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[module] Tray 2.1
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majkinetor



Joined: 24 May 2006
Posts: 4055
Location: Belgrade

PostPosted: Wed Nov 28, 2007 3:07 pm    Post subject: [module] Tray 2.1 Reply with quote


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Last edited by majkinetor on Fri Sep 11, 2009 8:28 am; edited 6 times in total
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Andreone



Joined: 20 Jul 2007
Posts: 257
Location: Paris, France

PostPosted: Wed Nov 28, 2007 4:16 pm    Post subject: Reply with quote

Great Very Happy Thank you very much.
It's good to know that we are not limited with the number of tray icons anymore.
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Dragonscloud



Joined: 16 Jul 2005
Posts: 95

PostPosted: Wed Nov 28, 2007 10:22 pm    Post subject: Reply with quote

I will find this useful. Thanks. Looks pretty easy to use. Very Happy
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Junyx



Joined: 11 Jul 2005
Posts: 84
Location: Germany

PostPosted: Thu Nov 29, 2007 9:51 pm    Post subject: Reply with quote

this piece of soft is very interesting!

@majkinetor:
is there a way to attach different menus to the tray icons?
with your test script every created icon shares the same menu.

i tried different things but wasn't able to do it the right way(tm).

regards...
Junyx
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majkinetor



Joined: 24 May 2006
Posts: 4055
Location: Belgrade

PostPosted: Thu Nov 29, 2007 10:50 pm    Post subject: Reply with quote

Yes, something like:

Code:
hIcon1 := Tray_Add(...)
hIcon2 := Tray_Add(...)

OnTrayIcon(wparam, lparam) {
   local msg
   static LBUTTONDOWN=0x201, LBUTTONUP=0x202, LBUTTONDBLCLK=203, RBUTTONDOWN=0x204, ....
   msg := lparam & 0xFFFF

   if (msg != RBUTTONUP)
      return

   if (wparam = hIcon1)
         ShowMenu(menu1)

   if (wparam = hIcon2)
         ShowMenu(menu2)
}

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Junyx



Joined: 11 Jul 2005
Posts: 84
Location: Germany

PostPosted: Fri Nov 30, 2007 1:45 pm    Post subject: Reply with quote

thanks, man!
will try it on weekend.
i thought my "solution" looked similar but didn't work out as expected...
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Joy2DWorld



Joined: 04 Dec 2006
Posts: 532
Location: Galil, Israel

PostPosted: Mon Dec 03, 2007 12:31 pm    Post subject: Reply with quote

interesting.

glanced at code but did not see, is there a reason is placing only lo-res version of icons ?
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majkinetor



Joined: 24 May 2006
Posts: 4055
Location: Belgrade

PostPosted: Mon Dec 03, 2007 1:18 pm    Post subject: Reply with quote

LOL... well, there is a reason.
I am totaly bored by that topic (icons in the menus) and didn't find the way back then (while developing MMenu) to 1) load shell icons in any other size then 32 or 16, 2) make them hi res.

I beleive lexikos answered both of those questions, so perhaps we can summon him here for help instead of taking it hard way and browsing his Menu function.
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Junyx



Joined: 11 Jul 2005
Posts: 84
Location: Germany

PostPosted: Mon Dec 03, 2007 6:02 pm    Post subject: Reply with quote

majkinetor wrote:
Code:
hIcon1 := Tray_Add(...)
hIcon2 := Tray_Add(...)
OnTrayIcon(wparam, lparam) {
   local msg
   static LBUTTONDOWN=0x201, LBUTTONUP=0x202, LBUTTONDBLCLK=203, RBUTTONDOWN=0x204, ....
   msg := lparam & 0xFFFF
   if (msg != RBUTTONUP)
      return
   if (wparam = hIcon1)
         ShowMenu(menu1)
   if (wparam = hIcon2)
         ShowMenu(menu2)
}

i tried the code (merged it with your _Test.ahk) - but i won't work.
menu2 will be displayed, but not only for tray icon no. 2.
instead both tray menus will be set to menu2.

did you try your code yourself?
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majkinetor



Joined: 24 May 2006
Posts: 4055
Location: Belgrade

PostPosted: Mon Dec 03, 2007 11:12 pm    Post subject: Reply with quote

you didn't do something correctly.

