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Bigrob55
Joined: 24 Sep 2007 Posts: 37
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Posted: Mon Sep 15, 2008 9:19 pm Post subject: Power Hour - The Game (Input needed please) |
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Hey all!!
Long story short, I have recently made a lil script that makes playin the game "Power Hour" a bit easier.
In case you don't know... Power Hour is a drinking game where a group of people listen to a sound, watch TV, or just do what ever... And for every minute they take a shot of beer.. this is 60 shots of beer in an hour.
So i made a lil script that counts to 60 seconds, then sounds a horn to let everyone know to drink. it does that 60 times, and on the last horn it sounds an indicator to let everyone know that power hour is over.
Its ALOT easier then using a wristwatch... or using One Minute tracks burnt on a audio CD.
Here is that code: (We can call this Version 1)
| Code: | #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
SetTitleMatchMode, 2
#SingleInstance Force
;===========================================================
TrayTip,Power Hour,Right Click Icon To Begin!,30,17
;Right Click Menu ===================================
Menu, tray, NoStandard
Menu, tray, add, Start, start
Menu, tray, add ; Creates a separator line.
Menu, tray, add, Test Horn, soundtest
Menu, tray, add ; Creates a separator line.
Menu, tray, add, Pause, pausebtn
Menu, tray, add, Close, END
;===========================================================
sleep, 2147483647
start:
TrayTip Power Hour, Power Hour Started!, 0, 1
loop 60
{
Sleep, 60000
SoundPlay C:\BATCH FILES\power hour\sound.mp3
TrayTip Power Hour, Drink Drink Drink!!, 0, 1
}
sleep, 1
SoundPlay C:\BATCH FILES\power hour\done.mp3
TrayTip Power Hour, Power Hour Over, 0, 1
exitapp
pausebtn:
pause, toggle
return
soundtest:
SoundPlay C:\BATCH FILES\power hour\sound.mp3
TrayTip Power Hour, Horn Sound Test!!, 0, 1
return
END:
ExitApp |
As you can see it is mainly a menu, and Traytips.
--------------------------------------------------------
Here is Version 2, that i am working on now:
I am trying to figure out how to add:
-A countdown display
-An indicator to let you know how many minutes/shots have gone by.
-A button that lets you test the horn, so everyone knows the sound and to make sure its working fine.
-And also a Start/Stop button that can be used if you want to pause the game mid-way through.
| Code: | #SingleInstance Force
#NoTrayIcon
Menu, Tray, Icon, icon.ico ;Replace default icon with custom
DetectHiddenWindows, on
SoundPlay open.mp3 ;Opening Sound
Gui Font, s30 c00FF00,Bookman Old Style
Gui Add, Text, x70 y17 w120 h40, 00:00 ; Countdown Clock
Gui Font, s10, arial
Gui Add, Button, x150 y175 w80 h22 ,Test-Horn ;Test Horn Button
Gui Font, Bold
Gui Add, Button, x30 y200 w200 h30 , START ; Start Countdown Button
Gui, Show, Hide h250 w260, Power Hour ;Creates Window, then hides it
WinSet, Transparent, 0, Power Hour
Gui, Show
sleep, 10
trans = 0
loop, 255
{
sleep 0
trans := trans + 1
winset, transparent, %trans%, Power Hour
}
return
ButtonTest-Horn:
SoundPlay horn.mp3
Return
ButtonSTART:
msgbox,timer started
return
;======================== Exit Program Fuction =======================
GUIClose:
Esc::
MsgBox, 4, Close Power Hour?,
IfMsgBox No
return
SoundPlay close.mp3
sleep, 300
trans = 255
loop, 255
{
sleep 0
trans := trans - 1
winset, transparent, %trans%, Power Hour
}
ExitApp
;======================== /Exit Program Fuction ======================= |
So far i have more bells and whistles in here, then actualy functionality that will make the game work.
