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  Topic: Click on Picture to retrieve its Variable
BF2 Player

Replies: 3
Views: 200

PostForum: Ask for Help   Posted: Wed May 12, 2010 3:43 am   Subject: Click on Picture to retrieve its Variable
Found it, A_GUIControl
  Topic: Click on Picture to retrieve its Variable
BF2 Player

Replies: 3
Views: 200

PostForum: Ask for Help   Posted: Wed May 12, 2010 3:37 am   Subject: Click on Picture to retrieve its Variable
I already have a gLabel for all of them together, but each have different variables.
I cant do each one to a different label because there could be an endless amout of them.
I need to get the variab ...
  Topic: Click on Picture to retrieve its Variable
BF2 Player

Replies: 3
Views: 200

PostForum: Ask for Help   Posted: Wed May 12, 2010 12:28 am   Subject: Click on Picture to retrieve its Variable
Im making a game where it has many pictures of blocks.
And when you click on a block it will find ones near it and destory them.
But im having a problem, I need to get the pictures variable that you ...
  Topic: ListView Multiple Icons
BF2 Player

Replies: 2
Views: 513

PostForum: Ask for Help   Posted: Mon Jan 25, 2010 2:08 am   Subject: ListView Multiple Icons
Almost,
but I was looking to do 3 Icons per row in the first column or each row.
  Topic: ListView Multiple Icons
BF2 Player

Replies: 2
Views: 513

PostForum: Ask for Help   Posted: Sun Jan 24, 2010 7:09 am   Subject: ListView Multiple Icons
Is it possible to have more than one Icon in each Row?
Im wanting to put 3 different Icons in each row,
but I cant find how to do it anywhere.

Any help would be nice.
  Topic: Rotate a PrintWindow screenshot and project it in a GUI
BF2 Player

Replies: 4
Views: 515

PostForum: Ask for Help   Posted: Sun Jan 10, 2010 1:46 am   Subject: Rotate a PrintWindow screenshot and project it in a GUI
http://www.autohotkey.com/forum/viewtopic.php?t=32238

Example 10: Gdip.Tutorial.10-Rotate.Flip.or.Mirror.an.image.ahk
  Topic: Client & Server Script for TCP/IP Network Communication
BF2 Player

Replies: 130
Views: 47369

PostForum: Scripts & Functions   Posted: Mon Dec 28, 2009 10:01 pm   Subject: Client & Server Script for TCP/IP Network Communication
Ok, This partially works for me.
Im not getting the right result for the script im trying to create because when I send a packet,
it adds about 30 Null Characters ( 00 ) after the packet info I am ...
  Topic: StringGetPos
BF2 Player

Replies: 6
Views: 337

PostForum: Ask for Help   Posted: Sun Dec 27, 2009 3:05 am   Subject: StringGetPos
Why cant you just read the file?
Tell me exactly what you want it to do.
  Topic: hit box? is this possible?
BF2 Player

Replies: 14
Views: 862

PostForum: Ask for Help   Posted: Mon Nov 16, 2009 1:41 pm   Subject: hit box? is this possible?
Sounds like your trying to make an aimbot more than a hitbox.
What game are you trying to do this for?
Because some games will not work doing pixel search.
  Topic: image searches always yes
BF2 Player

Replies: 29
Views: 775

PostForum: Ask for Help   Posted: Sun Nov 08, 2009 4:14 am   Subject: image searches always yes
^H::
Imagesearch, X,Y, 1003,52,1061,111, C:\Users\My Documents\Pictures\test.png
if errorlevel,
msgbox, no
else,
msgbox, yes
return

It should be this:
^H::
Imagese ...
  Topic: StringReplace a double quote "
BF2 Player

Replies: 5
Views: 522

PostForum: Ask for Help   Posted: Tue Aug 18, 2009 2:20 am   Subject: StringReplace a double quote "

StringReplace, TestVar,TestVar,`", , All
  Topic: I need some system stats from you guys, for my script.
BF2 Player

Replies: 20
Views: 1023

PostForum: Ask for Help   Posted: Wed Aug 12, 2009 12:28 am   Subject: I need some system stats from you guys, for my script.
Performance Counter Frequency
QPF call returned 1
3391540000 hz
0.0000000002948513 sec

System Time Clock Frequency
STA call retrned 1
156250 hundred-nanoseconds
64.0000000000000000 hz
0.0156 ...
  Topic: Updating Gui Texts
BF2 Player

Replies: 3
Views: 291

PostForum: Ask for Help   Posted: Mon Aug 10, 2009 7:05 am   Subject: Updating Gui Texts

Gui, Add, Text , W300,
Gui, Show, AutoSize, Message

loop 10
{
if not (A_Index = 1)
Gui, Destroy
texts = Number: %A_Index%
Guicontrol,, Static1, %Texts%
s ...
  Topic: Picture Collision Help
BF2 Player

Replies: 5
Views: 348

PostForum: Ask for Help   Posted: Sat Aug 08, 2009 6:02 am   Subject: Picture Collision Help
Ok, I finally got the hitboxes to work.
Heres the function for it:


Define_Hitbox(_X, _Y, _Size)
{
static
Global Px, Py, Health
_Y += 25
_X += 5
If _Size = 1
{
...
  Topic: Picture Collision Help
BF2 Player

Replies: 5
Views: 348

PostForum: Ask for Help   Posted: Sat Aug 08, 2009 4:53 am   Subject: Picture Collision Help
Yea, that is what I was thinking of before, a type of hitbox.
I have tried it out and cant seem to get it to work. Crying or Very sad
 
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