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AutoHotkey Community Let's help each other out
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Coukapecker
Joined: 30 Apr 2007 Posts: 18
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Posted: Thu Sep 27, 2007 12:41 am Post subject: SendDirect |
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For a game I play ( rappelz ), they have some way of detecting the difference between simulated keystrokes and real ones. I'm not sure if AutoHotKey supports game macros, but it would be nice if their was a SendDirect function to make the keystrokes appear more genuine, to make it look like they actually came from the keyboard, not from the AutoHotKey.exe. I've already tried controlsend, sendinput, sendplay, send, (any more sends i should know of?) and none work. I have a feeling their is a way to do this, although it make consume more processing power, it would still be nice to have .
Post your opinions!
thanks for reading,
Coukapecker _________________ "Give a man a fish, you feed him for a day.
Teach a man to fish, and you feed him for a life time." |
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tic
Joined: 22 Apr 2007 Posts: 1373
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Posted: Thu Sep 27, 2007 2:22 pm Post subject: |
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| Quote: | Why do Hotstrings, Send, and Click have no effect in certain games?
Some games use DirectInput exclusively. As a side-effect, they might ignore all simulated keystrokes and mouse clicks. To work around this, try one of the following (or a combination):
Use SendPlay via: 1) the SendPlay command; 2) using SendMode Play; and/or 3) the hotstring option SP.
Increase SetKeyDelay. For example:
SetKeyDelay, 0, 50
SetKeyDelay, 0, 50, Play
Try ControlSend, which might work in cases where the other Send modes fail. |
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Coukapeker Guest
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Posted: Sat Sep 29, 2007 2:34 pm Post subject: |
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| Yeah, I tried that, but you see its not a glitch or error... Its because they dont want us to... The game only accepts keystrokes sent from the keyboard driver buffer or something like that... So yeah, it will require a new send mode i think to tell the driver to send keystrokes to the game. |
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Bigrob55
Joined: 24 Sep 2007 Posts: 25
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