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Lil Builder 0.7.1
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What should happen to this project?
Let's work on it, I'll help
12%
 12%  [ 5 ]
Keep it alive
84%
 84%  [ 33 ]
Let it go
0%
 0%  [ 0 ]
I don't care
2%
 2%  [ 1 ]
Total Votes : 39

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ahklerner



Joined: 26 Jun 2006
Posts: 1249
Location: USA

PostPosted: Sat Jun 30, 2007 12:50 am    Post subject: Reply with quote

Toralf,
I'm not positive that it will be needed, but is there a mechanism in builder (or will there be) to get the current background color if it has been changed?
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ahklerner



Joined: 26 Jun 2006
Posts: 1249
Location: USA

PostPosted: Sat Jun 30, 2007 1:00 am    Post subject: Reply with quote

majkinetor wrote:
It works as expected.

I am a bit confused here. How grid bg color change ?
I know there is a way to make bmp having transparent color (1st pixel). Did you create such bmp ?


I am confused as well...

I think it is actually a bug....if the background is "0xDEEBEF" it changes the background when changing the gui color....if it is "0xc0c0c0" it does not...
Try it with the script above..

The first pixel should always be the background color, so I do not think it is that in this case, or all colors would work.
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toralf



Joined: 31 Jan 2005
Posts: 3841
Location: Bremen, Germany

PostPosted: Sat Jun 30, 2007 10:52 am    Post subject: Reply with quote

ahklerner wrote:
How close are you to another release?....I would like to implement the new grid...Want to wait for the release of the newest version (if there is one).
New release, might be out tomorrow, if I manage to finish the new export/import approach. The general format, I hope is done, but implementing it into all features of LilBuilder and testing it will take some time. Feel free to implement grid into the latest release, post you new version and I merge it into it, Since we are both working on different files, merging should be easy for me (I hope).

Is the new grid an improvement to the current approach? Does it have any drawbacks/flaws? I ask, since the current version works stable and I would like to replace it only with another stable but better/faster solution. Please test it with several guis, with lots of controls (specially with tabs on tabs and controls on the tab pages). If there are issues in the new approach, please fix them before you post your version for merging. Thanks. Of cause you can always post your version, for all of us to test it and help to fix issues if there are any.
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toralf
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toralf



Joined: 31 Jan 2005
Posts: 3841
Location: Bremen, Germany

PostPosted: Sat Jun 30, 2007 10:53 am    Post subject: Reply with quote

ahklerner wrote:
I'm not positive that it will be needed, but is there a mechanism in builder (or will there be) to get the current background color if it has been changed?
I do not plan anything of this yet. Color managing isn't implemented at all yet. Feel free to implement if you think it is useful.
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toralf
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majkinetor



Joined: 24 May 2006
Posts: 3652
Location: Belgrade

PostPosted: Sat Jun 30, 2007 11:21 am    Post subject: Reply with quote

New grid is using a picutre, which means it more or less work like single drawing of all GRID. So, yes, it is zillion times faster.

The only drawback is that grid for the start will not be visible in Tabs, but I guess this can be solved too. This drawback is for me not so big as drawing the grid over all controls which on my computer makes hard to distinguish their borders, and also, when you change grid size portitions of old grid will stay over controls making entire thing ugly.

Also, as grid is created only once when grid size is set by the user, we can make some other kind of grids, like dot grid etc...

BTW, we need explicite gui refresh, perhaps F5 as standard in WIn.


Quote:
I think it is actually a bug....if the background is "0xDEEBEF" it changes the background when changing the gui color....if it is "0xc0c0c0" it does not...
Try it with the script above..

Never mind, its good anyway, just hardcode 0xD... then.
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toralf



Joined: 31 Jan 2005
Posts: 3841
Location: Bremen, Germany

PostPosted: Sat Jun 30, 2007 11:28 am    Post subject: Reply with quote

The tab issue should be fixed first before merging, IMO.

Please code the refresh of the gui (with F5 hotkey) and post it. I have no idea what is needed.
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toralf
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ahklerner



Joined: 26 Jun 2006
Posts: 1249
Location: USA

PostPosted: Sat Jun 30, 2007 1:33 pm    Post subject: Reply with quote

Quote:
we can make some other kind of grids, like dot grid etc...
I was thinking that too....I kind of like the sgui grid..dots with lighter shade lines...

