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Blueman Shoot v1.3.10 (Game)
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Author Message
imapow



Joined: 13 Mar 2008
Posts: 162
Location: Trøndelag, Norway

PostPosted: Thu Mar 13, 2008 6:46 pm    Post subject: Blueman Shoot v1.3.10 (Game) Reply with quote

Blueman shoot is a singelplayer 2D shoot'em up game



new blueman shoot is out
v1.3.10




DataFiles: http://www.autohotkey.net/~imapow/bms%20v1.3.10.zip


Code:

; ØØØØØØ  ØØ
; ØØ   ØØ ØØ
; ØØ   ØØ ØØ  ØØ  ØØ  ØØØØØ  ØØØØØØ ØØØØ   ØØØØØ    ØØØØØØ
; ØØØØØØ  ØØ  ØØ  ØØ ØØ   ØØ ØØØ  ØØØ  ØØ ØØØ  ØØØ  ØØØ  ØØ
; ØØ   ØØ ØØ  ØØ  ØØ ØØØØØØ  ØØ   ØØ   ØØ ØØ    ØØ  ØØ   ØØ
; ØØ   ØØ ØØ  ØØ  ØØ ØØ      ØØ   ØØ   ØØ ØØØ  ØØØ  ØØ   ØØ
; ØØØØØØ  ØØØ  ØØØØØ  ØØØØØ  ØØ   ØØ   ØØ  ØØØØØ ØØ ØØ   ØØ
;
;  ØØØØØ  ØØ                         ØØ
; ØØ   ØØ ØØ                         ØØ
; ØØ      ØØ ØØØ   ØØØØØØ   ØØØØØØ  ØØØØØ
;  ØØØØØ  ØØØØ ØØ ØØØ  ØØØ ØØØ  ØØØ  ØØ
;      ØØ ØØ   ØØ ØØ    ØØ ØØ    ØØ  ØØ
; ØØ   ØØ ØØ   ØØ ØØØ  ØØØ ØØØ  ØØØ  ØØ
;  ØØØØØ  ØØ   ØØ  ØØØØØØ   ØØØØØØ   ØØØ
;
;
;                                        ØØØØØØØ
;                                        ØØØØØØØ
;    ØØØ         ØØØ                     ØØØØØØØ
;   ØØØØØ       ØØØØØ          ØØØØØØØ      ØØØØ
;    ØØØ         ØØØ           ØØØØØØØØØØØØØØØØØØØØØØØ
;                                  ØØØØØØØØØØØØØØØØØØØØ
; AutoHotkey V: 1.0.47.06                ØØØØØØØØ   ØØØØ
; Language:     English/Norwegian        ØØØØØØØØ   ØØØØ
; Platform:     WinVista                 ØØØØØØØØ  ØØØØ
; Author:       Imapow                 ØØØØØØØØØØØ
; Name:         Blueman Shoot         ØØØØØ   ØØØØØ
; version:      1.3.10                ØØØØ     ØØØØ
;                                     ØØØØ      ØØØØ
;                                    ØØØØØ     ØØØØØ
;                                   ØØØØØØ    ØØØØØØ








;///////////////////////// menu /////////////////////////
menu, filemenu, add, New Game, start
menu, filemenu, add,
menu, filemenu, add, Exit, exit
menu, helpmenu, add, About, about
menu, helpmenu, add, Help, help
menu, menubar, add, File, :filemenu
menu, menubar, add, Help, :helpmenu

;///////////////////////// vars /////////////////////////
sjyter = n
pause = 0
loading = 0
spot = %a_scriptdir%\data\bg.PNG
mann = %a_scriptdir%\data\blueman.PNG
fiende = %a_scriptdir%\data\redman.PNG
skudd = %a_scriptdir%\data\bullet.PNG
frame = %a_scriptdir%\data\frame.PNG
fiendespeed = 250
fiendespeedred = 3
skuddspeed = 30
skuddlengde = 10

