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[BF2 Scripts]
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fgx
Guest





PostPosted: Thu May 15, 2008 2:19 pm    Post subject: Reply with quote

really nice scripts i like the heli one alot
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Disfunction



Joined: 22 May 2008
Posts: 14

PostPosted: Sat May 24, 2008 11:13 am    Post subject: Reply with quote

yeah the helicopter script is top Smile
i use it alot and i have improved my flying very much
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whitedragon551



Joined: 04 Jun 2008
Posts: 17
Location: USA

PostPosted: Wed Jun 04, 2008 9:15 pm    Post subject: Reply with quote

Are these detected at all?
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Alekoz



Joined: 17 Jun 2007
Posts: 157

PostPosted: Wed Jun 04, 2008 9:27 pm    Post subject: Reply with quote

whitedragon551 wrote:
Are these detected at all?


no as far as i know
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whitedragon551



Joined: 04 Jun 2008
Posts: 17
Location: USA

PostPosted: Wed Jun 04, 2008 10:09 pm    Post subject: Reply with quote

I was just using the infantry on an IO map and they werent detected at all and worked nicely. Now I just need to get used to the keys. Thanks.
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SFORTZA



Joined: 05 Jun 2008
Posts: 3

PostPosted: Thu Jun 05, 2008 12:48 pm    Post subject: N0oB NEED HELP PLZ Reply with quote

hi all,

How I can use all these file .ahz ?
More details plz ...
tnx all
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whitedragon551



Joined: 04 Jun 2008
Posts: 17
Location: USA

PostPosted: Thu Jun 05, 2008 1:30 pm    Post subject: Reply with quote

Nevermind I was kicked for using the jet macro for using a disallowed program/driver.
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Alekoz



Joined: 17 Jun 2007
Posts: 157

PostPosted: Thu Jun 05, 2008 6:07 pm    Post subject: Re: N0oB NEED HELP PLZ Reply with quote

SFORTZA wrote:
hi all,

How I can use all these file .ahz ?
More details plz ...
tnx all


how about reading the quick start tutorial...

whitedragon551 wrote:
Nevermind I was kicked for using the jet macro for using a disallowed program/driver.


really? im wondering what part of the code is being detected by PB Confused
did you run it as an ahk or did you compiled it?
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whitedragon551



Joined: 04 Jun 2008
Posts: 17
Location: USA

PostPosted: Thu Jun 05, 2008 6:30 pm    Post subject: Reply with quote

I compiled it to a .exe
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Alekoz



Joined: 17 Jun 2007
Posts: 157

PostPosted: Thu Jun 05, 2008 6:42 pm    Post subject: Reply with quote

whitedragon551 wrote:
I compiled it to a .exe


maybe thats the problem..i never had anyone say they got kicked if they used it as an .ahk
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whitedragon551



Joined: 04 Jun 2008
Posts: 17
Location: USA

PostPosted: Thu Jun 05, 2008 7:27 pm    Post subject: Reply with quote

Why would a .exe thats compiled from an .ahk be picked up but the program AHK isnt picked up? That doesnt make any sense to me. But I guess I need to refind them. I deleted them so I could play online.
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AZA



Joined: 10 Mar 2008
Posts: 159
Location: USA

PostPosted: Thu Jun 05, 2008 8:29 pm    Post subject: Reply with quote

whitedragon551 wrote:
Why would a .exe thats compiled from an .ahk be picked up but the program AHK isnt picked up? That doesnt make any sense to me. But I guess I need to refind them. I deleted them so I could play online.


I think you will find your solo heli script will also trip PB if you compile it. I think the reason PB doesn't yet catch uncompiled scripts is because they dont want to ban a programing language.
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whitedragon551



Joined: 04 Jun 2008
Posts: 17
Location: USA

PostPosted: Thu Jun 05, 2008 8:44 pm    Post subject: Reply with quote

Maybe. Can one of you go over my prone and shot macro. Someone in another BF2 macro thread wrote it to fit the default buttons but it doesnt work. This is what it is:

Code:
n::
Send {z Down}
Sleep 40
Send {z Up}
Sleep 250 ; may need to change this im just guessing the number
Loop 3 ; change for number of shots
{
Send {LButton Down}
Sleep 20
Send {LButton Up}
Sleep 25
}
RETURN


Im using default buttons. I want the "n" button to prone which is the "z" button and then shoot which is the left mouse button.
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AZA



Joined: 10 Mar 2008
Posts: 159
Location: USA

PostPosted: Thu Jun 05, 2008 8:57 pm    Post subject: Reply with quote

whitedragon551 wrote:
Maybe. Can one of you go over my prone and shot macro. Someone in another BF2 macro thread wrote it to fit the default buttons but it doesnt work. This is what it is:

Code:
n::
Send {z Down}
Sleep 40
Send {z Up}
Sleep 250 ; may need to change this im just guessing the number
Loop 3 ; change for number of shots
{
Send {LButton Down}
Sleep 20
Send {LButton Up}
Sleep 25
}
RETURN


Im using default buttons. I want the "n" button to prone which is the "z" button and then shoot which is the left mouse button.


This is off topic for Alekoz's thread, I'm the one that posted the script for you. You should have just PM me if you were having trouble with it. But your in luck because i'm working on my scripts at the moment so ill test it for you and post it back in the main BF2 thread where this request should have gone in the first place.
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Kralouco



Joined: 22 Apr 2008
Posts: 3

PostPosted: Thu Jun 26, 2008 7:54 pm    Post subject: Reply with quote

Is the scripts still PB proof ???
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