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AutoHotkey Community Let's help each other out
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Dryvnt Guest
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Posted: Mon Apr 21, 2008 2:09 pm Post subject: Help with Bhop script :/ |
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I play half life 1 alot and find it very funny to bunnyhop but heres my problem
| Code: | *Lalt::
Loop
{
GetKeyState, state, LAlt, P
if State = U
break
; Otherwise:
Send, {Space}
Sleep, 1
return
} |
This is my current script... It works as a charm... But when i duck while jumping, my screen kindda "Spass" while i hold Ctrl... Because it want to duck but the spamming of space makes it go up again... But i found, if i put
| Code: | *Lalt::
Send, {Ctrldown}
Loop
{
GetKeyState, state, LAlt, P
if State = U
break
; Otherwise:
Send, {Space}
Sleep, 1
Send, {Ctrldown}
return
} |
It does not spam... But i dont wanna be ducked while bunnyhopping... Sooooo here comes my question
| Code: | *Lalt::
Loop
{
GetKeyState, state, LAlt, P
if State = U
break
; Otherwise:
Send, {Space}
Sleep, 1
GetKeyState, state, Ctrl, P
if State = (Help needed here)
Send {Ctrldown}
; Otherwise:
Send, {Ctrlup}
}
return |
So all i need to know is... Whats the opposite of the U? :/ |
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HugoV
Joined: 27 May 2007 Posts: 499
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Posted: Mon Apr 21, 2008 2:27 pm Post subject: |
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| That would be D: |
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orbik
Joined: 09 Apr 2008 Posts: 25 Location: Espoo, Finland
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Posted: Mon Apr 21, 2008 2:37 pm Post subject: |
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As much as I think you need to be told to rtfm, why don't you just do it like this:
| Code: | *LAlt::
Loop
{
If (!GetKeyState("LAlt"))
break
If (!GetKeyState("LControl"))
Send, {Space}
Sleep, 10
}
return |
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Dryvnt Guest
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Posted: Mon Apr 21, 2008 3:08 pm Post subject: |
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| orbik wrote: | As much as I think you need to be told to rtfm, why don't you just do it like this:
| Code: | *LAlt::
Loop
{
If (!GetKeyState("LAlt"))
break
If (!GetKeyState("LControl"))
Send, {Space}
Sleep, 10
}
return |
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Nop doesent work
It says:
"Error at line 4.
Line Text: If(!GetKeyState("LAlt"))
Error: When used this way, the symbol must be "!=" not "!".
The script was not reloaded; the old version will remain in effect"
And i tryed to change the ! to != but then it says another error.. :/ |
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orbik
Joined: 09 Apr 2008 Posts: 25 Location: Espoo, Finland
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Posted: Mon Apr 21, 2008 4:05 pm Post subject: |
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Do you have the latest version installed?
Anyway, I made a mistake: You must use either or | Code: | | If (!GetKeyState("LAlt", "p")) |
Apparently the logical key state doesn't get updated without the ~ |
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Dryvnt Guest
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Posted: Mon Apr 21, 2008 4:21 pm Post subject: |
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| Nop doesent work... My sensivity gets alot lower when i bhop and when i duck my senstivity goes to 0... Nothing to do with game, its all in script :/ |
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orbik
Joined: 09 Apr 2008 Posts: 25 Location: Espoo, Finland
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Posted: Mon Apr 21, 2008 5:20 pm Post subject: |
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I did dome testing in Q3A and at least the following works perfectly. I never got the hang of SetKeyDelay so I just send up and down events explicitly. Also, the game seems to mess with logical key states so getting the "physical" state is safer. | Code: | SendMode, Input
*LAlt::
Loop
{
If (!GetKeyState("LAlt", "p"))
break
If (!GetKeyState("LControl"))
{
Send, {Space down}
Sleep, 10
Send, {Space up}
}
Else
Sleep, 10
}
return |
EDIT:
I guess this would work just as well:
| Code: | ...
If (!GetKeyState("LControl"))
Send, {Space down}
Sleep, 10
}
return
*LAlt up::Send, {Space up}
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Dryvnt Guest
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Posted: Mon Apr 21, 2008 5:55 pm Post subject: |
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DANG! You are so close to a breakthrough :/... But when i jump, i sometimes land and stand still for like .5 sec making my bunnyhop fail ... |
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Dryvnt Guest
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Posted: Mon Apr 21, 2008 6:07 pm Post subject: |
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Hey! wait a sec! | Code: | *LAlt::
Loop
{
If (!GetKeyState("LAlt" "p"))
break
If (!GetKeyState("LControl"))
Send, {Space}
Sleep, 10
}
return | This code works perfect
The bugged code was | Code: | *~LAlt::
Loop
{
If (!GetKeyState("LAlt"))
break
If (!GetKeyState("LControl"))
Send, {Space}
Sleep, 10
}
return |
Thanks for your help dewd! |
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Dryvnt Guest
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Posted: Wed Apr 30, 2008 7:13 pm Post subject: :(((( |
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It somehow doesent work anymore, when i press another button it stops working...
Help please  |
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