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Posted: Sat May 07, 2005 7:38 am Post subject: Saitek Gamers' Keyboard |
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With my keyboard came a "command pad" that was to be used with scripting. The software that came with it is faulty, buggy, and not very user friendly. I tried getting the software to "record" what I was doing and it never would. It also doesn't use a real sort of script. After it messed up my computer I formatted and it works better w/o their software…
Windows automatically recognizes this as a Game Controller. In the Notes it states the SST Programming software is NOT needed to make this controller work.
How can I or what can I use to grab the keys so I can assign script to them? I have enabled the keyboard, and mouse hook. They find everything but the buttons on the command pad. I found an AutoHotkey script to detect Joystick buttons, but it instantly informed me I didn’t have a joystick.
Can anybody help? Thank you much! |
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MisterGank
Joined: 07 May 2005 Posts: 26 Location: USA
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Posted: Sat May 07, 2005 7:45 am Post subject: |
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| I had submitted this... just wanting to be notified when someone responded... |
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Chris Site Admin
Joined: 02 Mar 2004 Posts: 10716
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Posted: Sat May 07, 2005 12:06 pm Post subject: |
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| Does the device appear in Control Panel > Game Controllers? If so, perhaps you can alter the joystick test script to try joystick numbers other than number 1. Someone once reported that their joystick was number 3 even though the system only had one joystick. |
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MisterGank
Joined: 07 May 2005 Posts: 26 Location: USA
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Posted: Sun May 08, 2005 2:23 am Post subject: |
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OH WOW!!! I just got it... I was about to give up!!! I tried devices 0-20 and got nothing... then i noticed in the script this:
if axis_count < 1
But its a PAD! it don't have a axis! so i removed that line of script and BAM! it works! its on device 1. It has buttons 1-11
Thank you!!! |
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Chris Site Admin
Joined: 02 Mar 2004 Posts: 10716
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Posted: Sun May 08, 2005 10:04 pm Post subject: |
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| MisterGank wrote: | i noticed in the script this:
if axis_count < 1
But its a PAD! it don't have a axis! | Thanks for the feedback. I've corrected the joystick test script so that it doesn't abort when a game controller lacks an axis. |
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