ajuda com script para ficar uma mira no monitor

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Expand view Topic review: ajuda com script para ficar uma mira no monitor

Re: ajuda com script para ficar uma mira no monitor

Post by Gio » 15 Oct 2019, 19:09

Boa tarde GaahFlash.

A linha que controla a posição da mira é esta:

Code: Select all

Gui crosshair:show, % "x" monRight//2-(diam//2) " y" monBottom//2-(diam//2) NA
No momento, o script está implementando um algoritmo simples para calcular a posição central da tela e colocar a mira lá. O problema que você está relatando deve estar relacionado com o fato de que muitos jogos fullscreen modificam a resolução da tela. Isso faz com que a posição XY calculada pelo script deixe de ser a posição central.

Para mexer manualmente na posição da mira, você pode substituir a linha acima pelas linhas seguinte:

Code: Select all

monRight := 1024
monBottom := 768
Gui crosshair:show, % "x" monRight//2-(diam//2) " y" monBottom//2-(diam//2) NA
Onde monRight será a resolução horizontal da tela do jogo e monBottom será a resolução vertical.

Obter esses valores diretamente do jogo a partir do script não é tão simples, mas creio que não deve ser muito difícil encontrar a resolução do jogo nas configurações dele. Além disso, os valores das resoluções possíveis normalmente são padronizados (exemplo: o full hd significa 1920 horizontal x 1080 vertical), então você você pode ir modificando os valores das variáveis até achar o valor que centraliza dentro do jogo.

Outra dica: Aumentar o valor de monRight traz a mira mais à direita. Diminuir traz mais à esquerda. Da mesma forma, aumentar o valor de monBottom traz a mira mais para baixo. Já diminuir traz mais para cima.

Re: ajuda com script para ficar uma mira no monitor

Post by GaahFlash » 14 Oct 2019, 19:13

Gio wrote:
11 Oct 2019, 15:45
Boa tarde Gaahflash.

A linha 11 (Run *RunAs "%A_ScriptFullPath%") tenta reiniciar o script, porém com privilégios administrativos. Você só pode conceder privilégios administrativos ao script (ou a qualquer programa) se sua conta do Windows for uma conta do tipo administrador.

Além disso, talvez a caixa de mensagem para a concessão dos privilégios não esteja sequer sendo exibida (isso ocorrerá se ela foi desativada por padrão).

Mas não entendi ainda porque esse script precisaria de privilégios administrativos. Você pode tentar remover as linhas abaixo e ver se o script funciona sem elas:

Code: Select all

; Remover as linhas abaixo:

if not A_IsAdmin
{
	Run *RunAs "%A_ScriptFullPath%"
	ExitApp
}

Se não funcionar sugiro verificar a questão da concessão dos privilégios administrativos.

Funcionou retirando as linhas , porem nao esta no meio da minha tela a mira...
quais linhas devo trocar para sentralizar ela ??? saberia me dizer?

Re: ajuda com script para ficar uma mira no monitor

Post by Gio » 11 Oct 2019, 15:45

Boa tarde Gaahflash.

A linha 11 (Run *RunAs "%A_ScriptFullPath%") tenta reiniciar o script, porém com privilégios administrativos. Você só pode conceder privilégios administrativos ao script (ou a qualquer programa) se sua conta do Windows for uma conta do tipo administrador.

Além disso, talvez a caixa de mensagem para a concessão dos privilégios não esteja sequer sendo exibida (isso ocorrerá se ela foi desativada por padrão).

Mas não entendi ainda porque esse script precisaria de privilégios administrativos. Você pode tentar remover as linhas abaixo e ver se o script funciona sem elas:

Code: Select all

; Remover as linhas abaixo:

if not A_IsAdmin
{
	Run *RunAs "%A_ScriptFullPath%"
	ExitApp
}

Se não funcionar sugiro verificar a questão da concessão dos privilégios administrativos.

ajuda com script para ficar uma mira no monitor

Post by GaahFlash » 11 Oct 2019, 14:27

fala blz ?? estou tentando fazer um script para deixar uma mira no monitor, porque tem jogo que quando voce esta de sniper nao fica a mira no monitor

