Much thanks
Search found 89 matches
- 16 Mar 2021, 17:09
- Forum: Ask for Help (v1)
- Topic: Change audio output Topic is solved
- Replies: 55
- Views: 42413
- 16 Mar 2021, 11:24
- Forum: Ask for Help (v1)
- Topic: Change audio output Topic is solved
- Replies: 55
- Views: 42413
Re: Change audio output Topic is solved
Use F1, F2 and F3. ; http://www.daveamenta.com/2011-05/programmatically-or-command-line-change-the-default-sound-playback-device-in-windows-7/ Devices := {} IMMDeviceEnumerator := ComObjCreate("{BCDE0395-E52F-467C-8E3D-C4579291692E}", "{A95664D2-9614-4F35-A746-DE8DB63617E6}") ; IMMDeviceEnumerator:...
- 15 Mar 2020, 15:34
- Forum: Scripts and Functions (v1)
- Topic: [Class] Event Handler
- Replies: 5
- Views: 3608
Re: [Class] Event Handler
what other events do you use besides the active window change? Here's an example of an additional particular use case that might be generally useful, but generally an event driven approach is useful for any application where unpredictable(frequency of change, variations in active event attributes,....
- 13 Mar 2020, 23:21
- Forum: Scripts and Functions (v1)
- Topic: [Class] Event Handler
- Replies: 5
- Views: 3608
Re: [Class] Event Handler
@Chunjee np
- 12 Mar 2020, 10:44
- Forum: Scripts and Functions (v1)
- Topic: [Class] Event Handler
- Replies: 5
- Views: 3608
[Class] Event Handler
It's a pretty simple script that allows you to easily create EventHandlers & Consumer functions, just a different way to write scripts really, I enjoy event driven scripting in modding games & such,so i figure it'd be interesting. REV.2 Very flexible but a new event handler timer is created for ever...
- 18 Feb 2020, 04:09
- Forum: Gaming Scripts (v1)
- Topic: Project Reality Cheat Detection Proof Of Concept
- Replies: 5
- Views: 4582
Re: Project Reality Cheat Detection Proof Of Concept
What is the use case here? Most people using hacks know they are using them and this doesn't give the ability to detect hacks injected in someone else's client. This in particular for instance isn't intended for use by players, Project Reality uses a custom Launcher which verifies game integrity be...
- 18 Feb 2020, 03:57
- Forum: Scripts and Functions (v1)
- Topic: Universal Silent Switch Finder - USSF() - For Use With Installers
- Replies: 4
- Views: 3798
Re: Universal Silent Switch Finder - USSF() - For Use With Installers
Hello, I landed upon this looking for a way to expose all command line arguments of an .exe file which I cannot locate any documentation for. Unfortunately -h, --help, /? do not work. Is the aim of this tool to be an autoinstaller of some type, rather than a reporter of the command line switches wh...
- 07 Jan 2020, 05:38
- Forum: Gaming Scripts (v1)
- Topic: Project Reality Cheat Detection Proof Of Concept
- Replies: 5
- Views: 4582
Re: Project Reality Cheat Detection Proof Of Concept
jNizM you have no idea how frequently i use your functions, thanks for all you do btw :salute: & have a great year. guest3456 thx & indeed, i use it in pretty much all applications i write, the approach that is. I find it's a very simple means to detect external code running in yours' or other appl...
- 07 Jan 2020, 03:40
- Forum: Gaming Scripts (v1)
- Topic: Project Reality Cheat Detection Proof Of Concept
- Replies: 5
- Views: 4582
Project Reality Cheat Detection Proof Of Concept
#NoobConnor;) Haven't posted in a while since i had to switch to python for a work project, but happy new year to ya'll. Been playing PR for a bit now & got accused of cheating so i thought what better way to respond than give my accusers the means to detect cheats in the game using a rather easy if...
- 21 Nov 2019, 01:46
- Forum: C/C++
- Topic: C++: setting an AHK script as a variable in cpp source
- Replies: 7
- Views: 9513
Re: C++: setting an AHK script as a variable in cpp source
amyhimesama1598 , I'm going to have to disagree with you on that, if nothing else you can embed the stdlib as in how ahk_h does right now & at the very least whole premise of a default script as currently defined also doesn't allow passing params, so it's simply an alternate implementation of an ex...
