Search found 18 matches
- 05 Nov 2018, 13:28
- Forum: Ask for Help (v1)
- Topic: AHK2: Send[Mode]Play and Click
- Replies: 3
- Views: 962
Re: AHK2: Send[Mode]Play and Click
What is the default behaviour? afaik I never did anything regarding UAC.
- 05 Nov 2018, 13:26
- Forum: Ask for Help (v1)
- Topic: AHK2: #p::Pause Topic is solved
- Replies: 2
- Views: 1031
- 05 Nov 2018, 13:22
- Forum: AutoHotkey Development
- Topic: AHK V2 Bug: Pause toggle not working Topic is solved
- Replies: 7
- Views: 5814
Re: AHK V2 Bug: Pause toggle not working Topic is solved
I was just having this problem and just posted in the help section about it before I saw this. The documentation is pretty misleading and should probably be changed.
- 05 Nov 2018, 13:20
- Forum: Ask for Help (v1)
- Topic: AHK2: Send[Mode]Play and Click
- Replies: 3
- Views: 962
AHK2: Send[Mode]Play and Click
Both sendPlay '{click x, y}' and click x, y (when sendMode is play) don't work for me. I haven't see anything in the documentation suggesting this is a thing so I'm wondering what's up.
- 05 Nov 2018, 13:16
- Forum: Ask for Help (v1)
- Topic: AHK2: #p::Pause Topic is solved
- Replies: 2
- Views: 1031
AHK2: #p::Pause Topic is solved
Documentation says #p::Pause ; Pressing Win+P once will pause the script. Pressing it again will unpause. But when I do this, #p only pauses the script, it will not unpause it.
- 03 Nov 2018, 17:00
- Forum: AutoHotkey Development
- Topic: Bug: StrSplit Topic is solved
- Replies: 5
- Views: 3525
Re: Bug: StrSplit Topic is solved
You can also use the Float and Integer functions to convert strings to numbers.
- 21 Oct 2018, 22:49
- Forum: Ask for Help (v2)
- Topic: Anyone had success with compiling scripts in v2?
- Replies: 10
- Views: 2266
Re: Anyone had success with compiling scripts in v2?
But are you saying that the beginning ( /* ) and ending ( */ ) block comment symbols work in source code and do not work when compiled with Ahk2Exe.exe using a V2 .bin file? Thas is precisely what I'm saying. Looking at the source code , I'm pretty sure I've made a version that works with v2 block ...
- 21 Oct 2018, 20:17
- Forum: Ask for Help (v2)
- Topic: Anyone had success with compiling scripts in v2?
- Replies: 10
- Views: 2266
Re: Anyone had success with compiling scripts in v2?
Turns out Ahk2Exe doesn't support v2 block comments. Block comments work fine in V2, when running from both source code and compiled code, but only if the /* and */ symbols appear at the beginning of a line (same as in V1). Regards, Joe That's why I meant when I said they don't support v2 block com...
- 21 Oct 2018, 11:43
- Forum: Ask for Help (v2)
- Topic: Anyone had success with compiling scripts in v2?
- Replies: 10
- Views: 2266
Re: Anyone had success with compiling scripts in v2?
Turns out Ahk2Exe doesn't support v2 block comments.
- 21 Oct 2018, 01:41
- Forum: Ask for Help (v2)
- Topic: Anyone had success with compiling scripts in v2?
- Replies: 10
- Views: 2266
Anyone had success with compiling scripts in v2?
The website says you can use Ahk2Exe.exe to compile AHK2 scripts, but when I try, I get errors for using v2 syntax. I'm using v2 base files so I'm not sure what's going on.
- 20 Oct 2018, 22:28
- Forum: AutoHotkey Development
- Topic: Bug: GuiCtrl.Pos[xyhw]
- Replies: 14
- Views: 5498
Re: Bug: GuiCtrl.Pos[xyhw]
Best work-around for now is probably to use GuiCtrl.pos.clone()[xywh].
- 20 Oct 2018, 16:57
- Forum: AutoHotkey Development
- Topic: Bug: GuiCtrl.Pos[xyhw]
- Replies: 14
- Views: 5498
Bug: GuiCtrl.Pos[xyhw]
You can only access the values in GuiCtrl.Pos with a ., as in GuiCtrl.Pos.x. GuiCtrl.Pos['x'] gives an error.
- 20 Oct 2018, 01:37
- Forum: Scripts and Functions (v1)
- Topic: setCursor: A function for using custom cursors with GUIs in AHK2
- Replies: 3
- Views: 1421
setCursor: A function for using custom cursors with GUIs in AHK2
https://gist.github.com/Ursi/133779423f ... 3a2b031170
Documentation is in the comments
Documentation is in the comments
- 18 Oct 2018, 17:43
- Forum: Ask for Help (v2)
- Topic: [v2] Bug: SetDefaultMouseSpeed and Send '{Click X Y}'
- Replies: 1
- Views: 1197
[v2] Bug: SetDefaultMouseSpeed and Send '{Click X Y}'
[Moderator's note: Topic moved from v2 development forum.] From the docs: "SetDefaultMouseSpeed is ignored for SendInput/Play modes; they move the mouse instantaneously" However, send[Input] '{click x y}' does not move the mouse instantaneously unless setDefaultMouseSpeed 0 has been used first. Thi...
- 16 Oct 2018, 23:35
- Forum: AutoHotkey Development
- Topic: For Loops in Assume-Global Functions Topic is solved
- Replies: 2
- Views: 1816
Re: For Loops in Assume-Global Functions Topic is solved
Perhaps I'm mistaken and they do perform the same... I thought I tested it and saw that k and v didn't show up on the global variables list when a for loop is used in the main script body, but it looks like I was wrong...
- 16 Oct 2018, 21:41
- Forum: AutoHotkey Development
- Topic: For Loops in Assume-Global Functions Topic is solved
- Replies: 2
- Views: 1816
For Loops in Assume-Global Functions Topic is solved
In "for k, v in obj", v2 is supposed to localize k and v, which personally I think is the way to go. I was actually really surprised when I found out v1.1 didn't do this. However, "for" loops in an assume-global function still make k and v global variables. Is this the intended effect? If so, I vote...
- 16 Oct 2018, 17:24
- Forum: Wish List
- Topic: Suggestion: Binary Integers
- Replies: 7
- Views: 2890
Re: Suggestion: Binary Integers
I do not use it often, but recently something got me looking for it, only to realize it wasn't there (I don't remember what that thing was). But octal is a format type, is octal used more than binary?
- 16 Oct 2018, 14:18
- Forum: Wish List
- Topic: Suggestion: Binary Integers
- Replies: 7
- Views: 2890
Suggestion: Binary Integers
I was kinda surprised when I realized there was no support for binary integers—not even in format. I think a 0b prefix, or at least a b format type, would be great.