estou tentando usar esse script porem esta dando erro na linha

011 nao sei oq esta de errado

Code: Select all

/*
© 2017 Commanding
Free to use/distribute/change, but please give credit to the original!
*/
#SingleInstance, force
Menu, Tray, NoStandard 
Menu, Tray, Add, Exit, Exit
Menu, Tray, Default, Exit
if not A_IsAdmin
{
	Run *RunAs "%A_ScriptFullPath%"
	ExitApp
}
diam = 26
Max = 255
a1=BE
a2=00
a3=FF
crosshair1 = 10-0 10-4 9-5 8-5 7-5 6-7 5-8 5-10 0-9 0-15 5-14 5-16 6-17 7-18 8-19 9-19 10-20 9-25 15-25 14-19 15-19 16-19 17-18 18-17 19-16 19-15 20-14 25-15 25-9 20-10 19-9 19-8 18-7 17-5 16-5 14-5 15-0 10-0 12-9 10-4 9-5 8-5 7-5 6-7 5-8 5-10 9-12 5-14 5-16 6-17 7-18 8-19 9-19 10-20 12-15 14-19 15-19 16-19 17-18 18-17 19-16 19-15 20-14 16-12 20-10 19-9 19-8 18-7 17-5 16-5 14-5 12-9 12-11 13-12 12-13 12-12 12-11 12-9 10-0
crosshair2 = 10-10 7-2 12-2 12-13 13-12 12-11 12-2 18-2 14-10 23-5 23-18 14-14 18-23 7-23 10-14 2-18 2-5 10-10 6-2 5-2 3-3 2-5 2-5 2-18 2-19 3-21 5-23 6-23 18-23 19-23 21-22 23-19 23-18 23-5 23-5 22-3 20-2 19-2 6-2
crosshair3 = 11-16 11-22 9-20 8-19 7-18 6-17 5-16 5-15 4-14 4-10 5-9 5-8 6-7 7-6 8-5 9-4 10-4 11-3 14-3 15-4 16-4 17-5 18-6 19-7 20-8 20-9 21-10 21-14 20-15 20-16 19-17 18-18 17-19 16-20 14-22 14-16 15-17 16-17 17-16 17-15 18-14 18-10 17-9 17-8 16-7 15-7 14-6 11-6 10-7 9-7 8-8 8-9 7-10 7-14 8-15 8-16 9-17 10-17 11-16 11-16 11-12 12-13 12-10 13-11 12-12 12-13 11-12 12-13 11-14 13-14 13-12 14-13 13-14 11-14
crosshair4 = 7-8 12-0 17-8 20-12 24-21 15-21 9-21 0-21 4-12 6-13 3-19 9-19 9-21 15-21 15-19 21-19 18-13 20-12 17-8 15-9 12-4 9-9 7-8
crosshair5 = 12-0 15-0 16-1 17-1 18-2 19-2 20-3 21-4 22-5 22-6 23-7 23-8 24-9 24-15 23-16 23-17 22-18 22-19 21-20 20-21 19-22 18-22 17-23 16-23 15-24 9-24 8-23 7-23 6-22 5-22 4-21 3-20 2-19 2-18 1-17 1-16 0-15 0-9 1-8 1-7 2-6 2-5 3-4 4-3 5-2 6-2 7-1 8-1 9-0 12-0 13-1 13-9 12-9 12-2 9-2 8-3 7-3 6-4 5-4 4-5 4-6 3-7 3-8 2-9 2-12 9-12 9-13 2-13 2-15 3-16 3-17 4-18 4-19 5-20 6-20 7-21 8-21 9-22 12-22 12-15 13-15 13-22 15-22 16-21 17-21 18-20 19-20 20-19 20-18 21-17 21-16 22-15 22-13 15-13 15-12 22-12 22-9 21-8 21-7 20-6 20-5 19-4 18-4 17-3 16-3 15-2 12-2 12-0
crosshair6 = 12-0 15-0 16-1 17-1 18-2 19-2 20-3 21-4 22-5 22-6 23-7 23-8 24-9 24-15 23-16 23-17 22-18 22-19 21-20 20-21 19-22 18-22 17-23 16-23 15-24 9-24 8-23 7-23 6-22 5-22 4-21 3-20 2-19 2-18 1-17 1-16 0-15 0-9 1-8 1-7 2-6 2-5 3-4 4-3 5-2 6-2 7-1 8-1 9-0 12-0 12-2 9-2 8-3 7-3 6-4 4-3 3-4 4-6 3-7 3-8 2-9 2-15 3-16 3-17 4-18 2-19 4-22 6-20 7-21 8-21 9-22 15-22 16-21 17-21 18-20 20-21 21-19 20-18 21-17 21-16 22-15 22-9 21-8 21-7 20-6 21-4 20-3 18-4 17-3 16-3 15-2 12-2 12-0 12-13 13-12 12-11 12-0
crosshair7 = 12-0 15-0 16-1 17-1 18-2 19-2 20-3 21-4 22-5 22-6 23-7 23-8 24-9 24-15 23-16 23-17 22-18 22-19 21-20 20-21 19-22 18-22 17-23 16-23 15-24 9-24 8-23 7-23 6-22 5-22 4-21 3-20 2-19 2-18 1-17 1-16 0-15 0-9 1-8 1-7 2-6 2-5 3-4 4-3 5-2 6-2 7-1 8-1 9-0 12-0 12-2 9-2 8-3 8-6 7-7 7-10 8-10 9-9 9-7 8-6 8-3 7-3 6-4 5-4 4-5 4-6 3-7 3-8 2-9 2-15 3-16 3-17 4-18 4-19 5-20 6-20 7-21 8-21 9-22 12-22 12-16 9-16 8-17 7-17 5-19 4-18 4-17 5-16 6-15 7-14 8-14 9-13 15-13 16-14 17-14 18-15 19-16 20-17 20-18 19-19 18-19 17-17 16-17 15-16 12-16 12-22 15-22 16-21 17-21 18-20 19-20 20-19 20-18 21-17 21-16 22-15 22-9 21-8 21-7 20-6 20-5 19-4 18-4 17-3 16-3 16-7 16-10 17-10 18-9 18-7 17-6 16-7 16-3 15-2 12-2 12-0
crosshair8 = 12-0 15-0 16-1 17-1 18-2 19-2 20-3 21-4 22-5 22-6 23-7 23-8 24-9 24-15 23-16 23-17 22-18 22-19 21-20 20-21 19-22 18-22 17-23 16-23 15-24 9-24 8-23 7-23 6-22 5-22 4-21 3-20 2-19 2-18 1-17 1-16 0-15 0-9 1-8 1-7 2-6 2-5 3-4 4-3 5-2 6-2 7-1 8-1 9-0 12-0 12-2 9-2 8-3 7-3 6-4 5-4 4-5 4-6 3-7 3-8 2-9 2-15 3-16 3-17 4-18 4-19 5-20 6-20 7-21 8-21 8-20 8-16 4-16 4-17 7-20 8-20 8-21 9-22 15-22 16-21 16-20 16-16 18-16 20-16 20-17 16-20 16-21 17-21 18-20 19-20 20-19 20-18 21-17 21-16 22-15 22-9 21-8 21-7 20-6 20-5 19-4 18-4 17-3 16-3 15-3 9-3 12-6 15-3 15-2 12-2 12-0
crosshair9 = 12-0 25-0 25-25 0-25 0-0 9-0 7-2 2-2 2-7 0-9 0-15 2-17 2-23 7-23 9-25 16-25 18-23 23-23 23-17 25-15 25-9 23-7 23-2 17-2 15-0 12-0 12-3 12-11 11-11 11-12 3-12 3-13 11-13 11-14 12-14 12-22 13-22 13-14 14-14 14-13 22-13 22-12 14-12 14-11 13-11 13-3 12-3 12-0
crosshair10 = 11-11 14-11 14-14 11-14 11-11
activecrosshair := crosshair1
invisible = 0
menutoggle = 1
preview1active = 1
preview2active = 0
preview3active = 0
preview4active = 0
preview5active = 0
preview6active = 0
preview7active = 0
preview8active = 0
preview9active = 0
preview10active = 0
start:
Gui, crosshair:New, +LastFound +AlwaysOnTop +E0x08000000 -Caption
Gui, crosshair:+Owner
Gui margin,0,0
Gui crosshair:Add,Progress,x-2 y-2 w35 h35 c%a1%%a2%%a3% -border vCrosshair,100
SysGet, mon, Monitor
Gui crosshair:show, % "x" monRight//2-(diam//2) " y" monBottom//2-(diam//2) NA
WinSet, Region, %activecrosshair%, A
WinGetPos, Xpos, Ypos, A
menuXpos := Xpos+50
menuYpos := Ypos+50
Gui, +E0x80020
return

