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Polymorphing undetectable scripts

 
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magictrick
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PostPosted: Wed Mar 11, 2009 2:03 am    Post subject: Polymorphing undetectable scripts Reply with quote

what would the general procedure involve for making a polymorphing autohotkey script as to avoid detection by Runescape and anti-cheat software once the macro is public?

Is this possible in autohotkey
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maestrith



Joined: 17 Sep 2005
Posts: 223

PostPosted: Tue Mar 16, 2010 12:02 am    Post subject: Reply with quote

It is possible because I have been using it off and on for about 7 years. The trick is to make all of your clicks x and y random and the sleep times in between random as well. All you need to do is make up a block to do random sleep times like

Code:
sleep:
random,sleep,500,1200
sleep,%sleep%
return


and have the program call to the sleep block between every click

Code:
gosub, sleep


You can also setup the mouse click/move in the same way.
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Scratch



Joined: 22 Jan 2009
Posts: 72

PostPosted: Tue Mar 16, 2010 12:48 am    Post subject: Reply with quote

That, and compiling your scripts to EXE so that any Game Wardens don't see any .AHK scripts in use by Autohotkey.exe running in the process list. You might want to use the prevent decompiling option and avoid dead give away naming this .EXE Runescapecheats.exe but choose an innocent commonly used EXE name, that run on many computers in the background, like video or audio control panels such as NvWizz.exe

For the extra paranoid people, don't install AHK under Program Files but on a different partition or networkdrive, as some Wardens will gather information about nifty tools you might have in your standard directories.

And for the ultimate paranoid (requires fast computer), use Virtual PC / Virtual box to run the game in a virtual pc window. You could install AHK to the hosting real pc and from there run scripts that reads images from/delivers clicks to the virtual pc windows, just like any other window on your desktop, only the game will not be able to see past the Hypervisor of the virtual PC window/sandbox its running in and not even a compiled EXE script will show up in the process list of the virtual pc, only on the hosting real pc, another advantage is that you could deliver scripted keyboards and mousecliks to games that are heavily fortified against simulated keypresses, as it again has no knowledge that the pc itselve is not real and regards any keypresses scripted/passed from the host pc as real user generated input.
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