Here is the files for the sounds and the icon if u want to use them:http://www.fileden.com/files/2007/10/11/1503533/Power_Hour_Files.zip
Any input would be greatly appreiciated!!  _________________ Bigrob
L337 Speak - A Ventrilo Client Side program
Winamp Sound Changer - Change Audio Output on the Fly!
Last edited by Bigrob55 on Tue Sep 16, 2008 1:17 am; edited 2 times in total |
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Krogdor
Joined: 18 Apr 2008 Posts: 1145 Location: The Interwebs
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Posted: Mon Sep 15, 2008 11:28 pm Post subject: |
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| Code: | #SingleInstance Force
#NoTrayIcon
Menu, Tray, Icon, icon.ico ;Replace default icon with custom
DetectHiddenWindows, on
SoundPlay open.mp3 ;Opening Sound
Gui Font, s30 c00FF00,Bookman Old Style
Gui Add, Text, x70 y17 w120 h40 vClock, 00 ; Countdown Clock
Gui, Add, Text, Coords? vHorn, 0
Gui Font, s10, arial
Gui Add, Button, x150 y175 w80 h22 ,Test-Horn ;Test Horn Button
Gui Font, Bold
Gui Add, Button, x30 y200 w200 h30 , START ; Start Countdown Button
Gui, Show, Hide h250 w260, Power Hour ;Creates Window, then hides it
Loop, 256
WinSet, Transparent, % A_Index - 1, Power Hour
Gui, Show
return
ButtonTest-Horn:
SoundPlay horn.mp3
Return
ButtonSTART:
Sec := 60, Shots := 0
SetTimer, UpdateClock, 1000
SetTimer, Horn, 60000
msgbox,timer started
return
Horn:
Shots++
If (Shots = 60) {
SoundPlay, done.mp3
SetTimer, Horn, Off
MsgBox, Power Hour is over!
}
Else
SoundPlay horn.mp3
GuiControl, , Horn, %Shots%
Return
UpdateClock:
Sec--
If (Sec = -1)
Sec := 60
GuiControl, , Clock, %Secs%
Return
;======================== Exit Program Fuction =======================
GUIClose:
Esc::
MsgBox, 4, Close Power Hour?,
IfMsgBox No
return
SoundPlay close.mp3
sleep, 300
loop, 255
winset, transparent, % 255 - A_Index, Power Hour
ExitApp
;======================== /Exit Program Fuction ======================= |
Does some stuff, although it still doesn't have a pause button. Also cleaned up your transparency loops a bit.
Not tested.. _________________ PlayAHK! Try it out  |
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[VxE]
Joined: 07 Oct 2006 Posts: 1496
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Posted: Tue Sep 16, 2008 12:11 am Post subject: |
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Here's another segment that you can incorporate into the script however you want.
| Code: | ButtonSTART:
Loop 50
spc .= A_Space
mintimer := sectimer := 0 ; initialize variables
SetTimer, OnceASecond, 1000
Gui 2:default
Gui +ToolWindow +LastFound ; +Owner1
Gui Font, s14 w500, Arial
Gui Add, Progress, range0-60 vProgress x10 w480 h24 c0x3040FF
Gui Add, Text, r3 w450 center vtex,
( LTrim
00 shots of beer drunk! And only " 60 " more to go!
You have 60 seconds until your next shot of beer!
)
GuiControl, 2:Font, tex
Gui Show, w500 h130, %spc%Power Hour !!!
Gui 1:default
return
OnceASecond:
mintimer += tick := !sectimer := Mod(++sectimer, 60) ; count seconds and minutes
IfEqual, tick, 1
{
GuiControl, 2:, Progress, +1
Gosub ButtonTest-Horn
}
newtext := mintimer " shot" pls(mintimer) " of beer drunk"
. "! And only " 60-mintimer " more to go!`n`nYou have "
. 60-sectimer " seconds until your next shot of beer!"
