[lib] GPF v1.1c - Overlaying Direct3D games (DX 8+9) (FIXED)
This old forum will be archived ( see https://autohotkey.c...s-decommission/ ).
For my up-to-date code and information, check the following links:
http://git.io/master | https://github.com/MasterFocus | http://masterfocus.ahk4.net/ | https://sites.google...masterfocusahk/
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License: GNU AGPL (v3.0)
Please check: MasterFocus's Home Topic
This topic's latest update: 15/august/2012
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Important: please consider reading the documentation notes about
the possibility of getting your online game account banned when using GPF!
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Library:
GPF_v1.1c (fixed multiline string filling issue)
Description:
Allows you to overlay Direct3D games by DllCalling functions in gpcomms.dll.
As qou9p0vq said: 'The provided got features for ingame text (and others)' ... 'a wrapper dll for easy access (gpcomms.dll)'
Source: http://www.mikoweb.e...dex.php?node=28
Requirements:
• DX8 or DX9 (only works with games designed for DirectX8 or 9 !!)
• gpcomms.dll, [d3d9.dll and d3dx9_27.dll] or [d3d8.dll] (all provided along with the AHK file)
Features:
• Up to 5 ingame single-line text fields
• Up to 5 ingame multi-line text fields
• One ingame picture
• Screenshot taker (BMP/JPG)
• Ingame toggleable FPS
• Game screen size retriever
• No global variables (functions use their own static variables)
How To:
1. Copy/move correspondent d3d*.dll(s) to game directory, where its executable is.
2. Do not overwrite any files and be sure to place the DLL(s) in the correct folder!
3. Be sure to have gpcomms.dll in the same folder of this library.
4. That's it. You're good to go!
Documentation:
See GitHub for more information
Disclaimer:
The file gpcomms.dll is originally provided here under the zlib License
Changelog:
v1.1c - 08/june/2010
• Fixed AuxGetFilledStr issue regarding multiline fields (thanks andz)
v1.1b - 14/july/2009
• Fixed ShowMultiLine and ShowFPS (thanks ayosh)
v1.1 - 02/july/2009
• Added screenshot taker, toggleable FPS info and game screen size retriever
• Provided DLL for DirectX9
v1.0b - 30/june/2009
• Added picture-related functions
• Fixed usage of static variables
v1.0 - 24/june/2009
• Released first version, containing 5 functions (main and all text-related ones)
- EDIT (08/june/2010 17:00h BRT)
## Latest version seems to be stable (no other bugs reported so far).
## Please read the documentation, it contains valuable information and I spent a couple of hours on it. :wink:
## I have still not tested all functions, so tell me if something doesn't work.
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Antonio França -- git.io -- github.com -- ahk4.net -- sites.google.com -- ahkscript.org
Member of the AHK community since 08/Apr/2009. Moderator since mid-2012.
## Files inside GPF_v1.1c.rar
- GPF_v1.1c.rar
----- DX8 Specific Files
---------- d3d8.dll
---------- gpcomms.dll
----- DX9 Specific Files
---------- d3d9.dll
---------- d3dx9_27.dll
---------- gpcomms.dll
----- GPF_v1.1c.ahk
## Total number of functions: 10 usable + 1 auxiliar
k3ph has pointed me this topic where some people were already creating AHK functions using GPP. Now I remember that I've seen this topic before, but I found it a bit too messy and couldn't be satisfied with some things like declaring certain global variables. Anyway, I cannot complain as I've learned a lot creating this library and trying to write a good documentation. Hope you all enjoy it!
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Antonio França -- git.io -- github.com -- ahk4.net -- sites.google.com -- ahkscript.org
Member of the AHK community since 08/Apr/2009. Moderator since mid-2012.
thank you very much. whats up with the dx9 version of the dll?
I intend to add a few things to the DX8 version and finishwhats up with the dx9 version of the dll?
its documentation so I can release a DX9 version as well.
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Antonio França -- git.io -- github.com -- ahk4.net -- sites.google.com -- ahkscript.org
Member of the AHK community since 08/Apr/2009. Moderator since mid-2012.
Thanks in advance!
Greets Faust
As I've already stated, I'm not the original provider of those.Could you give out the d3d8 and the gpcomms.dll source code?
Sure but not in v1.0 :?Is there a way to make it show a picture, or say a crosshair?
I promise I'll finish this DX8 version ASAP!
(I had 2 exams today, 2 more to go now...)
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Antonio França -- git.io -- github.com -- ahk4.net -- sites.google.com -- ahkscript.org
Member of the AHK community since 08/Apr/2009. Moderator since mid-2012.
Version 1.0b released !
Ingame Picture available !!
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Antonio França -- git.io -- github.com -- ahk4.net -- sites.google.com -- ahkscript.org
Member of the AHK community since 08/Apr/2009. Moderator since mid-2012.
Now for DX9 to finish so I can acutally use it lol.
Only ingame. That's the purpose of this library. I've already seen a lot of people here (just like me) searching for a method to overlay Direct3D games. When I found this solution, I immediately decided to create a library and share it.Will this only show up in DX8 Games, will I be able to see it in my desktop?
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Antonio França -- git.io -- github.com -- ahk4.net -- sites.google.com -- ahkscript.org
Member of the AHK community since 08/Apr/2009. Moderator since mid-2012.