Search found 107 matches
- 24 Jun 2022, 11:18
- Forum: Ask for Help (v1)
- Topic: Radial Menu v4 on Second Monitor
- Replies: 3
- Views: 518
Re: Radial Menu v4 on Second Monitor
Post the source of Radial Menu v4.
- 24 Jun 2022, 02:26
- Forum: Ask for Help (v1)
- Topic: is there a better way to do this? Topic is solved
- Replies: 4
- Views: 474
Re: is there a better way to do this? Topic is solved
Here is a better way, there's a good chance that you don't need to consider the entire array so stop when you find a match: gArray := ["one", "two", "three", "four", "five"] gVar := "three" MsgBox, % IsItThere(gArray, gVar) ? "Yes" : "No" IsItThere(array, string) { for index, value in array { if (va...
- 10 Jun 2022, 13:57
- Forum: Ask for Help (v2)
- Topic: "Missing" vs empty-string variadic parameter?
- Replies: 6
- Views: 1266
Re: "Missing" vs empty-string variadic parameter?
You can use
Code: Select all
IsSet()
Code: Select all
f(x*) {
for v in x {
if (!IsSet(v)) {
MsgBox("Null.")
}
else if (v == "") {
MsgBox("Empty string.")
}
}
}
- 28 Jul 2021, 16:09
- Forum: Wish List
- Topic: GDI Become Official Autohotkey
- Replies: 9
- Views: 3314
Re: GDI Become Official Autohotkey
Yes you're right of course. I just thought I would say something lol
- 28 Jul 2021, 01:48
- Forum: Wish List
- Topic: GDI Become Official Autohotkey
- Replies: 9
- Views: 3314
Re: GDI Become Official Autohotkey
I am against this, there are so many implementations of GDIp at this point and including any one wrapper would inevitably annoy people who have worked hard to write their own library and now need to combat the built in one.
- 11 Jul 2021, 17:58
- Forum: Ask for Help (v2)
- Topic: How can I tell if a function exists? Topic is solved
- Replies: 2
- Views: 1152
Re: How can I tell if a function exists? Topic is solved
I would just use a try/catch block for that.
- 17 Jun 2021, 08:43
- Forum: Ask for Help (v1)
- Topic: Help with GetKeyState please Topic is solved
- Replies: 3
- Views: 361
Re: Help with GetKeyState please Topic is solved
You need to give the hotkey the wildcard modifier:
Code: Select all
*$XButton2::
if GetKeyState("LButton", "P") {
Tooltip, Lbutton down
}
else {
Tooltip, Lbutton Not down
}
return
- 09 Jun 2021, 08:39
- Forum: Ask for Help (v1)
- Topic: Issue with movable picture controls. Topic is solved
- Replies: 16
- Views: 948
Re: Issue with movable picture controls. Topic is solved
I think you're fighting child z-order here. You can register WM_LBUTTONDOWN and if the hWnd is a control you can use the following code to bring it to the top: SWP_NOMOVE := 0x0002, SWP_NOREDRAW := 0x0008, SWP_NOSENDCHANGING := 0x0400, SWP_NOSIZE := 0x0001 if (!DllCall("User32\SetWindowPos", "Ptr", ...
- 09 Jun 2021, 07:17
- Forum: Ask for Help (v2)
- Topic: Direct2D
- Replies: 5
- Views: 1207
Re: Direct2D
Cloaker on the AHK Discord server solved this for me. Here is the working solution: DrawLine(x1, y1, x2, y2, brush, strokeWidth := 1.0, strokeStyle := 0) { point0 := Buffer(8) NumPut("Float", x1, "Float", y1, point0) point1 := Buffer(8) NumPut("Float", x2, "Float", y2, point1) ComCall(15, this.Ptr, ...
- 07 Jun 2021, 13:31
- Forum: Ask for Help (v2)
- Topic: Direct2D QuickStart - Drawing a Simple Rectangle Topic is solved
- Replies: 10
- Views: 3990
Re: Direct2D QuickStart - Drawing a Simple Rectangle Topic is solved
Because if the return type is HRESULT, any return value other than 0 will throw an OSError which in turn closes the script.
- 07 Jun 2021, 07:56
- Forum: Ask for Help (v2)
- Topic: Direct2D
- Replies: 5
- Views: 1207
Re: Direct2D
Very well, thank you.