GuiControl, 2:, Tex, %newtext%
GuiControl, 2:Font, Tex
IfEqual, mintimer, 60
{
SetTimer, onceasecond, off
SetTimer, Done, -1
}
return
pls(amt)
{
return amt=1 ? "" : "s"
}
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_________________ My Home Thread
More Common Answers: [1]. It's in the FAQ [2]. Ternary ( a ? b : c ) guide [3]. Post code inside [code][/code] tags ! |
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Guest
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Posted: Tue Sep 16, 2008 12:49 am Post subject: |
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I would love too see all the loose code segments together into one powerfull hour
Could be hell of fun this weekend
 |
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Bigrob55
Joined: 24 Sep 2007 Posts: 37
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Posted: Tue Sep 16, 2008 1:07 am Post subject: |
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This is a reply to Krogdor's code that he did up for me
So far this is what i made of it so far, sadly the GUI Window Fade-In wasn't working so i changed it back to the older code, cause i had no idea how to fix it, as much as i tried to compare it with the fade out code.
| Code: |
#SingleInstance Force
#NoTrayIcon
Menu, Tray, Icon, icon.ico ;Replace default icon with custom
DetectHiddenWindows, on
SoundPlay open.mp3 ;Opening Sound
Gui Font, s20 ,Bookman Old Style
Gui, Add, Text, x30 y17 w138 h40, Next Shot:
Gui Font, s25 c000000 ,Bookman Old Style
Gui, Add, Text, x190 y13 w110 h40 vClock, 00 ; Countdown Clock
Gui Font, s20 c000000 ,Bookman Old Style
Gui, Add, Text, x30 y60 w174 h40, Shots Taken:
Gui Font, s25 c000000,Bookman Old Style
Gui, Add, Text, x210 y55 vHorn, 0 ; Shots Taken
Gui Font, s10, arial
Gui Add, Button, x150 y190 w80 h22 ,Test-Horn ;Test Horn Button
Gui Font, Bold
Gui Add, Button, x30 y215 w200 h30 , START ; Start Countdown Button
Gui, Show, Hide h250 w260, Power Hour ;Creates Window, then hides it
WinSet, Transparent, 0, Power Hour
Gui, Show
sleep, 10
trans = 0
loop, 255
{
sleep 0
trans := trans + 1
winset, transparent, %trans%, Power Hour
}
return
ButtonTest-Horn:
SoundPlay horn.mp3
Return
ButtonSTART:
Sec := 60, Shots := 0
SetTimer, UpdateClock, 1000
SetTimer, Horn, 60000
return
Horn:
Shots++
If (Shots = 60) {
SoundPlay, done.mp3
SetTimer, Horn, Off
MsgBox, Power Hour is over!
}
Else
SoundPlay horn.mp3
GuiControl, , Horn, %Shots%
Loop 10
{
Gui Flash
Sleep 500
}
Return
UpdateClock:
Sec--
If (Sec = -1)
Sec := 60
GuiControl, , Clock, %Secs%
Return
;======================== Exit Program Fuction =======================
GUIClose:
MsgBox, 4, Close Power Hour?,
IfMsgBox No
return
SoundPlay close.mp3
sleep, 300
loop, 255
winset, transparent, % 255 - A_Index, Power Hour
ExitApp
;======================== /Exit Program Fuction =======================[quote][/quote] |
_________________ Bigrob
L337 Speak - A Ventrilo Client Side program
Winamp Sound Changer - Change Audio Output on the Fly! |
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Bigrob55
Joined: 24 Sep 2007 Posts: 37
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Posted: Tue Sep 16, 2008 1:24 am Post subject: |
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Hey [VxE],
I will admit its prob me. But when i try to add that to the script.
I get an error on line | Code: | | 071: SetTimer,Done,-1 |
Could you please add your code to the whole script.
