 |
AutoHotkey Community Let's help each other out
|
| View previous topic :: View next topic |
| Author |
Message |
bmcclure
Joined: 24 Nov 2007 Posts: 444
|
Posted: Tue Apr 01, 2008 4:46 am Post subject: |
|
|
Hey, thanks for checking SteamLab out, Fry, and for your kind review
Unfortunately since I have had a lot of other projects on my plate lately (my job, writing, developing steam-lab.com along with a couple of other web projects, and administering my new Ubuntu server), I haven't had time to complete SteamLab 0.9, but it already has a ton more features and works a lot better than all previous releases. I'm going to try to work on it in my freetime this week and see if I can't get a version out containing the new features so you and anyone else can test them out.
You may have read this in previous posts, but just a summary of wat's already complete and will be included:
SteamLab 0.9 has an extensive .ini file containing all customization settings (many of which have GUI controls), and contains the first versions of the Games and Tools XML databases and related features. It also introduces built-in support for a much larger array of third party tools, and the games database now has full support for Source mods (including automatic detection and management in the database).
One of the coolest and most radical new features is called SteamTabs, which replaces the SteamDock and most SteamLab windows with extra tabs integrated into (actually overlayed on top of) the Steam interface. The effect is nearly seamless, though a little bit buggy at present, but it generally works great and is most definitely the future of SteamLab. You can of course still use the SteamDock and access the main windows there, through the tray menu, or through the added SteamLab menu on the main Steam window. The result is a more 'modular' way to run SteamLab, and a choice how to display the content.
I am focused right now on maximizing performance, as well as allowing SteamLab to run in a mode in which no process-intensive things will occur, suitable for running in the background while gaming. Although to clarify, I run SteamLab in the background while gaming all the time, and I have never noticed any particular slowdowns related to it. Unless you are actively working with a SteamWin window, or SteamLab is searching for updates or processing the database files (which is usually initiated by hand), it for the most part sleeps and uses a very minimal amount of resources.
I mentioned my Ubuntu server earlier, and that is somewhat significant because I now have full Subversion version management for my projects, as well as a very handy internal bug tracking system, which should immensely help my productivity once I get in the hang of utilizing both tools fully. _________________ -Ben
SteamLab
SteamLab Wiki
[Broken] - My industrial music [on GarageBand] |
|
| Back to top |
|
 |
bmcclure
Joined: 24 Nov 2007 Posts: 444
|
Posted: Tue Apr 01, 2008 4:51 am Post subject: |
|
|
| Fry wrote: | | I have made my own script to click the Steam updates button every few hours so I never have an out-of-date Steam. |
Also, I just wanted to comment on the auto-updates, as that seems to be something which interests you. SteamLab 0.9 can automatically search for and download updates for your non-steam games on a scheduled basis. So you won't even need to use a script to activate it in the future; you can just set it to run however often you'd like.
Additionally, SteamLab 1.0 will feature full connectivity with Steam-lab.com to auto-update itself, receive updates to the games and tools database, get notice when there are Steam updates available, automatically retrieve tips, tricks, walkthroughs, hints, and more for the games in your database from sources around the web, and a lot more. I am adding a full API to Steam-Lab.com which it can connect to for server-side processing of non-sensitive data when required, as well (for example, to provide XML updates to the live XML databases). It should be very cool  _________________ -Ben
SteamLab
SteamLab Wiki
[Broken] - My industrial music [on GarageBand] |
|
| Back to top |
|
 |
bmcclure
Joined: 24 Nov 2007 Posts: 444
|
Posted: Wed Apr 09, 2008 5:21 am Post subject: |
|
|
In an effort to make it much, much easier for me to continue work on SteamLab as it grows in size and complexity, it is now version-managed by SVN and has its own public Trac site.
Development Site: http://trac.denet.info/steamlab
Subversion Repository: (Please hold while I get Subversion opened to the outside)
This also means that SteamLab is now fully-open source. Feel free to create an account at the DEnet Trac site and report bugs, write documentation, contribute, etc.
You can also view the live source files there, which you can also get by checking them out via Subversion as soon as I get that link posted.
At this site you can also keep up with my development progress, if you don't want to contribute. I have current versions and milestones listed. _________________ -Ben
SteamLab
SteamLab Wiki
[Broken] - My industrial music [on GarageBand] |
|
| Back to top |
|
 |
bmcclure
Joined: 24 Nov 2007 Posts: 444
|
Posted: Wed Apr 16, 2008 6:24 pm Post subject: |
|
|
SteamLab is now part of a larger development network I'm starting titled SingularityShift. Designed to promote open source development, there is a main site wiki for information, research, documentation, etc. and a trac site and subversion repository for each project.
Visit the main page at http://singularityshift.com to check out the projects or contribute! _________________ -Ben
SteamLab
SteamLab Wiki
[Broken] - My industrial music [on GarageBand] |
|
| Back to top |
|
 |
wants steamlab Guest
|
Posted: Sat May 10, 2008 4:07 am Post subject: |
|
|
| How can I download this? The links on the first page are broken, the SingularityShift project page has no links, and the steamlab wiki has nothing, either. |
|
| Back to top |
|
 |
|
|
You can post new topics in this forum You can reply to topics in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|