F11::
if invisible = 0
{
	invisible = 1
	Gui, crosshair:Hide
	Gui, colorslider:Destroy
}
Else
{
	invisible = 0
	Gui, crosshair:Show
}
return

F10::
if menutoggle = 0
{
	menutoggle = 1
	Gui, colorslider:Destroy
}
Else
{
	menutoggle = 0
	crosshair1Xpos := Xpos+100
	box1Xpos := crosshair1Xpos-5
	crosshair1Ypos := Ypos+60
	box1Ypos := crosshair1Ypos-5
	
	crosshair2Xpos := Xpos+140
	box2Xpos := crosshair2Xpos-5
	crosshair2Ypos := Ypos+60
	box2Ypos := crosshair2Ypos-5
	
	crosshair3Xpos := Xpos+180
	box3Xpos := crosshair3Xpos-5
	crosshair3Ypos := Ypos+60
	box3Ypos := crosshair3Ypos-5
	
	crosshair4Xpos := Xpos+220
	box4Xpos := crosshair4Xpos-5
	crosshair4Ypos := Ypos+60
	box4Ypos := crosshair4Ypos-5
	
	crosshair5Xpos := Xpos+260
	box5Xpos := crosshair5Xpos-5
	crosshair5Ypos := Ypos+60
	box5Ypos := crosshair5Ypos-5
	
	crosshair6Xpos := Xpos+100
	box6Xpos := crosshair6Xpos-5
	crosshair6Ypos := Ypos+100
	box6Ypos := crosshair6Ypos-5
	
	crosshair7Xpos := Xpos+140
	box7Xpos := crosshair7Xpos-5
	crosshair7Ypos := Ypos+100
	box7Ypos := crosshair7Ypos-5
	
	crosshair8Xpos := Xpos+180
	box8Xpos := crosshair8Xpos-5
	crosshair8Ypos := Ypos+100
	box8Ypos := crosshair8Ypos-5
	
	crosshair9Xpos := Xpos+220
	box9Xpos := crosshair9Xpos-5
	crosshair9Ypos := Ypos+100
	box9Ypos := crosshair9Ypos-5
	
	crosshair10Xpos := Xpos+260
	box10Xpos := crosshair10Xpos-5
	crosshair10Ypos := Ypos+100
	box10Ypos := crosshair10Ypos-5
	
	if preview1active = 1
	{
		selection1color = Silver
		preview1color = Fuchsia
	}
	else
	{
		selection1color = Gray
		preview1color = Blue
	}
	
	if preview2active = 1
	{
		selection2color = Silver
		preview2color = Fuchsia
	}
	else
	{
		selection2color = Gray
		preview2color = Blue
	}
	
	if preview3active = 1
	{
		selection3color = Silver
		preview3color = Fuchsia
	}
	else
	{
		selection3color = Gray
		preview3color = Blue
	}
	
	if preview4active = 1
	{
		selection4color = Silver
		preview4color = Fuchsia
	}
	else
	{
		selection4color = Gray
		preview4color = Blue
	}
	
	if preview5active = 1
	{
		selection5color = Silver
		preview5color = Fuchsia
	}
	else
	{
		selection5color = Gray
		preview5color = Blue
	}
	
	if preview6active = 1
	{
		selection6color = Silver
		preview6color = Fuchsia
	}
	else
	{
		selection6color = Gray
		preview6color = Blue
	}
	
	if preview7active = 1
	{
		selection7color = Silver
		preview7color = Fuchsia
	}
	else
	{
		selection7color = Gray
		preview7color = Blue
	}
	
	if preview8active = 1
	{
		selection8color = Silver
		preview8color = Fuchsia
	}
	else
	{
		selection8color = Gray
		preview8color = Blue
	}
	
	if preview9active = 1
	{
		selection9color = Silver
		preview9color = Fuchsia
	}
	else
	{
		selection9color = Gray
		preview9color = Blue
	}
	
	if preview10active = 1
	{
		selection10color = Silver
		preview10color = Fuchsia
	}
	else
	{
		selection10color = Gray
		preview10color = Blue
	}
	
