| Author |
Message |
Topic: Are you bored? Try this AHK script out |
Zippo
Replies: 23
Views: 1536
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Forum: Scripts & Functions Posted: Sat Jun 07, 2008 10:07 am Subject: Are you bored? Try this AHK script out |
@Ian: The trick works better on people that don't know the language. And thanks
@Sephiroth2906: I'm with Rhys, I think you have an outdated AHK version. That line and a couple others used Added ... |
Topic: OpenGL DllCalls |
Zippo
Replies: 53
Views: 3008
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Forum: Scripts & Functions Posted: Thu Jun 05, 2008 11:50 pm Subject: OpenGL DllCalls |
| I tried (for all of about 5 minutes) to get it working with a standard GUI. I meant to go back and try again but I keep forgetting. Maybe someone else has that working though. One thing you'll probabl ... |
Topic: Are you bored? Try this AHK script out |
Zippo
Replies: 23
Views: 1536
|
Forum: Scripts & Functions Posted: Thu Jun 05, 2008 11:33 pm Subject: Are you bored? Try this AHK script out |
I like the script, and I have a good use for it. I make up little scripts like these for a friend who is a local 4H counselor. She uses them as crowd control at meetings.
Anyhow, thought I'd help k ... |
Topic: Party on IRC |
Zippo
Replies: 9
Views: 534
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Forum: General Chat Posted: Fri May 23, 2008 1:01 am Subject: Party on IRC |
What a party!
You can go in and listen to kids talk about anime, every language (but ahk, one of the 'Op's doesn't even use it anymore), and listen to them talk general about forum members and wha ... |
Topic: Open Audio Library |
Zippo
Replies: 1
Views: 455
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Forum: Scripts & Functions Posted: Thu May 22, 2008 8:40 am Subject: Open Audio Library |
| I finally have all the wrappers and equates translated for OpenAL. I had a pretty hard time with this as there aren't many tutorials on it. So if you go looking, good luck. But after playing with it f ... |
Topic: C4 (Game with network capability) |
Zippo
Replies: 9
Views: 532
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Forum: Scripts & Functions Posted: Sat May 17, 2008 2:09 pm Subject: C4 (Game with network capability) |
Try resizing the images to 64x64 - it seems to work in Virtual PC.
I decided on the texture size after browsing "]...powers of 2 are right for you.
Bah. Didn't that die in the 80's?
I rea ... |
Topic: C4 (Game with network capability) |
Zippo
Replies: 9
Views: 532
|
Forum: Scripts & Functions Posted: Fri May 16, 2008 11:50 pm Subject: C4 (Game with network capability) |
One request though: could you split the screenshot in half, and post two pictures beneath each other instead?
Sorry I didn't even think of it. Done
That is the error I was talking about. The ... |
Topic: C4 (Game with network capability) |
Zippo
Replies: 9
Views: 532
|
Forum: Scripts & Functions Posted: Fri May 16, 2008 8:55 pm Subject: C4 (Game with network capability) |
| The game is a mock of Connect 4. If you've never played it: the object is to drop little round pieces into a tray and be the first to get four-of-a-kind in a line in any direction. A little more diffi ... |
Topic: OpenGL DllCalls |
Zippo
Replies: 53
Views: 3008
|
Forum: Scripts & Functions Posted: Tue Apr 29, 2008 9:55 am Subject: OpenGL DllCalls |
| Like I said, I took a look at wrapping the DllCalls. It didn't look overly complicated, so I took a stab at it. That is some mind-numbing stuff right there. A few macros and a couple of hours and this ... |
Topic: OpenGL DllCalls |
Zippo
Replies: 53
Views: 3008
|
Forum: Scripts & Functions Posted: Sat Apr 26, 2008 8:09 am Subject: OpenGL DllCalls |
@engunneer: Might wanna check out the bits and/or the resolution. If that fails you could try disabling anti-aisling on your video card long enough to test it.
@holomind: The OpenGL includes come i ... |
Topic: OpenGL DllCalls |
Zippo
Replies: 53
Views: 3008
|
Forum: Scripts & Functions Posted: Thu Apr 24, 2008 6:25 am Subject: OpenGL DllCalls |
| *laces out* |
Topic: OpenGL DllCalls |
Zippo
Replies: 53
Views: 3008
|
Forum: Scripts & Functions Posted: Tue Apr 22, 2008 10:05 pm Subject: OpenGL DllCalls |
EDIT 4/26/08: Cleaned up the script a bit.
After much headache I finally tracked down most of the problems.
For anyone interested, I've updated the script and 2 include files below (be sure to g ... |
Topic: JournalRecord/Playback |
Zippo
Replies: 2
Views: 483
|
Forum: Scripts & Functions Posted: Thu Sep 20, 2007 5:08 am Subject: JournalRecord/Playback |
You omitted the parameter "Uint",0 in GetModuleHandle.
Oops, sure did. Thanks.
And now that I think about it, I seem to remember that it is possible for some of the values to be negati ... |
Topic: JournalRecord/Playback |
Zippo
Replies: 2
Views: 483
|
Forum: Scripts & Functions Posted: Wed Sep 19, 2007 6:29 pm Subject: JournalRecord/Playback |
I did a search and was really supprised that there isn't anything on the boards about this yet, even though it is pretty easy to use now that we have callback ability.
JournalRecord/JournalPlayback ... |
Topic: "Benchmarking" scripting styles (sort of...) |
Zippo
Replies: 1
Views: 502
|
Forum: Scripts & Functions Posted: Sun Apr 22, 2007 8:30 am Subject: "Benchmarking" scripting styles (sort of...) |
| This is a little script that "benchmarks" different ways of writting the same bit of script. It is not meant to be scientific in the measurements, but it does give you an idea of how your sc ... |
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