Two to three pixel movement looks the best I think.
random, g, 0, 100 ;These two lines make a pseudorandom sized 'drawing square' to move the mouse within. h:=g-g*2 ; ex. g=5 then h=5-5*2 so h=-5 loop { random, x, g, h random, y, g, h mousemove, x, y, 0, R }
I suggest adding some hotkeys to allow you to change colors and stuff.
~r:: ;Pressing "R" will refresh the size of the 'drawing square' and allow random, g, 0, 100 ; you to quit the program or pick a different color h:=g-g*2 sleep, 10000 ;Change this value to give you more or less time to change the color. return ~g:: ;Pressing "G" will refresh the size of the drawing square. random, g, 0, 100 h:=g-g*2 return
Also you can add default settings like
1= one pixel movement each time...
~1:: g=1 h=-1 return
Try 1000 pixel movement... It seems to show how the art is truly pseudorandom.