	Gui, colorslider:New, +AlwaysOnTop +E0x08000000 -Caption +border
	Gui -dpiscale
	Gui margin,5,5
	Gui, colorslider:Show,x%menuXpos% y%menuYpos% w245 h85, Color Slider
	Gui, colorslider:Add, Slider, w35 h75 vaa gsave AltSubmit -border Page10 Range1-300 TickInterval50 Vertical, 1
	
	Gui, shadowbox1:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox1:Add,Listview, w35 h35 Background%selection1color% vSelection1 gSelection1 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox1:+Ownercolorslider
	Gui, shadowbox1:Show,x%box1Xpos%  y%box1Ypos% w35 h35, Preview 1
	
	Gui, shadowbox2:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox2:Add,Listview, w35 h35 Background%selection2color% vSelection2 gSelection2 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox2:+Ownercolorslider 
	Gui, shadowbox2:Show,x%box2Xpos% y%box2Ypos% w35 h35, Preview 1
	
	Gui, shadowbox3:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox3:Add,Listview, w35 h35 Background%selection3color% vSelection3 gSelection3 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox3:+Ownercolorslider
	Gui, shadowbox3:Show,x%box3Xpos% y%box3Ypos% w35 h35, Preview 1
	
	Gui, shadowbox4:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox4:Add,Listview, w35 h35 Background%selection4color% vSelection4 gSelection4 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox4:+Ownercolorslider
	Gui, shadowbox4:Show,x%box4Xpos% y%box4Ypos% w35 h35, Preview 1
	
	Gui, shadowbox5:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox5:Add,Listview, w35 h35 Background%selection5color% vSelection5 gSelection5 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox5:+Ownercolorslider
	Gui, shadowbox5:Show,x%box5Xpos% y%box5Ypos% w35 h35, Preview 1
	
	Gui, shadowbox6:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox6:Add,Listview, w35 h35 Background%selection6color% vSelection6 gSelection6 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox6:+Ownercolorslider
	Gui, shadowbox6:Show,x%box6Xpos% y%box6Ypos% w35 h35, Preview 1
	
	Gui, shadowbox7:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox7:Add,Listview, w35 h35 Background%selection7color% vSelection7 gSelection7 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox7:+Ownercolorslider
	Gui, shadowbox7:Show,x%box7Xpos% y%box7Ypos% w35 h35, Preview 1
	
	Gui, shadowbox8:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox8:Add,Listview, w35 h35 Background%selection8color% vSelection8 gSelection8 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox8:+Ownercolorslider
	Gui, shadowbox8:Show,x%box8Xpos% y%box8Ypos% w35 h35, Preview 1

	Gui, shadowbox9:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox9:Add,Listview, w35 h35 Background%selection9color% vSelection9 gSelection9 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox9:+Ownercolorslider
	Gui, shadowbox9:Show,x%box9Xpos% y%box9Ypos% w35 h35, Preview 1
	
	Gui, shadowbox10:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui -dpiscale
	Gui margin,0,0
	Gui shadowbox10:Add,Listview, w35 h35 Background%selection10color% vSelection10 gSelection10 -Hdr -E0x200 -border AltSubmit
	Gui, shadowbox10:+Ownercolorslider
	Gui, shadowbox10:Show,x%box10Xpos% y%box10Ypos% w35 h35, Preview 1
	
	Gui, crosshairpreview1:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview1:Add,Progress, x-3 y-3 w35 h35 c%preview1color% vPreview1 -border,100
	Gui, crosshairpreview1:+Ownercolorslider
	Gui, crosshairpreview1:Show,x%crosshair1Xpos% y%crosshair1Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair1%, A
	Gui, +E0x80020
	
	Gui, crosshairpreview2:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview2:Add,Progress,x-3 y-3 w35 h35 c%preview2color% vPreview2 -border,100
	Gui, crosshairpreview2:+Ownercolorslider
	Gui, crosshairpreview2:Show,x%crosshair2Xpos% y%crosshair2Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair2%, A
	Gui, +E0x80020
	
	Gui, crosshairpreview3:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview3:Add,Progress,x-3 y-3 w35 h35 c%preview3color% vPreview3 -border,100
	Gui, crosshairpreview3:+Ownercolorslider
	Gui, crosshairpreview3:Show,x%crosshair3Xpos% y%crosshair3Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair3%, A
	Gui, +E0x80020
	
	Gui, crosshairpreview4:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview4:Add,Progress,x-3 y-3 w35 h35 c%preview4color% vPreview4 -border,100
	Gui, crosshairpreview4:+Ownercolorslider
	Gui, crosshairpreview4:Show,x%crosshair4Xpos% y%crosshair4Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair4%, A
	Gui, +E0x80020
	
	Gui, crosshairpreview5:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview5:Add,Progress,x-3 y-3 w35 h35 c%preview5color% vPreview5 -border,100
	Gui, crosshairpreview5:+Ownercolorslider
	Gui, crosshairpreview5:Show,x%crosshair5Xpos% y%crosshair5Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair5%, A
	Gui, +E0x80020
	
	Gui, crosshairpreview6:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview6:Add,Progress,x-3 y-3 w35 h35 c%preview6color% vPreview6 -border,100
	Gui, crosshairpreview6:+Ownercolorslider
	Gui, crosshairpreview6:Show,x%crosshair6Xpos% y%crosshair6Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair6%, A
	Gui, +E0x80020
	