I thought of the following:
dots only
lines only
lines & dots

Can you think of any other choices, dotted lines maybe?
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majkinetor



Joined: 24 May 2006
Posts: 3652
Location: Belgrade

PostPosted: Sat Jun 30, 2007 2:10 pm    Post subject: Reply with quote

Quote:
The tab issue should be fixed first before merging, IMO.

Toralf, you are not being rational here. For some reason you are biased to the current grid. Its downsides are bigger for me then those of new grid, especialy when compared to speed difference.


Quote:
Can you think of any other choices, dotted lines maybe?

No.

Quote:
Please code the refresh of the gui (with F5 hotkey) and post it. I have no idea what is needed.

I think only one InvalidateRect call with handle that. Handle of the active GUI ofc.
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toralf



Joined: 31 Jan 2005
Posts: 3841
Location: Bremen, Germany

PostPosted: Sun Jul 01, 2007 1:13 am    Post subject: Reply with quote

New Version 0.7.0 is out
Quote:
Rev 63
- renamed LilBuilder_Restart to TrayMenu_Reload
Rev 64
- fixed tab page numbers
- fixed to delete content for edit controls
- removed CommonMenu_DeleteContent()
Rev 65
- fixed: anchor of control is now reset on change
Rev 66
- added project prop "ProjectName"
- added: when ProjectName is default value, on change of GuiLabel, the GuiLabel is used as new ProjectName
Rev 67
- Added: when gui has a label, the proposal for a new control label or varname will have the gui label as prefix
Rev 68
- added project props "RunExport" "ExportOnlyData" "ExportOnlyDataAndFunc"
- changed export of project to hold project data in a var, resulting in a single script file
+ changes in: inc\SaveLoad.ahk inc\LB_IncludeFunctions.ahk
- replace: inc\ExportGui.ahk
- added: inc\ExportGui.lpb
- removed: guis\
Rev 69
- removed modules and all references to them
+ wrapper\XPath.ahk wrapper\Call.ahk
Rev 70
- renamed changes.txt to changes_prior_0.7.0.txt
Rev 71
- created new changes.txt
Rev 72
- adjusted revision and version number
- commited some unsaved changes

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ManaUser



Joined: 24 May 2007
Posts: 906

PostPosted: Sun Jul 01, 2007 1:37 am    Post subject: Reply with quote

Does thing thing have a manual?
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toralf



Joined: 31 Jan 2005
Posts: 3841
Location: Bremen, Germany

PostPosted: Sun Jul 01, 2007 6:58 am    Post subject: Reply with quote

No, it doesn't have one (yet). But if you feel like, please write one.
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toralf
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toralf



Joined: 31 Jan 2005
Posts: 3841
Location: Bremen, Germany

PostPosted: Sun Jul 01, 2007 7:00 am    Post subject: Reply with quote

There are two new issues with the latest release:
Quote:
- Stealer doesn't work, yet
- export as AHK script isn't implemented yet
I'll work on these now
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ManaUser



Joined: 24 May 2007
Posts: 906

PostPosted: Sun Jul 01, 2007 7:36 am    Post subject: Reply with quote

toralf wrote:
No, it doesn't have one (yet). But if you feel like, please write one.

Laughing If I was in any position to write one, I wouldn't have asked.
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toralf



Joined: 31 Jan 2005
Posts: 3841
Location: Bremen, Germany

PostPosted: Sun Jul 01, 2007 9:16 am    Post subject: Reply with quote

ManaUser wrote:
If I was in any position to write one, I wouldn't have asked.
I do not see why you are not in that position. Very Happy
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toralf
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toralf



Joined: 31 Jan 2005
Posts: 3841
Location: Bremen, Germany

PostPosted: Sun Jul 01, 2007 9:20 am    Post subject: Reply with quote

New Version 0.7.1 is out
Quote:
Rev 73
- fixed Stealer, which got broker with new format in Rev 68
- added "#NoEnv" and "SetBatchLines, -1" for full script as default
Rev 74
- added: export as real AHK script
- fixed: keep code that got imported (was a new feature of Rev 68)

@All: Please test import/export, this has to become rock solid (bug free), since it could screw up a project, when it has flaws. Thanks.
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toralf
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