| Author |
Message |
Topic: Click on Picture to retrieve its Variable |
BF2 Player
Replies: 3
Views: 200
|
Forum: Ask for Help Posted: Wed May 12, 2010 3:43 am Subject: Click on Picture to retrieve its Variable |
| Found it, A_GUIControl |
Topic: Click on Picture to retrieve its Variable |
BF2 Player
Replies: 3
Views: 200
|
Forum: Ask for Help Posted: Wed May 12, 2010 3:37 am Subject: Click on Picture to retrieve its Variable |
I already have a gLabel for all of them together, but each have different variables.
I cant do each one to a different label because there could be an endless amout of them.
I need to get the variab ... |
Topic: Click on Picture to retrieve its Variable |
BF2 Player
Replies: 3
Views: 200
|
Forum: Ask for Help Posted: Wed May 12, 2010 12:28 am Subject: Click on Picture to retrieve its Variable |
Im making a game where it has many pictures of blocks.
And when you click on a block it will find ones near it and destory them.
But im having a problem, I need to get the pictures variable that you ... |
Topic: ListView Multiple Icons |
BF2 Player
Replies: 2
Views: 513
|
Forum: Ask for Help Posted: Mon Jan 25, 2010 2:08 am Subject: ListView Multiple Icons |
Almost,
but I was looking to do 3 Icons per row in the first column or each row. |
Topic: ListView Multiple Icons |
BF2 Player
Replies: 2
Views: 513
|
Forum: Ask for Help Posted: Sun Jan 24, 2010 7:09 am Subject: ListView Multiple Icons |
Is it possible to have more than one Icon in each Row?
Im wanting to put 3 different Icons in each row,
but I cant find how to do it anywhere.
Any help would be nice. |
Topic: Rotate a PrintWindow screenshot and project it in a GUI |
BF2 Player
Replies: 4
Views: 515
|
Forum: Ask for Help Posted: Sun Jan 10, 2010 1:46 am Subject: Rotate a PrintWindow screenshot and project it in a GUI |
http://www.autohotkey.com/forum/viewtopic.php?t=32238
Example 10: Gdip.Tutorial.10-Rotate.Flip.or.Mirror.an.image.ahk |
Topic: Client & Server Script for TCP/IP Network Communication |
BF2 Player
Replies: 130
Views: 47369
|
Forum: Scripts & Functions Posted: Mon Dec 28, 2009 10:01 pm Subject: Client & Server Script for TCP/IP Network Communication |
Ok, This partially works for me.
Im not getting the right result for the script im trying to create because when I send a packet,
it adds about 30 Null Characters ( 00 ) after the packet info I am ... |
Topic: StringGetPos |
BF2 Player
Replies: 6
Views: 337
|
Forum: Ask for Help Posted: Sun Dec 27, 2009 3:05 am Subject: StringGetPos |
Why cant you just read the file?
Tell me exactly what you want it to do. |
Topic: hit box? is this possible? |
BF2 Player
Replies: 14
Views: 862
|
Forum: Ask for Help Posted: Mon Nov 16, 2009 1:41 pm Subject: hit box? is this possible? |
Sounds like your trying to make an aimbot more than a hitbox.
What game are you trying to do this for?
Because some games will not work doing pixel search. |
Topic: image searches always yes |
BF2 Player
Replies: 29
Views: 775
|
Forum: Ask for Help Posted: Sun Nov 08, 2009 4:14 am Subject: image searches always yes |
^H::
Imagesearch, X,Y, 1003,52,1061,111, C:\Users\My Documents\Pictures\test.png
if errorlevel,
msgbox, no
else,
msgbox, yes
return
It should be this:
^H::
Imagese ... |
Topic: StringReplace a double quote " |
BF2 Player
Replies: 5
Views: 522
|
Forum: Ask for Help Posted: Tue Aug 18, 2009 2:20 am Subject: StringReplace a double quote " |
StringReplace, TestVar,TestVar,`", , All
|
Topic: I need some system stats from you guys, for my script. |
BF2 Player
Replies: 20
Views: 1023
|
Forum: Ask for Help Posted: Wed Aug 12, 2009 12:28 am Subject: I need some system stats from you guys, for my script. |
Performance Counter Frequency
QPF call returned 1
3391540000 hz
0.0000000002948513 sec
System Time Clock Frequency
STA call retrned 1
156250 hundred-nanoseconds
64.0000000000000000 hz
0.0156 ... |
Topic: Updating Gui Texts |
BF2 Player
Replies: 3
Views: 291
|
Forum: Ask for Help Posted: Mon Aug 10, 2009 7:05 am Subject: Updating Gui Texts |
Gui, Add, Text , W300,
Gui, Show, AutoSize, Message
loop 10
{
if not (A_Index = 1)
Gui, Destroy
texts = Number: %A_Index%
Guicontrol,, Static1, %Texts%
s ... |
Topic: Picture Collision Help |
BF2 Player
Replies: 5
Views: 348
|
Forum: Ask for Help Posted: Sat Aug 08, 2009 6:02 am Subject: Picture Collision Help |
Ok, I finally got the hitboxes to work.
Heres the function for it:
Define_Hitbox(_X, _Y, _Size)
{
static
Global Px, Py, Health
_Y += 25
_X += 5
If _Size = 1
{
... |
Topic: Picture Collision Help |
BF2 Player
Replies: 5
Views: 348
|
Forum: Ask for Help Posted: Sat Aug 08, 2009 4:53 am Subject: Picture Collision Help |
Yea, that is what I was thinking of before, a type of hitbox.
I have tried it out and cant seem to get it to work.  |
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