	Gui, crosshairpreview7:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview7:Add,Progress,x-3 y-3 w35 h35 c%preview7color% vPreview7 -border,100
	Gui, crosshairpreview7:+Ownercolorslider
	Gui, crosshairpreview7:Show,x%crosshair7Xpos% y%crosshair7Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair7%, A
	Gui, +E0x80020
	
	Gui, crosshairpreview8:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview8:Add,Progress,x-3 y-3 w35 h35 c%preview8color% vPreview8 -border,100
	Gui, crosshairpreview8:+Ownercolorslider
	Gui, crosshairpreview8:Show,x%crosshair8Xpos% y%crosshair8Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair8%, A
	Gui, +E0x80020
	
	Gui, crosshairpreview9:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview9:Add,Progress,x-3 y-3 w35 h35 c%preview9color% vPreview9 -border,100
	Gui, crosshairpreview9:+Ownercolorslider
	Gui, crosshairpreview9:Show,x%crosshair9Xpos% y%crosshair9Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair9%, A
	Gui, +E0x80020
	
	Gui, crosshairpreview10:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview10:Add,Progress,x-3 y-3 w35 h35 c%preview10color% vPreview10 -border,100
	Gui, crosshairpreview10:+Ownercolorslider
	Gui, crosshairpreview10:Show,x%crosshair10Xpos% y%crosshair10Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair10%, A
	Gui, +E0x80020
	Gosub save
}
return

Selection1:
if A_GuiEvent = Normal
{
	preview1active = 1
	preview2active = 0
	preview3active = 0
	preview4active = 0
	preview5active = 0
	preview6active = 0
	preview7active = 0
	preview8active = 0
	preview9active = 0
	preview10active = 0
	Gui, crosshairpreview1:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview1:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview1 -border,100
	Gui, crosshairpreview1:+Ownercolorslider
	Gui, crosshairpreview1:Show,x%crosshair1Xpos% y%crosshair1Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair1%, A
	Gui, +E0x80020
	activecrosshair := crosshair1
	Gui, crosshair:Destroy
	loop, 1
	{
		GuiControl shadowbox1:+BackgroundSilver, Selection1
		GuiControl shadowbox2:+BackgroundGray, Selection2
		GuiControl shadowbox3:+BackgroundGray, Selection3
		GuiControl shadowbox4:+BackgroundGray, Selection4
		GuiControl shadowbox5:+BackgroundGray, Selection5
		GuiControl shadowbox6:+BackgroundGray, Selection6
		GuiControl shadowbox7:+BackgroundGray, Selection7
		GuiControl shadowbox8:+BackgroundGray, Selection8
		GuiControl shadowbox9:+BackgroundGray, Selection9
		GuiControl shadowbox10:+BackgroundGray, Selection10
		GuiControl crosshairpreview2:+cBlue, Preview2
		GuiControl crosshairpreview3:+cBlue, Preview3
		GuiControl crosshairpreview4:+cBlue, Preview4
		GuiControl crosshairpreview5:+cBlue, Preview5
		GuiControl crosshairpreview6:+cBlue, Preview6
		GuiControl crosshairpreview7:+cBlue, Preview7
		GuiControl crosshairpreview8:+cBlue, Preview8
		GuiControl crosshairpreview9:+cBlue, Preview9
		GuiControl crosshairpreview10:+cBlue, Preview10
	}
	gosub, Start
}
return

Selection2:
if A_GuiEvent = Normal
{
	preview1active = 0
	preview2active = 1
	preview3active = 0
	preview4active = 0
	preview5active = 0
	preview6active = 0
	preview7active = 0
	preview8active = 0
	preview9active = 0
	preview10active = 0
	Gui, crosshairpreview2:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview2:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview2 -border,100
	Gui, crosshairpreview2:+Ownercolorslider
	Gui, crosshairpreview2:Show,x%crosshair2Xpos% y%crosshair2Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair2%, A
	Gui, +E0x80020
	activecrosshair := crosshair2
	Gui, crosshair:Destroy
	loop, 1
	{
		GuiControl shadowbox1:+BackgroundGray, Selection1
		GuiControl shadowbox2:+BackgroundSilver, Selection2
		GuiControl shadowbox3:+BackgroundGray, Selection3
		GuiControl shadowbox4:+BackgroundGray, Selection4
		GuiControl shadowbox5:+BackgroundGray, Selection5
		GuiControl shadowbox6:+BackgroundGray, Selection6
		GuiControl shadowbox7:+BackgroundGray, Selection7
		GuiControl shadowbox8:+BackgroundGray, Selection8
		GuiControl shadowbox9:+BackgroundGray, Selection9
		GuiControl shadowbox10:+BackgroundGray, Selection10
		GuiControl crosshairpreview1:+cBlue, Preview1
		GuiControl crosshairpreview3:+cBlue, Preview3
		GuiControl crosshairpreview4:+cBlue, Preview4
		GuiControl crosshairpreview5:+cBlue, Preview5
		GuiControl crosshairpreview6:+cBlue, Preview6
		GuiControl crosshairpreview7:+cBlue, Preview7
		GuiControl crosshairpreview8:+cBlue, Preview8
		GuiControl crosshairpreview9:+cBlue, Preview9
		GuiControl crosshairpreview10:+cBlue, Preview10
	}
	gosub, Start
}
return