This example works:

Code:
#NoTrayIcon
#SingleInstance force

   Gui,  +LastFound
   hwnd := WinExist()

   menus =
   (LTrim
         [TrayMenu1]
         11
         12

         [TrayMenu2]
         21
         22
         23
   )

   h1 := Tray_Add( hwnd, "OnTrayIcon", "res\new.ico")
   h2 := Tray_Add( hwnd, "OnTrayIcon", "res\new.ico")
return

TrayMenu1:
   msgbox Hi from menu1
return

TrayMenu2:
   msgbox Hi from menu2
return

OnTrayIcon(wparam, lparam) {
   local msg
   static LBUTTONDOWN=0x201, LBUTTONUP=0x202, LBUTTONDBLCLK=203, RBUTTONDOWN=0x204, RBUTTONUP=0x205, RBUTTONDBLCLK=0x206, MBUTTONDOWN=0x207, MBUTTONUP=0x208, MBUTTONDBLCLK=0x209
   msg := lparam & 0xFFFF

   if (msg != RBUTTONUP)
      return


   if (wparam=h1)
       ShowMenu(menus, "TrayMenu1")
   else ShowMenu(menus, "TrayMenu2")
}

#include Tray.ahk
#include res\ShowMenu.ahk

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Junyx



Joined: 11 Jul 2005
Posts: 84
Location: Germany

PostPosted: Wed Dec 05, 2007 7:29 pm    Post subject: Reply with quote

okay, thanks. your last code worked for me.

Junyx
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majkinetor



Joined: 24 May 2006
Posts: 4055
Location: Belgrade

PostPosted: Fri Jan 18, 2008 2:30 pm    Post subject: Reply with quote

v1.0
http://www.autohotkey.net/~majkinetor/Tray/Tray.html
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majkinetor



Joined: 24 May 2006
Posts: 4055
Location: Belgrade

PostPosted: Sun Jul 12, 2009 9:30 pm    Post subject: Reply with quote

v2.0a

- All globals removed.
- Module can now examine and modify 3thd pardy icons. See about for more information about the code.
- Add function now accepts icon resources.
- Several other APIs added.
- New samples.
- Docs updated.
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majkinetor



Joined: 24 May 2006
Posts: 4055
Location: Belgrade

PostPosted: Thu Sep 10, 2009 6:29 pm    Post subject: Reply with quote

* v2.1 *
+ Tray_Click - you can now send click to any tray icon (even hidden ones) and generally totally automate tray area
+ Tray_Disable -allows you to totally disable notification area.
+ Tray_Focus - allows you to focus tray icon or tray area. You can then use keyboard to launch menus or move around.
+ Tray_Rect - get coordiantes of the icon, screen or relative.
+ Sample updated - clicking on icon will now send click to icon, use shift left click to dbl left click the icon.
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majkinetor



Joined: 24 May 2006
Posts: 4055
Location: Belgrade

PostPosted: Thu Sep 10, 2009 7:11 pm    Post subject: Reply with quote

This is small example of how to select particular item from the menu of 3td party tray icon.

Program CCC.exe holds ATI video driver tray menu. I am selecting second item of the first submenu with the following code:

Code:
   
   BlockInput, on
   pos := Tray_Define("CCC.exe", "i")
   Tray_Click(pos, "R")
   WinWait, ahk_class #32768
;   WinHide, ahk_class #32768            ;this and next line are to hide the menu.
;   WinKill, ahk_class SysShadow
   ControlSend,,{Down}{Down}{Right}{Down}{ENTER},ahk_class #32768
   BlockInput, off
   ExitApp


This code is very reliable because it doesn't depend on Taskbar settings (if its hidden, on non-default position, disabled, etc...) and notification area settings (for instance, if icon is moved to the hidden icons)
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