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PostPosted: September 15th, 2004, 9:32 pm 
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Joined: March 2nd, 2004, 3:36 pm
Posts: 10720
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I hope we can make some headway on this issue somehow. Maybe there is a way without writing a VxD, to hook into the existing VMOUSE, and create a callback we can inject new events in? Same sort of approach with keyboard...
The expected level of difficulty is high enough that I personally assign this area a low priority for now. Although someday I want to look into WM_INPUT, VxD and other driver-level things are basically outside the scope of what I expect to focus on over the next 6 months or so.

In spite of this, I'll be receptive to any additional discoveries you happen to make -- for possible inclusion in AutoHotkey or just to learn from them. But I wouldn't blame you if you decide not to spend any more effort in this area.


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PostPosted: October 20th, 2004, 4:32 am 
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Joined: September 10th, 2004, 6:47 am
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nope, it cannot be minimised. it has protection using nprotect. does Carpel Tunel, and Tennis Elbow uses nprotect?

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PostPosted: October 20th, 2004, 4:35 am 
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btw, chris may i ask, is it because of the game itself or nprotect that prevents the method used here? wondering..

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PostPosted: October 20th, 2004, 4:52 am 
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its ok. i saw a detailed discussion at wish list.

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PostPosted: October 20th, 2004, 12:40 pm 
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its ok. i saw a detailed discussion at wish list.
I'm glad you found that. What exactly is nprotect? Does it have something to do with GameGuard?


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