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Micahs
Joined: 01 Dec 2006 Posts: 413
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Posted: Fri Nov 09, 2007 6:49 pm Post subject: |
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| engunneer wrote: | | Code: | | ;The next line is an awful, horrible hack! |
| Ha! I fear that if I did that my whole script would become warning comments!
| tic wrote: | | may not be able to use the method to stop it stealing focus as i have an edit box at the top of my gui that needs to let the user select text | If you could post some code I may be able to help. If you don't want to release the code for some reason you could post a stripped down version with just the salient parts. Maybe just the part with the edit box and it's related code. Or you could pm the whole thing to me and I'll promise not to squeal. _________________
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trik
Joined: 15 Jul 2007 Posts: 1318
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Posted: Fri Nov 09, 2007 6:59 pm Post subject: |
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I found a few bugs (May be known):
The NumPad does not show hardware presses.
and there is some confusion with the sym keyboard. |
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Micahs
Joined: 01 Dec 2006 Posts: 413
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Posted: Sun Nov 25, 2007 5:27 pm Post subject: |
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Ian: Sorry, I was not ignoring you, I just got sidetracked!
I am working on the keypress thing. I'm trying to make it work on each gui that is open. Hopefully coming soon.
Alas, I broke the sym kb when I made some needed changes. It is obsolete (it just doesn't know it yet.) The newest version will use xml files for the numpad and sym window (or any others you want.) Again, coming soon.
Thanks for the feedback! _________________
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a145 Guest
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Posted: Mon Dec 03, 2007 10:25 pm Post subject: |
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hi!,
i would like to make a suggestion. is it possible to add game support so i can see my pressed keys ingame? |
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Micahs
Joined: 01 Dec 2006 Posts: 413
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Posted: Sun Dec 09, 2007 9:11 am Post subject: |
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I'm not sure. I think that if it won't work as-is in whatever game you are playing, it won't work at all. The key detection routine uses standard hotkeys and these may not work in directx games. _________________
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sportebois
Joined: 11 Feb 2008 Posts: 1
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Posted: Mon Feb 11, 2008 3:30 pm Post subject: |
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Hi There,
Great resource indeed !
I'm trying to see how I could try to extend it to support unicode characters (chinese, tai, ...)
So I've changed the font to use Arial Unicode MS, and I've tried both the {Asc 3605} syntax or directly put unicode chars in the layout xml file (encoded in UTF- .
I'm try to go deeper with the tranform thing, but even tje keyboard buttons don't display the unicode chars, I guess I'm missing something obvious (I'm new to Autokey) but I havn't yet found out what
Any advice welcome
Séb |
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Dwayne Guest
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Posted: Mon Feb 11, 2008 3:55 pm Post subject: zero |
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| Were you every able to get the zero button to work on the NUMPAD? |
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Dallas
Joined: 11 Feb 2008 Posts: 17
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Posted: Mon Feb 11, 2008 4:07 pm Post subject: Numpad |
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Micha, I just stumbled across AHK and ran across your on screen keyboard, and am looking for something exactly like this. Great Job. I'd also like to know if you were able to get the zero to work..
Thanks for sharing. |
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hotzenpl0tz
Joined: 22 Oct 2007 Posts: 11
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Posted: Tue Feb 12, 2008 9:49 am Post subject: |
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Hm, I was wondering if an onscreen keyboard would be a way to get around keyloggers installed in alot of dubious internet cafes. I am wandering off to Thailand this summer, and plan to use internet cafes alot to check my emails, update my blog and upload pictures - but I would like to avoid entering any passwords with the keyboard. Any ideas if this would solve a problem like that, or could be extended ?
Hm, when thinking about it, I could extend it to enter bogus characters and delete them afterwards - annoying for normal use, but for quick password entries this could be a nice thing. |
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Micahs
Joined: 01 Dec 2006 Posts: 413
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Posted: Thu Feb 14, 2008 12:11 am Post subject: |
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Sorry for the long absence! My work situation has changed and I have little time or energy to devote to AHKOSK. More improvements and additions coming soon, though.
@sportebois
I'm not sure about unicode chars. Sending it shouldn't be a problem using techniques recently devised, but displaying it in the button might be more difficult. This thread discusses unicode stuff and, briefly, buttons. Regarding buttons, the conclusion was "That is even harder." Worth looking into, I guess.
@Dwayne
@Dallas
Actually, the name is Micahs, not Micha. I say this only because there is already a Micha on the forum.
About the zero - I completely forgot that it wasn't working! I will look at it. It probably is something stupid I did to break it.
[EDIT] Actually, the zero on the main keyboard no longer works - it must be spreading!
@hotzenpl0tz
I tried AHKOSK against Spy Arsenal's Family Key Logger and it did not catch any virtual keystrokes. This is not to say that all key loggers will miss them, but it's a good sign. _________________
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Dallas
Joined: 11 Feb 2008 Posts: 17
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Posted: Thu Feb 14, 2008 7:08 pm Post subject: On Screen Keyboard |
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| Thank Micahs. The On screen keyboard is an awsome program and I'm looking forward to using it. Sorry 'bout getting your name wrong. |
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Micahs
Joined: 01 Dec 2006 Posts: 413
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Posted: Thu Feb 14, 2008 11:33 pm Post subject: |
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No Worries! I just didn't want any identity confusion.
I have fixed the "0" issue in both the numpad and the main kb. Soon I will post it. There are some other things I am adding and tweaking first. (And yeah, it was something stupid!) _________________

Last edited by Micahs on Fri Feb 15, 2008 4:11 pm; edited 1 time in total |
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Dallas
Joined: 11 Feb 2008 Posts: 17
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Posted: Fri Feb 15, 2008 2:52 pm Post subject: On Screen Keyboard |
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| Thanks... Looking forward to the fix and seeing the enhancments. |
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Dallas
Joined: 11 Feb 2008 Posts: 17
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Posted: Tue Feb 19, 2008 8:49 pm Post subject: On screen Keyboard |
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| Micahs, I hope this doesn't sound ungratefull or pushy, but do you have any idea when you might post the latest and greatest. I'm just excited to start using it... Thanks. |
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