Selection3:
if A_GuiEvent = Normal
{
	preview1active = 0
	preview2active = 0
	preview3active = 1
	preview4active = 0
	preview5active = 0
	preview6active = 0
	preview7active = 0
	preview8active = 0
	preview9active = 0
	preview10active = 0
	Gui, crosshairpreview3:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview3:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview3 -border,100
	Gui, crosshairpreview3:+Ownercolorslider
	Gui, crosshairpreview3:Show,x%crosshair3Xpos% y%crosshair3Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair3%, A
	Gui, +E0x80020
	activecrosshair := crosshair3
	Gui, crosshair:Destroy
	loop, 1
	{
		GuiControl shadowbox1:+BackgroundGray, Selection1
		GuiControl shadowbox2:+BackgroundGray, Selection2
		GuiControl shadowbox3:+BackgroundSilver, Selection3
		GuiControl shadowbox4:+BackgroundGray, Selection4
		GuiControl shadowbox5:+BackgroundGray, Selection5
		GuiControl shadowbox6:+BackgroundGray, Selection6
		GuiControl shadowbox7:+BackgroundGray, Selection7
		GuiControl shadowbox8:+BackgroundGray, Selection8
		GuiControl shadowbox9:+BackgroundGray, Selection9
		GuiControl shadowbox10:+BackgroundGray, Selection10
		GuiControl crosshairpreview1:+cBlue, Preview1
		GuiControl crosshairpreview2:+cBlue, Preview2
		GuiControl crosshairpreview4:+cBlue, Preview4
		GuiControl crosshairpreview5:+cBlue, Preview5
		GuiControl crosshairpreview6:+cBlue, Preview6
		GuiControl crosshairpreview7:+cBlue, Preview7
		GuiControl crosshairpreview8:+cBlue, Preview8
		GuiControl crosshairpreview9:+cBlue, Preview9
		GuiControl crosshairpreview10:+cBlue, Preview10
	}
	gosub, Start
}
return

Selection4:
if A_GuiEvent = Normal
{
	preview1active = 0
	preview2active = 0
	preview3active = 0
	preview4active = 1
	preview5active = 0
	preview6active = 0
	preview7active = 0
	preview8active = 0
	preview9active = 0
	preview10active = 0
	Gui, crosshairpreview4:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview4:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview4 -border,100
	Gui, crosshairpreview4:+Ownercolorslider
	Gui, crosshairpreview4:Show,x%crosshair4Xpos% y%crosshair4Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair4%, A
	Gui, +E0x80020
	activecrosshair := crosshair4
	Gui, crosshair:Destroy
	loop, 1
	{
		GuiControl shadowbox1:+BackgroundGray, Selection1
		GuiControl shadowbox2:+BackgroundGray, Selection2
		GuiControl shadowbox3:+BackgroundGray, Selection3
		GuiControl shadowbox4:+BackgroundSilver, Selection4
		GuiControl shadowbox5:+BackgroundGray, Selection5
		GuiControl shadowbox6:+BackgroundGray, Selection6
		GuiControl shadowbox7:+BackgroundGray, Selection7
		GuiControl shadowbox8:+BackgroundGray, Selection8
		GuiControl shadowbox9:+BackgroundGray, Selection9
		GuiControl shadowbox10:+BackgroundGray, Selection10
		GuiControl crosshairpreview1:+cBlue, Preview1
		GuiControl crosshairpreview2:+cBlue, Preview2
		GuiControl crosshairpreview3:+cBlue, Preview3
		GuiControl crosshairpreview5:+cBlue, Preview5
		GuiControl crosshairpreview6:+cBlue, Preview6
		GuiControl crosshairpreview7:+cBlue, Preview7
		GuiControl crosshairpreview8:+cBlue, Preview8
		GuiControl crosshairpreview9:+cBlue, Preview9
		GuiControl crosshairpreview10:+cBlue, Preview10
	}
	gosub, Start
}
return

Selection5:
if A_GuiEvent = Normal
{
	preview1active = 0
	preview2active = 0
	preview3active = 0
	preview4active = 0
	preview5active = 1
	preview6active = 0
	preview7active = 0
	preview8active = 0
	preview9active = 0
	preview10active = 0
	Gui, crosshairpreview5:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview5:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview5 -border,100
	Gui, crosshairpreview5:+Ownercolorslider
	Gui, crosshairpreview5:Show,x%crosshair5Xpos% y%crosshair5Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair5%, A
	activecrosshair := crosshair5
	Gui, +E0x80020
	Gui, crosshair:Destroy
	loop, 1
	{
		GuiControl shadowbox1:+BackgroundGray, Selection1
		GuiControl shadowbox2:+BackgroundGray, Selection2
		GuiControl shadowbox3:+BackgroundGray, Selection3
		GuiControl shadowbox4:+BackgroundGray, Selection4
		GuiControl shadowbox5:+BackgroundSilver, Selection5
		GuiControl shadowbox6:+BackgroundGray, Selection6
		GuiControl shadowbox7:+BackgroundGray, Selection7
		GuiControl shadowbox8:+BackgroundGray, Selection8
		GuiControl shadowbox9:+BackgroundGray, Selection9
		GuiControl shadowbox10:+BackgroundGray, Selection10
		GuiControl crosshairpreview1:+cBlue, Preview1
		GuiControl crosshairpreview2:+cBlue, Preview2
		GuiControl crosshairpreview3:+cBlue, Preview3
		GuiControl crosshairpreview4:+cBlue, Preview4
		GuiControl crosshairpreview6:+cBlue, Preview6
		GuiControl crosshairpreview7:+cBlue, Preview7
		GuiControl crosshairpreview8:+cBlue, Preview8
		GuiControl crosshairpreview9:+cBlue, Preview9
		GuiControl crosshairpreview10:+cBlue, Preview10
	}
	gosub, Start
}
return