;///////////////////////// gui create /////////////////////////
gui, color, 000000
gui, font, c6666ff , Arial Black

gui, 2:-caption +toolwindow
gui, 2:color, 000000
gui, 2:font, c6666ff s22, Arial Black
gui, 2:add, text,x+10,Press space to start

gui, 3:-caption +toolwindow
gui, 3:color, 000000
gui, 3:font, c6666ff s22, Arial Black
gui, 3:add, text,x+10 ,Game over
gui, 3:add, text, xm+10, You got
gui, 3:add, text, w100 x+30 vpoints,
gui, 3:add, text, x+0,points
gui, 3:add, text,xm+10  ,Press space to try agein

gui, 4:-caption +toolwindow
gui, 4:color, 000000, 6666ff
gui, 4:font, c6666ff s22, Arial Black
gui, 4:add, text, x110,LOADING
gui, 4:add, picture, xm+0 w334 h2, %frame%
gui, 4:add, picture, w2 h15 xm+0 y+0, %frame%
gui, 4:add, picture, x+0, %mann%
gui, 4:add, picture, x+0 vload0 ,%skudd%
loop, 19
gui, 4:add, picture, x+0 vload%a_index% ,%spot%
gui, 4:add, picture, x+0 , %fiende%
gui, 4:add, picture, h15 w2 x+0, %frame%
gui, 4:add, picture, h2 w334 xm+0 y+0, %frame%
gui, 4:show


gui, 5:-caption +toolwindow
gui, 5:color, 000000
gui, 5:font, c6666ff s32, Arial Black
gui, 5:add, text,, PAUSE









;///////////////////////// battlefeald maker  /////////////////////////
gui, menu, menubar
gui, add, picture, w604 h2, %frame%
gui, add, picture, xm+0 y+0 w2 h304, %frame%

gui, add, picture, x+0 ym+5 v1x1, %spot%
loop, 39
{
bb := a_index + 1
gui, add, picture, x+0 v1x%bb% ,%spot%
}
loop, 19
{
hb := a_index + 1
gui, add, picture, xm+2 y+0 v%hb%x1, %spot%
loop, 39
{
bb := a_index + 1
gui, add, picture, x+0 v%hb%x%bb% ,%spot%
}
gosub, loading
}
gui, add, picture, x+0 ym+0 w2 h304, %frame%
gui, add, picture, xm+0 y+0 w604 h2, %frame%

gui, add, text, xm+30, You have
gui, add, text, vpointz w20 x+30,0
gui, add, text, x+10, points
gui, 4:hide
gui, show
gui, 2:show
return

loading:
guicontrol, 4:, load%loading%, %spot%
loading += 1
guicontrol, 4:, load%loading%, %skudd%
return

;///////////////////////// random placement of players  /////////////////////////
space::
start:
guicontrol,, %nhb%x%nbb%, %spot%
guicontrol,, pointz, 0
random, nhb, 1, 20
random, nbb, 1, 40
guicontrol,, %nhb%x%nbb%, %mann%
guicontrol,, %nfhb%x%nfbb%, %spot%
random, nfhb, 1, 20
random, nfbb, 1, 40
guicontrol,, %nfhb%x%nfbb%, %fiende%
points = 0
gui, 2:hide
gui, 3:hide
fiendespeed = 250
settimer, fiendemove, %fiendespeed%
gosub, ijkl_on
gosub, wasd_on
return


;///////////////////////// pause /////////////////////////
p::
if pause = 0
{
pause = 1
gui, 5:show
settimer, fiendemove, off
gosub, wasd_off
gosub, ijkl_off
}
else
{
pause = 0
gui, 5:hide
settimer, fiendemove, on
gosub, wasd_on
gosub, ijkl_on
}
return

;///////////////////////// game over /////////////////////////
gameover:
gosub, wasd_off
gosub, ijkl_off
settimer, fiendemove, off
guicontrol,, %nfhb%x%nfbb%, %spot%
gui, 3:show
guicontrol, 3:, points, %points%
return

