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Wiimote Support

 
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mmkisser
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PostPosted: Thu Apr 23, 2009 5:23 am    Post subject: Wiimote Support Reply with quote

I hope AutoHotKey can support Wiimote, that will be great!
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trik



Joined: 15 Jul 2007
Posts: 1320

PostPosted: Thu Apr 23, 2009 6:50 am    Post subject: Reply with quote

So.. You can connect your Wii Remote to a computer? If not, this feature will never come, sorry!
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Lexikos



Joined: 17 Oct 2006
Posts: 7295
Location: Australia

PostPosted: Thu Apr 23, 2009 2:40 pm    Post subject: Reply with quote

Quote:
So.. You can connect your Wii Remote to a computer?
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TheIrishThug



Joined: 19 Mar 2006
Posts: 419

PostPosted: Thu Apr 23, 2009 4:27 pm    Post subject: Reply with quote

Honestly, I never see native support for a wiimote being included in AHK. It would create a whole bunch of weight that few would use. The possibility of someone writing a library that provides support is much more likely.
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Krogdor



Joined: 18 Apr 2008
Posts: 1390
Location: The Interwebs

PostPosted: Thu Apr 23, 2009 10:55 pm    Post subject: Reply with quote

Trikster wrote:
So.. You can connect your Wii Remote to a computer?


It uses bluetooth to connect, just as the PS3 controller and (I would assume) the Xbox 360 controller does. So as long as your computer has a bluetooth chip (or you could buy a USB one for very cheap these days) you can connect it.

GlovePIE has pretty good Wiimote support, and can be used in conjunction with AHK by remapping Wiimote buttons to unused keyboard buttons (such as F13-24) which can then be intercepted by AHK.
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Frankie



Joined: 02 Nov 2008
Posts: 2850

PostPosted: Fri Apr 24, 2009 1:06 pm    Post subject: Reply with quote

You have to buy a special adapter for XBox 360. No idea what it uses.
But I agree that WiiMote support would be under used and I believe there is a dll floating around somewhere that has a library in AHK. (search the forums)
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Lexikos



Joined: 17 Oct 2006
Posts: 7295
Location: Australia

PostPosted: Fri Apr 24, 2009 3:09 pm    Post subject: Reply with quote

Frankie wrote:
You have to buy a special adapter for XBox 360. No idea what it uses.
2.4 GHz wireless. Wired Xbox 360 controllers are standard USB.
Quote:
I believe there is a dll floating around somewhere
A few AutoHotkey users (tic, Mustang and unlfrank) tried wiiuse, but it doesn't look like they had much success.
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corrupt



Joined: 29 Dec 2004
Posts: 2485

PostPosted: Sat Apr 25, 2009 5:59 am    Post subject: Reply with quote

Lexikos wrote:
Frankie wrote:
You have to buy a special adapter for XBox 360. No idea what it uses.
2.4 GHz wireless. Wired Xbox 360 controllers are standard USB.
I have a wireless one (Intec) that I use as a PC joystick/gamepad. I left the original connector on and added a USB connector to the receiver. Windows XP located and loaded the drivers automatically Smile
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micromike777
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PostPosted: Sat May 02, 2009 6:08 am    Post subject: Reply with quote

Use Glovepie, it's another free scripting program. It's realtime scripting, so coding take a bit to get to. http://carl.kenner.googlepages.com/glovepie_download
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tyxiang



Joined: 26 Nov 2008
Posts: 12

PostPosted: Wed May 20, 2009 2:55 am    Post subject: Reply with quote

wiimote is a bluetooth device. It can connect to PC easily.
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tyxiang



Joined: 26 Nov 2008
Posts: 12

PostPosted: Wed May 20, 2009 2:58 am    Post subject: Reply with quote

Glovepie can not compile to a exe file.
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tic



Joined: 22 Apr 2007
Posts: 1786

PostPosted: Thu Jun 18, 2009 9:52 am    Post subject: Reply with quote

I managed to get it working in ahk using just the dll a while back:

http://wiiuse.net/forums/viewtopic.php?f=2&t=215

but got lazy as to getting full functionality as Para stopped replying and I couldnt be bothered to figure it all out myself as his documentation on the stack he created seemed incorrect. If anyone wants to figure out where the IR data, yaw, pitch and roll are stored in the stack, then I will add to the library
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