I think alls that is left now is to have the countdown timer work, and after that to add some bells and whistles to make the program look as cool as it is.  _________________ Bigrob
L337 Speak - A Ventrilo Client Side program
Winamp Sound Changer - Change Audio Output on the Fly! |
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[VxE]
Joined: 07 Oct 2006 Posts: 1496
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Posted: Tue Sep 16, 2008 2:13 am Post subject: |
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| Bigrob55 wrote: | I get an error on line | Code: | | 071: SetTimer,Done,-1 |
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oops, that was just a label in the middle of the 'guiclose' subroutine, after the msgbox to confirm the close. You can safely comment that line out  _________________ My Home Thread
More Common Answers: [1]. It's in the FAQ [2]. Ternary ( a ? b : c ) guide [3]. Post code inside [code][/code] tags ! |
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Bigrob55
Joined: 24 Sep 2007 Posts: 37
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Posted: Tue Sep 16, 2008 4:28 am Post subject: |
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| [VxE] wrote: | | Bigrob55 wrote: | I get an error on line | Code: | | 071: SetTimer,Done,-1 |
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oops, that was just a label in the middle of the 'guiclose' subroutine, after the msgbox to confirm the close. You can safely comment that line out  |
VxE, you and I are seeing eye to eye on this one!
That looks perfect, and i love the progress meter also!!!!
Now ive got to see if i can't just put the two GUI's together and make it a single window.
This is as far as i've gotten so far:
I'm just trying to figure out how i can get the Start/Stop fuction of the clock to work. "Man i'm a noob lol"
And any other ideas anyone has for this script would be awesome!
| Code: |
#SingleInstance Force
#NoTrayIcon
Menu, Tray, Icon, icon.ico ;Replace default icon with custom
DetectHiddenWindows, on
SoundPlay open.mp3 ;Opening Sound
Gui +ToolWindow +LastFound ; +Owner1
Gui Font, s14 w500, Arial
Gui Add, Progress, range0-60 vProgress x10 w480 h24 c0x3040FF
Gui Add, Text, r3 w450 center vtex,
( LTrim
0 shots of beer drunk! And only " 60 " more to go!
You have 60 seconds until your next shot of beer!
)
GuiControl, Font, tex
Gui Font, Bold
Gui Add, Button, x150 y110 w200 h25 vButtonText, START ; Start Button
Gui Font, s10
Gui Add, Button, x150 y137 w200 h22 ,Test-Horn ;Test Horn Button
Gui, Show, Hide w500 h160, Power Hour!!! ;Creates Window, then hides it
WinSet, Transparent, 0, Power Hour
Gui, Show
sleep, 10
trans = 0
loop, 255
{
sleep 0
trans := trans + 1
winset, transparent, %trans%, Power Hour
}
return
ButtonTest-Horn:
SoundPlay horn.mp3
Return
ButtonSTART:
GuiControlGet, ButtonText
If ( ButtonText = "START" )
{
SetTimer, OnceASecond, 1000
GuiControl,, ButtonText, STOP
}
Else
If ( ButtonText = "STOP" )
{
SetTimer, onceasecond, off
GuiControl,, ButtonText, START
return
}
Loop 50
spc .= A_Space
mintimer := sectimer := 0 ; initialize variables
SetTimer, OnceASecond, 1000
return
OnceASecond:
mintimer += tick := !sectimer := Mod(++sectimer, 60) ; count seconds and minutes
IfEqual, tick, 1
{
GuiControl, , Progress, +1
Gosub ButtonTest-Horn
}
newtext := mintimer " shot" pls(mintimer) " of beer drunk"
. "! And only " 60-mintimer " more to go!`n`nYou have "
. 60-sectimer " seconds until your next shot of beer!"
GuiControl, , Tex, %newtext%
GuiControl, Font, Tex
IfEqual, mintimer, 60
{
SetTimer, onceasecond, off
;SetTimer, Done, -1
SoundPlay done.mp3 ;Ending Sound
GoSub GUIClose
}
return
pls(amt)
{
return amt=1 ? "" : "s"
}
;======================== Exit Program Fuction =======================
GUIClose:
MsgBox, 4, Close Power Hour?,
IfMsgBox No
return
SoundPlay close.mp3
sleep, 300
loop, 255
winset, transparent, % 255 - A_Index, Power Hour
ExitApp
;======================== /Exit Program Fuction =======================
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_________________ Bigrob
L337 Speak - A Ventrilo Client Side program
Winamp Sound Changer - Change Audio Output on the Fly! |
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