;///////////////////////// about  /////////////////////////
about:
gui, 4:add, text,,
(
blueman shoot i an 2D shoot'em upp
game made by imapow the point is to
shoot the red man woithout him tushing you

)
gui, 4:add, button,w180, ok
gui, 4:show
return
4buttonok:
4guiclose:
Gui Destroy
return

;///////////////////////// help  /////////////////////////
help:
gui, 5:add, text,,
(
the game i easy shoot the red man
witout tutshing him

controls:
space - start
p - pause

w - move upp
a - move left
s - move down
d - move rigth

i - shoot upp
j - shoot left
k - shoot down
l - shoot rigth

)
gui, 5:add, button,w180, ok
gui, 5:show
return
5buttonok:
5guiclose:
Gui Destroy
return

;///////////////////////// move blueman  /////////////////////////
w::
gosub, wasd_off
if nhb = 1
goto, wasd_on
guicontrol,, %nhb%x%nbb%, %spot%
nhb-=1
guicontrol,, %nhb%x%nbb%, %mann%
gosub, wasd_on
gosub, redmansheck
return
s::
gosub, wasd_off
if nhb = 20
goto, wasd_on
guicontrol,, %nhb%x%nbb%, %spot%
nhb+=1
guicontrol,, %nhb%x%nbb%, %mann%
gosub, wasd_on
gosub, redmansheck
return
a::
gosub, wasd_off
if nbb = 1
goto, wasd_on
guicontrol,, %nhb%x%nbb%, %spot%
nbb-=1
guicontrol,, %nhb%x%nbb%, %mann%
gosub, wasd_on
gosub, redmansheck
return
d::
gosub, wasd_off
if nbb = 40
goto, wasd_on
guicontrol,, %nhb%x%nbb%, %spot%
nbb+=1
guicontrol,, %nhb%x%nbb%, %mann%
gosub, wasd_on
gosub, redmansheck
return

wasd_off:
hotkey, w, off
hotkey, a, off
hotkey, s, off
hotkey, d, off
return

wasd_on:
hotkey, w, on
hotkey, a, on
hotkey, s, on
hotkey, d, on
return

redmansheck:
if nbb = %nfbb%
{
if nhb = %nfhb%
goto, gameover
}
return

;///////////////////////// shoot /////////////////////////
i::
if sjyter = n
{
sjyter = j
nshb = %nhb%
nsbb = %nbb%
loop, %skuddlengde%
{
nshb -=1
guicontrol,, %nshb%x%nsbb%, %skudd%
sleep, %skuddspeed%
guicontrol,, %nshb%x%nsbb%, %spot%
gosub, hittsheck
}
sjyter = n
}
return

j::
if sjyter = n
{
sjyter = j
nshb = %nhb%
nsbb = %nbb%
loop, %skuddlengde%
{
nsbb -=1
guicontrol,, %nshb%x%nsbb%, %skudd%
sleep, %skuddspeed%
guicontrol,, %nshb%x%nsbb%, %spot%
gosub, hittsheck
}
sjyter = n
}
return

k::
if sjyter = n
{
sjyter = j
nshb = %nhb%
nsbb = %nbb%
loop, %skuddlengde%
{
nshb +=1
guicontrol,, %nshb%x%nsbb%, %skudd%
sleep, %skuddspeed%
guicontrol,, %nshb%x%nsbb%, %spot%
gosub, hittsheck
}
sjyter = n
}
return

l::
if sjyter = n
{
sjyter = j
nshb = %nhb%
nsbb = %nbb%
loop, %skuddlengde%
{
nsbb +=1
guicontrol,, %nshb%x%nsbb%, %skudd%
sleep, %skuddspeed%
guicontrol,, %nshb%x%nsbb%, %spot%
gosub, hittsheck
}
sjyter = n
}
return