- 27 Jul 2019, 16:18
- Forum: Ask for Help (v1)
- Topic: Extract ICO from DLL?
- Replies: 4
- Views: 1534
Re: Extract ICO from DLL?
It's almost 2yrs now but did you ever get this working,I know IconEx has the functionality embedded, but I'd rather not go digging if you already fixed the function.
- 04 Jul 2019, 03:49
- Forum: Gaming Scripts (v1)
- Topic: Kerbal Space Program memory allocation fix.
- Replies: 0
- Views: 3368
Kerbal Space Program memory allocation fix.
Compiled Script included as attachment to anyone linked here from the KSP forums...
Change log included, previous versions no longer deleted for brevity.
Change log included, previous versions no longer deleted for brevity.
- 01 Jun 2019, 02:16
- Forum: Ask for Help (v1)
- Topic: read & run code from a file
- Replies: 1
- Views: 1079
Re: read & run code from a file
Here's a Mod of the v2.5, all credits go to feiyu, i just tweaked it a bit. Run it and move cursor to top left corner of screen to activate/deactivate recording interface. Toggle LoopPlay checkbox to wrap generated script in a loop. /* ----------------------------------- Macro Record v2.5 By FeiYue ...
- 01 Jun 2019, 01:41
- Forum: Scripts and Functions (v1)
- Topic: Mouse And Keyboard Macro Recorder
- Replies: 146
- Views: 228849
Re: Mouse And Keyboard Macro Recorder
@feiyue Got it, I'd like to suggest you maybe place the last version in a spoiler tag labelled 'abandoned extended version' or something though, it's much too useful to be completely removed, just a thought. Cheers, awesome improvements on FindText btw.
- 30 May 2019, 16:47
- Forum: Scripts and Functions (v1)
- Topic: tlk.io bot - web remote control of scripts
- Replies: 26
- Views: 14090
Re: tlk.io bot - web remote control of scripts
Well that blows, I'm going to try using POST then, I'll 'post' it here when i figure it out.
And It seems i don't really use my browser nearly as well as i should, cheers.
- 29 May 2019, 07:18
- Forum: Scripts and Functions (v1)
- Topic: Mouse And Keyboard Macro Recorder
- Replies: 146
- Views: 228849
Re: Mouse And Keyboard Macro Recorder
Just a quick question, the version currently posted in the OP is v2.0 & recall seeing v4.6, so i was wondering why the drastic revert to such a primitive version when you had made it so powerful in the later versions. Just wondering... because I've been using ahk for years & i still rely on macro re...
- 29 May 2019, 06:59
- Forum: Scripts and Functions (v1)
- Topic: tlk.io bot - web remote control of scripts
- Replies: 26
- Views: 14090
Re: tlk.io bot - web remote control of scripts
I didn't get a notification for this for some reason,...,but that's freaking dope dude :thumbup: :thumbup: :clap: ,it's obviously a better listener, but have you found a way to make posts using the api instead of my approach, not having to use IE at all would be fantastic if it can be helped. And i...
- 18 May 2019, 04:40
- Forum: Scripts and Functions (v1)
- Topic: tlk.io bot - web remote control of scripts
- Replies: 26
- Views: 14090
Re: tlk.io bot - web remote control of scripts
@DataLife Glad you got it working, you don't need to compile though,I set 'AutoHotkey.exe' to 'Run As Admin' in file properties because i got tired of such issues in Win10(had forgotten about it),i recommend you do the same, cheers & have a good weekend.
- 17 May 2019, 07:29
- Forum: Scripts and Functions (v1)
- Topic: tlk.io bot - web remote control of scripts
- Replies: 26
- Views: 14090
Re: tlk.io bot - web remote control of scripts
DataLife You don't do anything via a browser, the ieVisible:=true param is only active by default for debugging and demonstration purpose only. The script contains a Sender hotkey and a Listener function,that normally would be on another computer for example, such that on hotkey S it logs in to the...
- 10 May 2019, 06:26
- Forum: Announcements
- Topic: Test build - InputHook, long paths, switch-case
- Replies: 30
- Views: 25264
Re: Test build - InputHook, long paths, switch-case
, so good, about time we had SWITCH, InputHook's rad as well, so cheers for still making such major improvements to those of us still in v1.