Selection6:
if A_GuiEvent = Normal
{
	preview1active = 0
	preview2active = 0
	preview3active = 0
	preview4active = 0
	preview5active = 0
	preview6active = 1
	preview7active = 0
	preview8active = 0
	preview9active = 0
	preview10active = 0
	Gui, crosshairpreview6:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview6:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview6 -border,100
	Gui, crosshairpreview6:+Ownercolorslider
	Gui, crosshairpreview6:Show,x%crosshair6Xpos% y%crosshair6Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair6%, A
	Gui, +E0x80020
	activecrosshair := crosshair6
	Gui, crosshair:Destroy
	loop, 1
	{
		GuiControl shadowbox1:+BackgroundGray, Selection1
		GuiControl shadowbox2:+BackgroundGray, Selection2
		GuiControl shadowbox3:+BackgroundGray, Selection3
		GuiControl shadowbox4:+BackgroundGray, Selection4
		GuiControl shadowbox5:+BackgroundGray, Selection5
		GuiControl shadowbox6:+BackgroundSilver, Selection6
		GuiControl shadowbox7:+BackgroundGray, Selection7
		GuiControl shadowbox8:+BackgroundGray, Selection8
		GuiControl shadowbox9:+BackgroundGray, Selection9
		GuiControl shadowbox10:+BackgroundGray, Selection10
		GuiControl crosshairpreview1:+cBlue, Preview1
		GuiControl crosshairpreview2:+cBlue, Preview2
		GuiControl crosshairpreview3:+cBlue, Preview3
		GuiControl crosshairpreview4:+cBlue, Preview4
		GuiControl crosshairpreview5:+cBlue, Preview5
		GuiControl crosshairpreview7:+cBlue, Preview7
		GuiControl crosshairpreview8:+cBlue, Preview8
		GuiControl crosshairpreview9:+cBlue, Preview9
		GuiControl crosshairpreview10:+cBlue, Preview10
	}
	gosub, Start
}
return

Selection7:
if A_GuiEvent = Normal
{
	preview1active = 0
	preview2active = 0
	preview3active = 0
	preview4active = 0
	preview5active = 0
	preview6active = 0
	preview7active = 1
	preview8active = 0
	preview9active = 0
	preview10active = 0
	Gui, crosshairpreview7:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview7:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview7 -border,100
	Gui, crosshairpreview7:+Ownercolorslider
	Gui, crosshairpreview7:Show,x%crosshair7Xpos% y%crosshair7Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair7%, A
	Gui, +E0x80020
	activecrosshair := crosshair7
	Gui, crosshair:Destroy
	loop, 1
	{
		GuiControl shadowbox1:+BackgroundGray, Selection1
		GuiControl shadowbox2:+BackgroundGray, Selection2
		GuiControl shadowbox3:+BackgroundGray, Selection3
		GuiControl shadowbox4:+BackgroundGray, Selection4
		GuiControl shadowbox5:+BackgroundGray, Selection5
		GuiControl shadowbox6:+BackgroundGray, Selection6
		GuiControl shadowbox7:+BackgroundSilver, Selection7
		GuiControl shadowbox8:+BackgroundGray, Selection8
		GuiControl shadowbox9:+BackgroundGray, Selection9
		GuiControl shadowbox10:+BackgroundGray, Selection10
		GuiControl crosshairpreview1:+cBlue, Preview1
		GuiControl crosshairpreview2:+cBlue, Preview2
		GuiControl crosshairpreview3:+cBlue, Preview3
		GuiControl crosshairpreview4:+cBlue, Preview4
		GuiControl crosshairpreview5:+cBlue, Preview5
		GuiControl crosshairpreview6:+cBlue, Preview6
		GuiControl crosshairpreview8:+cBlue, Preview8
		GuiControl crosshairpreview9:+cBlue, Preview9
		GuiControl crosshairpreview10:+cBlue, Preview10
	}
	gosub, Start
}
return

Selection8:
if A_GuiEvent = Normal
{
	preview1active = 0
	preview2active = 0
	preview3active = 0
	preview4active = 0
	preview5active = 0
	preview6active = 0
	preview7active = 0
	preview8active = 1
	preview9active = 0
	preview10active = 0
	Gui, crosshairpreview8:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview8:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview8 -border,100
	Gui, crosshairpreview8:+Ownercolorslider
	Gui, crosshairpreview8:Show,x%crosshair8Xpos% y%crosshair8Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair8%, A
	Gui, +E0x80020
	activecrosshair := crosshair8
	loop, 1
	{
		GuiControl shadowbox1:+BackgroundGray, Selection1
		GuiControl shadowbox2:+BackgroundGray, Selection2
		GuiControl shadowbox3:+BackgroundGray, Selection3
		GuiControl shadowbox4:+BackgroundGray, Selection4
		GuiControl shadowbox5:+BackgroundGray, Selection5
		GuiControl shadowbox6:+BackgroundGray, Selection6
		GuiControl shadowbox7:+BackgroundGray, Selection7
		GuiControl shadowbox8:+BackgroundSilver, Selection8
		GuiControl shadowbox9:+BackgroundGray, Selection9
		GuiControl shadowbox10:+BackgroundGray, Selection10
		GuiControl crosshairpreview1:+cBlue, Preview1
		GuiControl crosshairpreview2:+cBlue, Preview2
		GuiControl crosshairpreview3:+cBlue, Preview3
		GuiControl crosshairpreview4:+cBlue, Preview4
		GuiControl crosshairpreview5:+cBlue, Preview5
		GuiControl crosshairpreview6:+cBlue, Preview6
		GuiControl crosshairpreview7:+cBlue, Preview7
		GuiControl crosshairpreview9:+cBlue, Preview9
		GuiControl crosshairpreview10:+cBlue, Preview10
	}
	Gui, crosshair:Destroy
	gosub, Start
}
return