ijkl_off:
hotkey, i, off
hotkey, j, off
hotkey, k, off
hotkey, l, off
return

ijkl_on:
hotkey, i, on
hotkey, j, on
hotkey, k, on
hotkey, l, on
return

hittsheck:
if nsbb = %nfbb%
{
if nshb = %nfhb%
goto, hitt
}
return


;///////////////////////// hitt  /////////////////////////
hitt:
sjyter = n
fiendespeed -=%fiendespeedred%
settimer, fiendemove, %fiendespeed%
points+=1
guicontrol,, pointz, %points%
guicontrol,, %nfhb%x%nfbb%, %spot%
random, nfhb, 1, 20
random, nfbb, 1, 40
guicontrol,, %nfhb%x%nfbb%, %fiende%
return

;///////////////////////// enemy AI  /////////////////////////
fiendemove:
hbdiff = %nfhb%
hbdiff-=%nhb%
bbdiff = %nfbb%
bbdiff-=%nbb%

gosub, redmansheck

if hbdiff > 0
{
guicontrol,, %nfhb%x%nfbb%, %spot%
if nfhb = 1
return
nfhb-=1
guicontrol,, %nfhb%x%nfbb%, %fiende%
gosub, redmansheck
}

if hbdiff < 0
{
guicontrol,, %nfhb%x%nfbb%, %spot%
if nfhb = 20
return
nfhb+=1
guicontrol,, %nfhb%x%nfbb%, %fiende%
gosub, redmansheck
}

if bbdiff > 0
{
guicontrol,, %nfhb%x%nfbb%, %spot%
if nfbb = 1
return
nfbb-=1
guicontrol,, %nfhb%x%nfbb%, %fiende%
gosub, redmansheck
}

if bbdiff < 0
{
guicontrol,, %nfhb%x%nfbb%, %spot%
if nfbb = 40
return
nfbb+=1
guicontrol,, %nfhb%x%nfbb%, %fiende%
gosub, redmansheck
}
return


;///////////////////////// exit  /////////////////////////
guiclose:
exit:
|::
exitapp








Old versjon
Quote:

DataFiles: http://www.autohotkey.net/~imapow/blueman%20shoot%201.1.zip
Code:

;
; AutoHotkey Version: 1.0.47.04
; Language:       English/Norwegian
; Platform:       WinXp
; Author:         Imapow
;



;/////////////////////////////////////////// menu ///////////////////////////////////////////
menu, filemenu, add, Start, start
menu, filemenu, add,
menu, filemenu, add, Exit, exit
menu, helpmenu, add, About, about
menu, helpmenu, add, Help, help
menu, menubar, add, File, :filemenu
menu, menubar, add, Help, :helpmenu

;/////////////////////////////////////////// vars ///////////////////////////////////////////
sjyter = n
spot = %a_scriptdir%\data\spot.bmp
mann = %a_scriptdir%\data\mann.bmp
fiende = %a_scriptdir%\data\fiene.bmp
skudd = %a_scriptdir%\data\skudd.bmp
fiendespeed = 250
skuddspeed = 30
skuddlengde =10

;/////////////////////////////////////////// gui create ///////////////////////////////////////////
gui, color, 000000
gui, font, c00ff00 , Arial Black

gui, 2:-caption +toolwindow
gui, 2:color, 000000
gui, 2:font, c0000ff s32, Arial Black
gui, 2:add, text,x+10,Press space to start

gui, 3:-caption +toolwindow
gui, 3:color, 000000
gui, 3:font, c0000ff s32, Arial Black
gui, 3:add, text,x+10 ,Game over
gui, 3:add, text, xm+10, You got
gui, 3:add, text, w100 x+30 vpoints,
gui, 3:add, text, x+0, points
gui, 3:add, text,xm+10  ,Press space to try agein




