LButton::
   MouseClick, Left, , , , , D
   Sleep 50
   MouseClick, Left, , , , , U
   ; Switch to Pistol
   Sleep 250 ; Need to wait til we switch guns
   Send, {2 down}
   Sleep 50
   Send, {2 up}
   Sleep 700 ; Wail til we have the gun equipped
   ; Zoom in
   MouseClick, Right, , , , , D
   Sleep 500
   MouseClick, Right, , , , , U
   ; While the LButton is pressed down, click the Left Mouse Button
   Loop
   {
      Sleep 90
      if IsKeyReleased("LButton")
         break         
      MouseClick, left,,, 1, 0, D
      Sleep, 20
      MouseClick, left,,, 1, 0, U
      ; Correct for bullet deviation by moving down X pixels
      MouseEvent(0,9)
   }   
return
;
; Continually click Left Mouse Button while holding Middle Mouse button
;
$MButton::
   ; Pistol         9
   ; G36E (burst fire)  6
   ; G36E (single shot) 4
   ; G36E (zoomed)   2
   ; DAO 16
   iDeviationOffset = 6
   Loop
   {
      Sleep 90
      GetKeyState, MButtonState, MButton, P
      if MButtonState = U
         break
      MouseClick, left,,, 1, 0, D
      Sleep, 20
      MouseClick, left,,, 1, 0, U
      ; Correct for bullet deviation by moving down X pixels
      MouseEvent(0,6)
   }

return

$Up::
   MouseClick, WheelUp, , , 2  ; Turn it by two notches.
   Sleep 100
   MouseClick, left,,, 1, 0, D
   Sleep, 40
   MouseClick, left,,, 1, 0, U
return

$Down::
   MouseClick, WheelDown, , , 2
   Sleep 100
   MouseClick, left,,, 1, 0, D
   Sleep, 40
   MouseClick, left,,, 1, 0, U
return

$Right::
   MouseClick, WheelUp, , , 4  ; Turn it by two notches.
   Sleep 100
   MouseClick, left,,, 1, 0, D
   Sleep, 40
   MouseClick, left,,, 1, 0, U
return

$Left::
   MouseClick, WheelDown, , , 4
   Sleep 100
   MouseClick, left,,, 1, 0, D
   Sleep, 40
   MouseClick, left,,, 1, 0, U
return

$WheelUp::
$WheelDown::
   ; Disable
return

;
; Press Joy5 to say "I'm sorry" using the Cammo Rose while flying
;
$Joy5::
   Send, {q Down}
   Sleep 200
   DllCall("mouse_event", uint,1, int,300, int,10, uint,0, int,0 )
   Sleep 40
   MouseClick, Left, , , , , D
   sleep 40
   MouseClick, Left, , , , , U
   Send, {q Up}
return
;
; Press Joy6 to spot a target directly in front of you using the Cammo Rose while flying
;
$Joy6::
   Send, {q Down}
   Sleep 100
   MouseClick, Left, , , , , D
   sleep 40
   MouseClick, Left, , , , , U
   Send, {q Up}
return
;
; Bunny hop while you have the space bar pressed
;
$Space::
Loop
{
   Send, {Space Down}
   Sleep 60
   Send, {Space Up}
   Sleep 60

   if IsKeyReleased("Space")
      Break
   
   ; Fires a burst or shot between jumps
   MouseClick, Left, , , , , D
   sleep 40
   MouseClick, Left, , , , , U
}
Return


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 Post subject:
PostPosted: November 5th, 2006, 9:22 am 
Do you have EALINK installed Harmor?

Or EADOWNLOADER?


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PostPosted: November 5th, 2006, 10:51 am 
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Joined: September 13th, 2006, 11:05 am
Posts: 31
New at this whats the POV ?


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PostPosted: November 7th, 2006, 5:53 am 
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Joined: November 6th, 2005, 5:25 am
Posts: 182
Cyclops wrote:
Do you have EALINK installed Harmor?

Or EADOWNLOADER?

I don't think so. How would I know? Is it one of those downloader managers?

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 Post subject:
PostPosted: November 7th, 2006, 7:47 am 
Guys, how to bind mouse movements on my joystick HAT?


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