| Author |
Message |
Topic: Activate a hotkey |
whocares
Replies: 2
Views: 149
|
Forum: Ask for Help Posted: Wed Jul 18, 2007 2:47 am Subject: Activate a hotkey |
| ok thanks |
Topic: Activate a hotkey |
whocares
Replies: 2
Views: 149
|
Forum: Ask for Help Posted: Wed Jul 18, 2007 2:26 am Subject: Activate a hotkey |
| I want a hotkey only to be activated when a certain application is running. When the application is closed or its window is inactive I want the key to perform its default functions. Whats the command ... |
Topic: Separate commands from the loop |
whocares
Replies: 2
Views: 350
|
Forum: Ask for Help Posted: Mon Jul 16, 2007 3:31 am Subject: Separate commands from the loop |
wantedColor = 0xFFFFFF
crossX = 40
crossY = 78
Loop
{
PixelGetColor, notepadColor, %crossX%, %crossY%
if %ErrorLevel% = 0
Sendplay hello
sleep 200
}
This is a script I found that will se ... |
Topic: Producing an auto chat function |
whocares
Replies: 4
Views: 211
|
Forum: Ask for Help Posted: Sun Jul 15, 2007 6:43 am Subject: Producing an auto chat function |
ok thanks guys i think ive figured it out, i used sendplay to force the text after, and i use setkeydelay because the game needs time for the chat to appear
Something like:
SetKeyDelay,50,50,Pla ... |
Topic: Producing an auto chat function |
whocares
Replies: 4
Views: 211
|
Forum: Ask for Help Posted: Sun Jul 15, 2007 6:23 am Subject: Producing an auto chat function |
| Ok the first script works except that in between the time when f1 is pressed and the "hello" appears i can still type text. Is there a way to ensure that all text typed after the hotkey is ... |
Topic: Producing an auto chat function |
whocares
Replies: 4
Views: 211
|
Forum: Ask for Help Posted: Sun Jul 15, 2007 2:51 am Subject: Producing an auto chat function |
For the game Jedi Academy, a quake 3 engine based game, I need to make a script that will auto-type some text when I click the chat button.
For example, if T was the in-game chat button. If I pres ... |
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