;/////////////////////////////////////////// battlefeald maker  ///////////////////////////////////////////
gui, menu, menubar
loop, 20
{
hb=%a_index%
gui, add, Picture,xm+0 y+0 v%hb%x1,%spot%
loop, 39
{
bb=%a_index%
bb+=1
gui, add, Picture,x+0 v%hb%x%bb% ,%spot%
}
}

gui, add, text, xm+30, You have
gui, add, text, vpointz w20 x+30,0
gui, add, text, x+10, points
gui, show



gui, 2:show
return

;/////////////////////////////////////////// random placement of players  ///////////////////////////////////////////
space::
start:
guicontrol,, %nhb%x%nbb%, %spot%
random, nhb, 1, 20
random, nbb, 1, 40
guicontrol,, %nhb%x%nbb%, %mann%
guicontrol,, %nfhb%x%nfbb%, %spot%
random, nfhb, 1, 20
random, nfbb, 1, 40
guicontrol,, %nfhb%x%nfbb%, %fiende%
points = 0
gui, 2:hide
gui, 3:hide
settimer, fiendemove, %fiendespeed%
return

;/////////////////////////////////////////// game over ///////////////////////////////////////////
gameover:
settimer, fiendemove, off
gui, 3:show
guicontrol, 3:, points, %points%
return

;/////////////////////////////////////////// about  ///////////////////////////////////////////
about:
gui, 4:add, text,,
(
blueman shoot i an 2D shoot'em upp
game made by imapow the point is to
shoot the red man woithout him tushing you
)
gui, 4:add, button,w180, ok
gui, 4:show
return
4buttonok:
4guiclose:
Gui Destroy
return

;/////////////////////////////////////////// help  ///////////////////////////////////////////
help:
gui, 5:add, text,,
(
the game i easy shoot the red man
witout tutshing him

controls:
space - start

w - move upp
a - move left
s - move down
d - move rigth

i - shoot upp
j - shoot left
k - shoot down
l - shoot rigth

)
gui, 5:add, button,w180, ok
gui, 5:show
return
5buttonok:
5guiclose:
Gui Destroy
return

;/////////////////////////////////////////// move blueman  ///////////////////////////////////////////
w::
guicontrol,, %nhb%x%nbb%, %spot%
if nhb = 1
return
nhb-=1
guicontrol,, %nhb%x%nbb%, %mann%
return
s::
guicontrol,, %nhb%x%nbb%, %spot%
if nhb = 20
return
nhb+=1
guicontrol,, %nhb%x%nbb%, %mann%
return
a::
guicontrol,, %nhb%x%nbb%, %spot%
if nbb = 1
return
nbb-=1
guicontrol,, %nhb%x%nbb%, %mann%
return
d::
guicontrol,, %nhb%x%nbb%, %spot%
if nbb = 40
return
nbb+=1
guicontrol,, %nhb%x%nbb%, %mann%
return


;/////////////////////////////////////////// shoot ///////////////////////////////////////////
i::
if sjyter = n
{
sjyter = j
nshb = %nhb%
nsbb = %nbb%
loop, %skuddlengde%
{
nshb -=1
guicontrol,, %nshb%x%nsbb%, %skudd%
sleep, %skuddspeed%
guicontrol,, %nshb%x%nsbb%, %spot%
if nsbb = %nfbb%
{
if nshb = %nfhb%
goto, hitt
}
}
sjyter = n
}
return
j::
if sjyter = n
{
sjyter = j
nshb = %nhb%
nsbb = %nbb%
loop, %skuddlengde%
{
nsbb -=1
guicontrol,, %nshb%x%nsbb%, %skudd%
sleep, %skuddspeed%
guicontrol,, %nshb%x%nsbb%, %spot%
if nsbb = %nfbb%
{
if nshb = %nfhb%
goto, hitt
}
}
sjyter = n
}
return
k::
if sjyter = n
{
sjyter = j
nshb = %nhb%
nsbb = %nbb%
loop, %skuddlengde%
{
nshb +=1
guicontrol,, %nshb%x%nsbb%, %skudd%
sleep, %skuddspeed%
guicontrol,, %nshb%x%nsbb%, %spot%
if nsbb = %nfbb%
{
if nshb = %nfhb%
goto, hitt
}
}
sjyter = n
}
return
l::
if sjyter = n
{
sjyter = j
nshb = %nhb%
nsbb = %nbb%
loop, %skuddlengde%
{
nsbb +=1
guicontrol,, %nshb%x%nsbb%, %skudd%
sleep, %skuddspeed%
guicontrol,, %nshb%x%nsbb%, %spot%
if nsbb = %nfbb%
{
if nshb = %nfhb%
goto, hitt
}
}
sjyter = n
}
return