Selection9:
if A_GuiEvent = Normal
{
	preview1active = 0
	preview2active = 0
	preview3active = 0
	preview4active = 0
	preview5active = 0
	preview6active = 0
	preview7active = 0
	preview8active = 0
	preview9active = 1
	preview10active = 0
	Gui, crosshairpreview9:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview9:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview9 -border,100
	Gui, crosshairpreview9:+Ownercolorslider
	Gui, crosshairpreview9:Show,x%crosshair9Xpos% y%crosshair9Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair9%, A
	Gui, +E0x80020
	activecrosshair := crosshair9
	Gui, crosshair:Destroy
	loop, 1
	{
		GuiControl shadowbox10:+BackgroundSilver, Selection10
		GuiControl shadowbox1:+BackgroundGray, Selection1
		GuiControl shadowbox2:+BackgroundGray, Selection2
		GuiControl shadowbox3:+BackgroundGray, Selection3
		GuiControl shadowbox4:+BackgroundGray, Selection4
		GuiControl shadowbox5:+BackgroundGray, Selection5
		GuiControl shadowbox6:+BackgroundGray, Selection6
		GuiControl shadowbox7:+BackgroundGray, Selection7
		GuiControl shadowbox8:+BackgroundGray, Selection8
		GuiControl shadowbox9:+BackgroundSilver, Selection9
		GuiControl shadowbox10:+BackgroundGray, Selection10
		GuiControl crosshairpreview1:+cBlue, Preview1
		GuiControl crosshairpreview2:+cBlue, Preview2
		GuiControl crosshairpreview3:+cBlue, Preview3
		GuiControl crosshairpreview4:+cBlue, Preview4
		GuiControl crosshairpreview5:+cBlue, Preview5
		GuiControl crosshairpreview6:+cBlue, Preview6
		GuiControl crosshairpreview7:+cBlue, Preview7
		GuiControl crosshairpreview8:+cBlue, Preview8
		GuiControl crosshairpreview10:+cBlue, Preview10
	}
	gosub, Start
}
return

Selection10:
if A_GuiEvent = Normal
{
	preview1active = 0
	preview2active = 0
	preview3active = 0
	preview4active = 0
	preview5active = 0
	preview6active = 0
	preview7active = 0
	preview8active = 0
	preview9active = 0
	preview10active = 1
	Gui, crosshairpreview10:New, +AlwaysOnTop +E0x08000000 -Caption
	Gui crosshairpreview10:Add,Progress,x-2 y-2 w35 h35 cFuchsia vPreview10 -border,100
	Gui, crosshairpreview10:+Ownercolorslider
	Gui, crosshairpreview10:Show,x%crosshair10Xpos% y%crosshair10Ypos% w35 h35, Preview 1
	WinSet, Region, %crosshair10%, A
	Gui, +E0x80020
	activecrosshair := crosshair10
	Gui, crosshair:Destroy
	loop, 1
	{
		GuiControl shadowbox1:+BackgroundGray, Selection1
		GuiControl shadowbox2:+BackgroundGray, Selection2
		GuiControl shadowbox3:+BackgroundGray, Selection3
		GuiControl shadowbox4:+BackgroundGray, Selection4
		GuiControl shadowbox5:+BackgroundGray, Selection5
		GuiControl shadowbox6:+BackgroundGray, Selection6
		GuiControl shadowbox7:+BackgroundGray, Selection7
		GuiControl shadowbox8:+BackgroundGray, Selection8
		GuiControl shadowbox9:+BackgroundGray, Selection9
		GuiControl shadowbox10:+BackgroundSilver, Selection10
		GuiControl crosshairpreview1:+cBlue, Preview1
		GuiControl crosshairpreview2:+cBlue, Preview2
		GuiControl crosshairpreview3:+cBlue, Preview3
		GuiControl crosshairpreview4:+cBlue, Preview4
		GuiControl crosshairpreview5:+cBlue, Preview5
		GuiControl crosshairpreview6:+cBlue, Preview6
		GuiControl crosshairpreview7:+cBlue, Preview7
		GuiControl crosshairpreview8:+cBlue, Preview8
		GuiControl crosshairpreview9:+cBlue, Preview9
	}
	gosub, Start
}
return

save:
Gui, crosshair:Submit, Nohide
n := Round(max/50,0)
if aa between 1 and 50
{
	a1 := Color(max)
	ab := aa*n
	a2 := Color(ab)
	a3 := Color(0)
}
if aa between 51 and 100
{
	a2 := Color(max)
	ab := (max-aa)*n
	a1 := Color(ab)
	a3 := Color(0)
}
if aa between 101 and 150
{
	a2 := Color(max)
	ab := (aa-100)*n
	a3 := Color(ab)
	a1 := Color(0)
}
if aa between 151 and 200
{
	a3 := Color(max)
	ab := (max-(aa-150))*n
	a2 := Color(ab)
	a1 := Color(0)
}
if aa between 201 and 250
{
	a3 := Color(max)
	ab := (aa-200)*n
	a1 := Color(ab)
	a2 := Color(0)
}
if aa between 251 and 300
{
	a1 := Color(max)
	ab := (max-(aa-250))*n
	a3 := Color(ab)
	a2 := Color(0)
}
loop, 1
{
	GuiControl crosshair:+c%a1%%a2%%a3%, Crosshair
}
return

Color(N) {
   SetFormat, Integer, Hex 
   N += 0 
   SetFormat, Integer, D 
   StringTrimLeft, N, N, 2 
   If(StrLen(N) < 2) 
	  N = 0%N%
   Return N 
}

Exit: 
	ExitApp 
Return 

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