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HOTAS COUGAR AND MS WHEEL PEDALS FOR RUDDER

 
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Arty



Joined: 24 Feb 2005
Posts: 2

PostPosted: Thu Feb 24, 2005 1:53 pm    Post subject: HOTAS COUGAR AND MS WHEEL PEDALS FOR RUDDER Reply with quote

HELLO
Is there a way to make those work?
I have a HOTAS COUGAR and a MS Sidewinder Force Feedback Wheel (Gameport)
I found a proggy and assigned the key commands for rudders to the pedals and worked in FALCON 4 (Combat simulator) but it's digital. (on/off)
Does any one have a way to make it analog??????
Thanx for your time.
I have posted here too
http://forums.frugalsworld.com/vbb/showthread.php?t=64849
thanx for your time.
Arty out...
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FF3 PLATO PC - Athlon 64 3200+ (O.C.) - ASUS K8NE-DELUXE - 1gb Ram - ATI AX800PRO - 250+120+30gb hdd - Audigy 2 platinum EX - HOTAS COUGAR - Trackir - 21" CTX F4Glass 321 VTS (NEWBiE) icq# 7054121
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jonny



Joined: 13 Nov 2004
Posts: 3004
Location: Minnesota

PostPosted: Thu Feb 24, 2005 3:00 pm    Post subject: Reply with quote

If I understand you right, you want to make a joystick analog when it's not. I don't think that's possible with any software.
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Arty



Joined: 24 Feb 2005
Posts: 2

PostPosted: Thu Feb 24, 2005 3:33 pm    Post subject: Reply with quote

In the old driver of the device (for win98 because ms stoped support for winxp) there was a checkmark in the control panel asking to combine the pedal axis as rudders.
This thing exists for the logitech momo wheel

So it can be done.
Or to put it in another way.
A lot of sticks have rudder like the MS Sidewinder and the Saitek X-45 or the X-52.
It's the JoyR as you say the Rudder axis. How can i tell that to be done by the pedals??? The theory is the same. The hardware - driver is different.
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FF3 PLATO PC - Athlon 64 3200+ (O.C.) - ASUS K8NE-DELUXE - 1gb Ram - ATI AX800PRO - 250+120+30gb hdd - Audigy 2 platinum EX - HOTAS COUGAR - Trackir - 21" CTX F4Glass 321 VTS (NEWBiE) icq# 7054121
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Chris
Site Admin


Joined: 02 Mar 2004
Posts: 10467

PostPosted: Thu Feb 24, 2005 3:45 pm    Post subject: Reply with quote

If you're trying to get the joystick to operate differently in a game, that would not be possible with AutoHotkey unless you simply want joystick axis movement and button presses to trigger keystrokes and mouse movement/clicks. In other words, AutoHotkey cannot currently simulate joystick movement or button presses.

There is a topic that might have a workaround involving PPJoy at:
http://www.autohotkey.com/forum/viewtopic.php?p=2251

If you haven't already, you can also try the joystick test script to see if the controls on your joystick can be "read" the way you want them to be.
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