;////////////////////////////////////////// hitt  ///////////////////////////////////////////
hitt:
sjyter = n
points+=1
guicontrol,, pointz, %points%
guicontrol,, %nfhb%x%nfbb%, %spot%
random, nfhb, 1, 20
random, nfbb, 1, 40
guicontrol,, %nfhb%x%nfbb%, %fiende%
return

;/////////////////////////////////////////// enemy AI  ///////////////////////////////////////////
fiendemove:
hbdiff = %nfhb%
hbdiff-=%nhb%
bbdiff = %nfbb%
bbdiff-=%nbb%

if hbdiff > 0
{
guicontrol,, %nfhb%x%nfbb%, %spot%
if nfhb = 1
return
nfhb-=1
guicontrol,, %nfhb%x%nfbb%, %fiende%
if nbb = %nfbb%
{
if nhb = %nfhb%
goto, gameover
}
}

if hbdiff < 0
{
guicontrol,, %nfhb%x%nfbb%, %spot%
if nfhb = 20
return
nfhb+=1
guicontrol,, %nfhb%x%nfbb%, %fiende%
if nbb = %nfbb%
{
if nhb = %nfhb%
goto, gameover
}
}

if bbdiff > 0
{
guicontrol,, %nfhb%x%nfbb%, %spot%
if nfbb = 1
return
nfbb-=1
guicontrol,, %nfhb%x%nfbb%, %fiende%
if nbb = %nfbb%
{
if nhb = %nfhb%
goto, gameover
}
}

if bbdiff < 0
{
guicontrol,, %nfhb%x%nfbb%, %spot%
if nfbb = 40
return
nfbb+=1
guicontrol,, %nfhb%x%nfbb%, %fiende%
if nbb = %nfbb%
{
if nhb = %nfhb%
goto, gameover
}
}
return


;/////////////////////////////////////////// exit  ///////////////////////////////////////////
guiclose:
exit:
|::
exitapp



the game is easy shoot the red man
without tutshing him

controls:
space - start

w - move up
a - move left
s - move down
d - move rigth

i - shoot up
j - shoot left
k - shoot down
l - shoot rigth
_________________
-._.-¨¯¨-._.-IM@PΩW-._.-¨¯¨-._.-


Last edited by imapow on Sun Jun 15, 2008 6:31 pm; edited 10 times in total
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ManaUser



Joined: 24 May 2007
Posts: 901

PostPosted: Thu Mar 13, 2008 8:55 pm    Post subject: Reply with quote

Well... to be perfectly honest it's not a very fun game. But it's neat to see something like this made in AutoHotkey.
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imapow



Joined: 13 Mar 2008
Posts: 162
Location: Trøndelag, Norway

PostPosted: Thu Mar 13, 2008 9:06 pm    Post subject: Reply with quote

Not fun..?

I know, but i'm making a game named blueman go.
It's going to be a Rpg based on the same look, my gole is to make a game half as good as Zelda1 for nintendo.
_________________
-._.-¨¯¨-._.-IM@PΩW-._.-¨¯¨-._.-
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ManaUser



Joined: 24 May 2007
Posts: 901

PostPosted: Thu Mar 13, 2008 9:14 pm    Post subject: Reply with quote

I understand. As a demo, it's impressive. It definitely shows potential.

