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What language should the AHK functionality be glued onto?
Lua
C# + IronPython + Managed JScript + ....
leave it as-is
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PostPosted: May 10th, 2008, 12:33 am 
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Joined: October 17th, 2006, 4:15 pm
Posts: 7503
Location: Australia
interiot wrote:
Do you have any more details?
The author hasn't announced it on the forums, afaik, so you'd best ask on IRC.


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PostPosted: May 10th, 2008, 5:06 pm 
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Joined: May 24th, 2006, 2:49 pm
Posts: 4511
Location: Belgrade
Lua ofcourse.

Leave as it is for nabs.

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PostPosted: May 10th, 2008, 10:11 pm 
majkinetor wrote:
Leave as it is for nabs.

If I wanted to use Lua, guess what? Just guess. C'mon guess. I'd go use Lua.

Same with C# or whatever new crap is considered the current 'it'.

Nab.


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PostPosted: June 9th, 2008, 10:28 pm 
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Joined: June 8th, 2008, 9:08 pm
Posts: 81
Location: New Europe
Leave ASIS, I am new to AHK but not to scripting languages. I griped at first but one thing I will say is that you always Know when you are working on an ahk script, and this is entirely due the the syntax being refreshingly different
to other langs.

Yeah the documentation is complex at first, but this simply mirrors the possibilities of the language. In my opinion its better to have too much data
than too little.


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PostPosted: June 10th, 2008, 8:24 am 
I've been using AHK for a little while now, what I liked most about it was that it was easy to get into, it allowed me to work on my logic with out confusing me with the syntax.

I've moved on from simple macros the had no input but performed a task, to my newest project, an Aim Bot.

This is a vector Aim Bot, with target selection, and is still being developed into a more dynamic application.

AHK allows me to create things in a very short amount of time that would just be a pain in the but (not worth doing) in another language.

I've got friends who talk down upon AHK when I show them something new I've done in it; but who do they ask for a macro? Me of course.

Comments like "I could do that in CPP", yet I've never seen a single result of their effort to do it in CPP or any other language, and that's because it's too big of a bitch to do it in something else.

What AHK has over other languages is the fact your goal is right infront of you, all you need to do is take a single step to reach it.

What I'd like tho is the ability to play with some ASM in AHK.

(To those who are concerned about the Aim Bot part.
I have not and will not release this Aim Bot, even if it is for an obscure game, it's purpose is for my development, not to stagnate a community with more anti-progressive deconstruction.)


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PostPosted: June 10th, 2008, 11:18 am 
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Joined: November 23rd, 2007, 10:23 am
Posts: 841
Location: ~/.
SKAN wrote:
I voted: leave it as-is

dito

greets
derRaphael

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