| Author |
Message |
Topic: Recursive Expressions |
apocalypse~r
Replies: 1
Views: 226
|
Forum: Wish List Posted: Fri Jul 04, 2008 8:41 am Subject: Recursive Expressions |
when a variable is derefed as part of an expression, like this:
expression := "x"
x = 4
var := %expression%
it evaluates to 4, because that expression is basically the same as:
... |
Topic: Monster: evaluate math expressions in strings |
apocalypse~r
Replies: 45
Views: 4949
|
Forum: Scripts & Functions Posted: Fri Jul 04, 2008 8:10 am Subject: Monster: evaluate math expressions in strings |
* another thing would be the automatic multiplication. for example 3a should be the same as 3*a, or 3pi the same as 3*pi.
the reason this wont work is because there would be no way for the script ... |
Topic: Monster: evaluate math expressions in strings |
apocalypse~r
Replies: 45
Views: 4949
|
Forum: Scripts & Functions Posted: Fri Jul 04, 2008 8:07 am Subject: hmm |
it seems to be a sound and useful script, however, I think a simple patch to the ahk source code (allowing recursive expressions) would be much easier to use.
for example:
x = 2
y = 4
var := ... |
Topic: Make an ICON (.ico) |
apocalypse~r
Replies: 1
Views: 508
|
Forum: Scripts & Functions Posted: Mon Jun 02, 2008 2:57 am Subject: Make an ICON (.ico) |
Just include these files in a script:
a_functions:
numbasechng(number, base, endbase = 10)
{
numfrmt = %a_formatfloat%
if (base > 64)
{
setformat, float ... |
Topic: Machine code functions: Bit Wizardry |
apocalypse~r
Replies: 191
Views: 17219
|
Forum: Scripts & Functions Posted: Thu Mar 20, 2008 5:27 am Subject: Do you know how much id give... |
someone write a script that takes a function in a program or a dll or something and turns it into a hex string for use with the mcode function.
think: you could define any function no matter how comp ... |
Topic: debugmsgbox(...) function |
apocalypse~r
Replies: 0
Views: 206
|
Forum: Scripts & Functions Posted: Tue Mar 11, 2008 11:54 pm Subject: debugmsgbox(...) function |
a helpful function.
since we all know that when we are debuging a script that handles lots of numbers and such, and something manages to go spectacularly wrong, we fill the script with messageboxes t ... |
Topic: Text bump creator |
apocalypse~r
Replies: 0
Views: 1131
|
Forum: Scripts & Functions Posted: Sat Mar 08, 2008 11:19 am Subject: Text bump creator |
does some cool things. i think it mightve been done before though. heres mine anyway. ;
; ... |
Topic: NumBaseChng function v2.1: supports fractions, negatives |
apocalypse~r
Replies: 5
Views: 520
|
Forum: Scripts & Functions Posted: Thu Mar 06, 2008 5:30 am Subject: special thanks |
thanks to laszlo, who showed me how to use the chr and asc built in functions to get rid of all the easy number to letter conversions.
edit**
v2.1 released, includes support for "0x" hex ... |
Topic: NumBaseChng function v2.1: supports fractions, negatives |
apocalypse~r
Replies: 5
Views: 520
|
Forum: Scripts & Functions Posted: Tue Mar 04, 2008 5:35 am Subject: NumBaseChng function v2.1: supports fractions, negatives |
| i can get rid of the horribly long character replacement subs, at least until we get to outrageously huge bases like 100+ |
Topic: Base 10 to Base 36 Conversion |
apocalypse~r
Replies: 18
Views: 1580
|
Forum: Ask for Help Posted: Tue Mar 04, 2008 5:25 am Subject: Base 10 to Base 36 Conversion |
it stops working when passed a float. i suggest:
ToBase(n,b)
{
; n >= 0, 1 < b <= 36
if n is not integer
return "error"
Return (n < b ? "" : ToBa ... |
Topic: Bouncywindow V1.1 |
apocalypse~r
Replies: 10
Views: 1323
|
Forum: Scripts & Functions Posted: Mon Mar 03, 2008 11:54 pm Subject: updated to 1.2 |
| simple update, some new features, including operating while the window is closed. |
Topic: NumBaseChng function v2.1: supports fractions, negatives |
apocalypse~r
Replies: 5
Views: 520
|
Forum: Scripts & Functions Posted: Wed Feb 27, 2008 12:49 am Subject: NumBaseChng function v2.1: supports fractions, negatives |
| converts any number (within the scripts number size limits) to and from any desired base between 2 and 64, including but not limited to decimal, hexadecimal, and binary. 0 - 9 are 0 - 9, a - z are 10 ... |
Topic: Bouncywindow V1.1 |
apocalypse~r
Replies: 10
Views: 1323
|
Forum: Scripts & Functions Posted: Fri Feb 22, 2008 12:20 am Subject: undocumented stuff |
| just type F1 while its running for help theres a lot to learn about it |
Topic: Bouncywindow V1.1 |
apocalypse~r
Replies: 10
Views: 1323
|
Forum: Scripts & Functions Posted: Fri Feb 22, 2008 12:16 am Subject: Bouncywindow V1.1 |
It makes things bouncy. you can choose what becomes bouncy, too. there are other special effects, like friction and gravity. and it comes to life if left alone for a while.
Updated to version 1 ... |
Topic: DualClip |
apocalypse~r
Replies: 0
Views: 631
|
Forum: Scripts & Functions Posted: Thu Jan 10, 2008 5:10 am Subject: DualClip |
its a simple application that creates a second clipboard.
hotkeys:
CTRL + X: cut to clipboard
CTRL + C: copy to clipboard
CTRL + V: paste from clipboard
WIN + X: cut to other clipboard
WIN + C: ... |
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