- 07 Jun 2021, 07:16
- Forum: Ask for Help (v2)
- Topic: Direct2D
- Replies: 5
- Views: 1207
Re: Direct2D
malcev Thank you, I've managed to piece that together already. I'm struggling with two things in particular: 1] How do I convert a GDIp bitmap such that when I lock it's bits, I can pass that to ID2D1Bitmap::CopyFromMemory 2] How do I construct D2D1_POINT_2F for use with https://docs.microsoft.com/...
- 06 Jun 2021, 04:54
- Forum: Gaming Help (v1)
- Topic: How to get color of cursor in game? Topic is solved
- Replies: 7
- Views: 885
Re: How to get color of cursor in game? Topic is solved
@emanate22
I can't replicate your issue. My best guess is that the cursor handle that you're retrieving from the game isn't valid for some reason but I don't know what the underlying issue might be. Perhaps you can open a new help request for this?
I can't replicate your issue. My best guess is that the cursor handle that you're retrieving from the game isn't valid for some reason but I don't know what the underlying issue might be. Perhaps you can open a new help request for this?
- 06 Jun 2021, 04:36
- Forum: Gaming Help (v1)
- Topic: How to get color of cursor in game? Topic is solved
- Replies: 7
- Views: 885
Re: How to get color of cursor in game? Topic is solved
Error handling is important! You can get a more descriptive message from User32 functions with the following function: ErrorFromMessage(messageID) { if (!(length := DllCall("Kernel32\FormatMessage", "UInt", 0x1100 ;? 0x1100 = FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER , "Ptr", 0, "U...
- 05 Jun 2021, 18:52
- Forum: Ask for Help (v2)
- Topic: Direct2D
- Replies: 5
- Views: 1207
Direct2D
Has anyone made an effort at wrapping Direct2D for use with ahk v2?
I'm particularly struggling to marry a D2D1 bitmap with a GDIp bitmap's pBits and then draw to a layered hWnd RenderTarget. Any help would be greatly appreciated.
I'm particularly struggling to marry a D2D1 bitmap with a GDIp bitmap's pBits and then draw to a layered hWnd RenderTarget. Any help would be greatly appreciated.
- 26 May 2021, 08:59
- Forum: AutoHotkey Development
- Topic: [wish] Wish delete = for comparing strings
- Replies: 46
- Views: 14042
Re: [wish] Wish delete = for comparing strings
Most work in coding does not stem from typing an extra : before =. I don't think you should be so dismissive of this idea. v2 creates the perfect opportunity to do away with that unnecessary operator and just use the standard = operator since backwards compatibility is clearly not an issue. I think...
- 22 May 2021, 16:12
- Forum: Gaming Help (v1)
- Topic: pixel search wont look for multiple colors
- Replies: 5
- Views: 722
Re: pixel search wont look for multiple colors
Lookup GDIp Lockbits. You can provide a bitmap to that function and it will return the bitmap data, after that you can test for however many colors you want in a loop.
- 19 May 2021, 21:47
- Forum: Ask for Help (v2)
- Topic: Is there still a new operator of sorts? Topic is solved
- Replies: 2
- Views: 695
Re: Is there still a new operator of sorts? Topic is solved
You can use super:
Code: Select all
static call(a:="", b:="", c:="") {
;return s.new().method(a, b, c)
return super().method(a, b, c)
}
- 15 May 2021, 05:05
- Forum: Ask for Help (v2)
- Topic: Custom prototype methods Topic is solved
- Replies: 3
- Views: 1063
Re: Custom prototype methods Topic is solved
v2 doesnt have an autoexecute section anymore, so u can include it pretty much anywhere it would syntactically make sense to do so(eg not inside a class definition where the instance vars go or in unreachable code paths, eg after an explicit return of the autoexec thread). of course, trying to call...
- 14 May 2021, 08:20
- Forum: Ask for Help (v2)
- Topic: Custom prototype methods Topic is solved
- Replies: 3
- Views: 1063
Re: Custom prototype methods Topic is solved
I see that it's possible to do this: Array.Prototype.DefineProp("IndexOf", {Call: (this, needle, start := 0) => IndexOf(this, needle, start)}) IndexOf(this, needle, start) { static minIndex := [1][1] == 1 s := this.Length , start := (start >= 0) ? (Min(s, start)) : (Max(s + start, 0)) loop (s - star...