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Tic Tac Toe request
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klim



Joined: 22 Mar 2006
Posts: 3

PostPosted: Tue Feb 05, 2008 4:44 pm    Post subject: Reply with quote

hi, your tic tac toe game is great. thank you for that.

i was in a course at university and it was so boring that i was playing tic tac toe on a sheet of paper with my college. because a normal 3x3 tic tac toe is also boring in a few minutes of gameplay, i developed an advanced and more sophisticated version of tic tac toe within 1-2minutes.
i call it :

R^3-->R^2 TIC TAC TOE

the name comes from the mathematical area, and means: third dimension mapped to second dimension tic tac toe.

i wanted to program it myself, but i'm very busy at the time (exams,exams,exams,..... ) and because you are so familiar with your tic tac toe source code and programming it, i wanted to ask you, if you or any other is interested to do that.

a game concept on a sheet of paper you'll find here:
http://members.aon.at/gklimba1/Game_Concept_-_R3_to_R2_TIC_TAC_TOE_by_Christian_Klimbacher.jpg

please let me know, what you are thinking about it. any questions, please ask also here.
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calvin



Joined: 05 Feb 2008
Posts: 5

PostPosted: Tue Feb 05, 2008 4:49 pm    Post subject: Reply with quote

that`s so cool~

i learn a lot Surprised
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jaco0646



Joined: 07 Oct 2006
Posts: 666
Location: MN, USA

PostPosted: Fri Feb 08, 2008 3:08 am    Post subject: Reply with quote

klim wrote:
i wanted to ask you, if you or any other is interested to do that.


I'm a little burned out on Tic-Tac-Toe for the moment, so it's not something I'm inclined to do immediately, but I will keep it in mind for the future.

I'm still interested in doing more small games, so if there are any other suggestions out there, I'm willing to consider them. I've found that games are pretty fun to make, since you're rewarded by being able to play them at the end. Razz I'm most interested in making simple games that don't require a lot of moving pictures/graphics, because they require less time.

For example, my recent MasterMind and Peg Solitaire games are exactly the type I prefer.

I've considered doing Tetris, but there are so many freely available Tetris clones out there I think it would be redundant. Mancala has been suggested; and I'm still considering it; but frankly I never enjoyed playing that game very much (so of course there is an aspect of personal preference here as well).

I've also thought about Yahtzee, Battle Ship, Minesweeper, Checkers, and others; but like I said, I'm open to suggestions.

Thanks for your interest!
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Thrillski



Joined: 18 Jul 2007
Posts: 65
Location: South Florida

PostPosted: Wed Feb 27, 2008 4:55 am    Post subject: Followup Reply with quote

Good morning!

One of the reasons I wanted Tic-Tac-Toe done was to showcase AHK and what it can do. There are not many TTT games out there and the few that are out there either are unbeatable (why bother then) or are demos. I've always thought AI was more interesting when done right and TTT could have it done right with variable levels of difficulty.

I've been debating what would be next and yeah, I wanted to give some time off from that. I know I do when I complete a big program.

I wouldn't bother w/ Tetris unless you have an idea to make it different than other clones out there. More shapes could be done but would it be fun to make and then you have the graphics problems.

Minesweeper has been done in AHK. Not the cheating version, but one that actually uses logic and attempts to solve (and sometimes fails) the puzzle. I believe it is called Autosweeper.

Yahtzee is a nice one to do as there are several versions of it and it should be simple to do. An AI for Yahtzee would be fun.

My suggestion would be for Battleship when you are ready. Relatively few versions found, highly customizable in terms of gameplay and for AI strength. (Random bombs = 1, Random then sink = 2, Methodical sinking for 3) Problems would be for sinking ships that are adjacent. I haven't found a way to reliably test for that.
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