As far as bugs, the only one I noticed is that it will do some odd things if you shoot again before the last shot stops moving. You should probably disable shooting again until the last shot is finished.
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imapow



Joined: 13 Mar 2008
Posts: 162
Location: Trøndelag, Norway

PostPosted: Thu Mar 13, 2008 9:23 pm    Post subject: Reply with quote

Yes.
- u can olsow run over "RedMan"
- and if you go to far to one side you get inviseble


working on it
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CraSH23000



Joined: 22 Jun 2007
Posts: 38

PostPosted: Thu Apr 10, 2008 10:45 pm    Post subject: data files Reply with quote

The link to the data files is gone and this sounds interesting, I would like to see this.
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SoggyDog



Joined: 02 May 2006
Posts: 214
Location: Greeley, CO

PostPosted: Fri Apr 11, 2008 3:24 pm    Post subject: Reply with quote

I hadn't noticed this post before, but now that I have, I too would like the ZIP file to be live again so I can check this out.

Thanks -
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imapow



Joined: 13 Mar 2008
Posts: 162
Location: Trøndelag, Norway

PostPosted: Fri Apr 11, 2008 8:39 pm    Post subject: Reply with quote

my webhotell is down. i will put them on another webhotel ore ftpserver as soon as pasibule probably tomorw
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imapow



Joined: 13 Mar 2008
Posts: 162
Location: Trøndelag, Norway

PostPosted: Sat Apr 12, 2008 12:32 pm    Post subject: Reply with quote

the datafiles is back and ready for download
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ahklerner



Joined: 26 Jun 2006
Posts: 1205
Location: USA

PostPosted: Sat Apr 12, 2008 5:45 pm    Post subject: Reply with quote

Forbidden

You don't have permission to access /download/AHK/blueman_shoot.zip on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
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imapow



Joined: 13 Mar 2008
Posts: 162
Location: Trøndelag, Norway

PostPosted: Sat Apr 12, 2008 6:29 pm    Post subject: Reply with quote

the datafiles is back and ready for download
thenks to: http://www.autohotkey.net/

datafiles: http://www.autohotkey.net/~imapow/blueman%20shoot%201.1.zip
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Clash



Joined: 27 Jun 2006
Posts: 182

PostPosted: Wed Apr 16, 2008 5:32 pm    Post subject: Reply with quote

Would it be possible to play other people online. Wouldn't uploading data to a server be too slow, not sure how games do it.
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imapow



Joined: 13 Mar 2008
Posts: 162
Location: Trøndelag, Norway

PostPosted: Wed Apr 16, 2008 8:49 pm    Post subject: Reply with quote

don't know.
i kan experiment sending and reciving comands over irc that is preaty fast, isent it?

i am not that experienced in ahk so plece ccom with ideas.
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IsNull



Joined: 10 May 2007
Posts: 64
Location: .switzerland

PostPosted: Thu Apr 17, 2008 11:46 am    Post subject: Reply with quote

For the online thing, you should use a TCP/IP connection. (Professional games use that too)

You could make the GUI much faster, if you using "ControlMove" and "ControlGetPos". I mean, don't create 39 * 20 picture controls but rather create only 3. One for the blue, 1 for the red and the last for the bullet.

Then move the picturecontrols.... u understand? Smile

greetings
IsNull

btw: nice idea Smile
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imapow



Joined: 13 Mar 2008
Posts: 162
Location: Trøndelag, Norway

PostPosted: Fri Apr 18, 2008 10:54 am    Post subject: Reply with quote

yeah like
Code:

gui, 1:add, picture, "div blah", %a_scriptdir%\data\bg,pmg
gui, 2:add, picture, "div blah", %a_scriptdir%\data\redman.png
gui, 3:add, picture, "div blah", %a_scriptdir%\data\blueman.png


how do i code a tcp/ip app?
dos ahk have this?
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