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IronAHK (alpha): cross platform .NET rewrite of AutoHotkey
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Zaelia



Joined: 31 Oct 2008
Posts: 604
Location: France

PostPosted: Sat Sep 04, 2010 9:08 am    Post subject: Reply with quote

About http://www.autohotkey.com/forum/viewtopic.php?t=62107
I found a lot of problem, it's the mess Sad


"Order" problem:
Code:
z & space:: msgbox %a_thishotkey%
; IronAHK: only "space" and after "z"
; AHK: only "z" and after "space"


"Hotkey" problem:
Code:
space & z:: msgbox %a_thishotkey%
; just a  "z" launch this hotkey (IronAHK)


"Continuation" problem:
Code:
a:: gosub label
b:: gosub label
c:: gosub label

label:
msgbox We need gosub Else only the last hotkey works
return


other:
I try, but I can't work with GetKeyState Sad

NB:
becarefull with String feature , we need to use substr(), instr(), and other ( documentation )

possible feature:
Code:
space Down:: msgbox doesn't work
space :: msgbox space bar is DOWN
space Up:: msgbox space bar is UP
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nowhereman
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PostPosted: Sat Sep 04, 2010 11:54 am    Post subject: Reply with quote

polyethene wrote:

nowhereman wrote:
I'm still having problems with sending keys to GTK applications in Windows.

hotstrings doesn't seem to work, the just delete the old characters:

From what I remember AutoHotkey uses PostMessage and keybd_event, IronAHK only uses SendInput with no delays between key presses. I don't know if this is the reason replacements aren't working correctly on Gtk windows (on Windows) but I will check.


autohotkey never worked with Gtk on Win32 either, I was hoping for a fix in the core of IronAHK; there is a thread on this forum about Autohotkey and Gtk

thanks a lot!
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nowhereman
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PostPosted: Sat Sep 04, 2010 3:11 pm    Post subject: Reply with quote

relevant post: http://www.autohotkey.com/forum/topic32947.html&highlight=gtk
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Lexikos



Joined: 17 Oct 2006
Posts: 7299
Location: Australia

PostPosted: Sat Sep 04, 2010 11:23 pm    Post subject: Reply with quote

polyethene wrote:
From what I remember AutoHotkey uses PostMessage and keybd_event, IronAHK only uses SendInput with no delays between key presses.
FYI,
Quote:
SendInput [...] became the default in v1.0.43+ because of its superior speed and reliability. [...] When SendInput is unavailable, hotstrings automatically use SendPlay instead.
Source: Hotstrings and Auto-replace: #SendMode
Quote:
SI (SendInput): Key-delay is ignored because a delay is not possible in this mode.
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designatevoid



Joined: 10 Aug 2010
Posts: 5

PostPosted: Tue Sep 07, 2010 1:35 am    Post subject: Reply with quote

Hello,

I wasn't able to get a quick hotkey test to work properly. With the Example.ahk of "~#h::Send a" executed with "./IronAHK.exe Example.ahk" there are two issues: the ~ does not work (the h is sent) and the Send a does not work after going to a 2nd window, and then going back to the command prompt.

I'm running Ubuntu 10.04 with IronAHK 0.5.7.41415 (nightly build on 9/9/2010).

Am I doing something wrong, should I file a defect or is this a known issue?

Thank you, I'm really looking forward to using this on Ubuntu,

Michael G.


Last edited by designatevoid on Thu Sep 09, 2010 5:22 pm; edited 1 time in total
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Khine



Joined: 17 Feb 2010
Posts: 58

PostPosted: Tue Sep 07, 2010 9:48 pm    Post subject: Reply with quote

is there any documentation on installing this on mac?

Thanks
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Vi00
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PostPosted: Mon Sep 20, 2010 10:05 am    Post subject: Reply with quote

Just use the "portable" one and try it out Smile

Very Happy
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Guest






PostPosted: Fri Sep 24, 2010 2:19 pm    Post subject: Re: IronAHK (alpha): cross platform .NET rewrite of AutoHotk Reply with quote

Questions...
  • Are all nightly builds going to be called 0.5.7.<build-num> until 0.7 is released?
  • Do you plan on updating any status/doc pages to tell us what should work in a Nightly? I'd like to test, but I don't even know what to expect to work.
  • Most of the doc pages lead to a blank page (or 404/whatever), will you post status somewhere when you actually write those pages? So I can know which ones exist without clicking every link to find out.
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Lucid_Method



Joined: 19 Apr 2010
Posts: 145
Location: Mobile, AL

PostPosted: Wed Oct 06, 2010 5:15 am    Post subject: Reply with quote

I really like the sound of this project - I look forward to seeing it become as easy / stable as AHK Smile

I was just wondering if anyone has tried getting AHK to work on the iphone? If so what kind of things are you able to do?
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IsNull



Joined: 10 May 2007
Posts: 593
Location: .switzerland

PostPosted: Wed Oct 06, 2010 6:25 am    Post subject: Reply with quote

http://arstechnica.com/open-source/news/2009/01/open-source-mono-framework-brings-c-to-iphone-and-wii.ars
Smile

Further, if you jailbreak the IPhone you get a BSD subsystem and withit APT comes on your IPhone - and it may be possible to install mono directly.

But I've seriously no idea if it works.
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AHK 2D GAME ENGINE
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TLM



Joined: 21 Aug 2006
Posts: 2926
Location: The Shell

PostPosted: Wed Oct 06, 2010 9:27 am    Post subject: Reply with quote

IsNull wrote:
http://arstechnica.com/open-source/news/2009/01/open-source-mono-framework-brings-c-to-iphone-and-wii.ars
Smile

Further, if you jailbreak the IPhone you get a BSD subsystem and withit APT comes on your IPhone - and it may be possible to install mono directly.

But I've seriously no idea if it works.
Shocked Next time plz warn us to put on the depends 1st Wink
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paradigm.shift:=(•_•)┌П┐RTFM||^.*∞
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NewIron
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PostPosted: Thu Oct 07, 2010 9:17 am    Post subject: Reply with quote

When is the new version coming out? Seems like the development of this program has stalled.
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IsNull



Joined: 10 May 2007
Posts: 593
Location: .switzerland

PostPosted: Thu Oct 07, 2010 1:50 pm    Post subject: Reply with quote

NewIron wrote:
When is the new version coming out? Seems like the development of this program has stalled.

As you can see, Development goes on Smile
Indeed, there were some unexpected problems which moved out the release termin. Also, the full abstraction of the Window Manager costs a lot of time and wasn't planed, but poly may answer this better.

@TLM: What do you mean exactly?
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AHK 2D GAME ENGINE
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TLM



Joined: 21 Aug 2006
Posts: 2926
Location: The Shell

PostPosted: Thu Oct 07, 2010 3:33 pm    Post subject: Reply with quote

@IsNull: Bombshell announcements can cause bowl movements Wink
Also see: Depends Mr. Green
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IsNull



Joined: 10 May 2007
Posts: 593
Location: .switzerland

PostPosted: Fri Oct 08, 2010 11:42 am    Post subject: Reply with quote

As I said exactly didn't expected that you show me your nappy. Mr. Green holly molly
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