Search found 173 matches
- 20 Jun 2015, 01:31
- Forum: Ask for Help (v1)
- Topic: Possible to name first row of items in multidimensional array?
- Replies: 4
- Views: 2013
Re: Possible to name first row of items in multidimensional array?
Thanks lexikos, that was very enlightening.
- 19 Jun 2015, 21:01
- Forum: Ask for Help (v1)
- Topic: Possible to name first row of items in multidimensional array?
- Replies: 4
- Views: 2013
Re: Possible to name first row of items in multidimensional array?
Thanks for reply kon, it was just what I was looking for. :P For some reason I disregarded associative arrays. This is wrong: Array[1] := "1" ;Can this be done? because it overwrites the reference to the object stored in Array[1] with the string "1". That was what I was wanting to find out, if someh...
- 19 Jun 2015, 19:41
- Forum: Ask for Help (v1)
- Topic: Possible to name first row of items in multidimensional array?
- Replies: 4
- Views: 2013
Possible to name first row of items in multidimensional array?
With my limited knowledge of multidimensional arrays, I was wondering if this was possible. From what I've researched, it sounds like the first row of a multidimensional array cannot be named because they are objects themselves. Array := [] Array[1,1] := "1_1" Array[1, 2] := "1_2" Array[1] := "1" ;C...
- 11 Jun 2015, 01:23
- Forum: Ask for Help (v1)
- Topic: (Solved)Making any program(window) click-through
- Replies: 14
- Views: 8339
Re: Making any program(window) click-through
It is possible! I made a little example. #Persistent WinTitle = Calculator ;or whatever you want SetTitleMatchMode, 2 FallThrough = 1 WinSet, ExStyle, +0x20, % WinTitle ; 0x20 = WS_EX_CLICKTHROUGH WinSet, Transparent, 100, % WinTitle ; for convinience, but you can take this out WinSet, AlwaysOnTop, ...
- 04 Jun 2015, 16:32
- Forum: SciTE4AutoHotkey
- Topic: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
- Replies: 835
- Views: 619780
Re: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
Thanks so much, that's just what I was looking for!
- 04 Jun 2015, 13:27
- Forum: SciTE4AutoHotkey
- Topic: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
- Replies: 835
- Views: 619780
Re: SciTE4AutoHotkey v3.0.06.01 [Updated October 12 2014]
Hi, I just tried SciTE for the first time and it looks great. :P One thing that I think would make it even better is when clicking on a Gosub , Goto , or a function and a key is pressed (such as control or shift), the edit box jumps to the target label or function. It would make for easier script na...
- 13 May 2015, 02:05
- Forum: Wish List
- Topic: More Simple Array Commands
- Replies: 1
- Views: 4554
Re: More Simple Array Commands
Oh, I see tidbit already posted about arrays.
- 13 May 2015, 01:53
- Forum: Wish List
- Topic: More Simple Array Commands
- Replies: 1
- Views: 4554
More Simple Array Commands
Simple arrays are already very nice to have, but it seems like there could be a few more commands. By simple arrays I mean "real" arrays and not dynamic variables. A command to check if every item in two arrays are equal - that both arrays are exactly the same. From the docs: When an object referenc...
- 20 Apr 2015, 21:20
- Forum: Ask for Help (v1)
- Topic: Need help for working with ahksock
- Replies: 1
- Views: 1359
Re: Need help for working with ahksock
By doing a careful study of example 1 on the AHKsock thread, I was able to get it! :) Client #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to i...
- 19 Apr 2015, 03:52
- Forum: Ask for Help (v1)
- Topic: Need help for working with ahksock
- Replies: 1
- Views: 1359
Need help for working with ahksock
I am trying to do script communication with AHKsock. I am referencing AHKsock from http://www.autohotkey.com/board/topic/53827-ahksock-a-simple-ahk-implementation-of-winsock-tcpip/ and from https://github.com/jleb/AHKsock/blob/master/documentation.md#ahksock_listensport-sfunction--false . After look...
- 08 Mar 2015, 19:14
- Forum: Scripts and Functions (v1)
- Topic: Computer work out script
- Replies: 4
- Views: 2577
Re: Computer work out script
What examples can this script be used for? Well, the reason I made this script is because I spend much time on a computer with a cool green led temperature gauge, and I'd like to see how high I can get the temperature to read with this program. A more useful purpose would probably be bench marking ...
- 08 Mar 2015, 12:29
- Forum: Scripts and Functions (v1)
- Topic: Computer work out script
- Replies: 4
- Views: 2577
Re: Computer work out script
I get call to nonexistent function. GetClientSize I forgot about that! :facepalm: I had that function in a library folder. Here is the code for the function: GetClientSize(hwnd, ByRef w, ByRef h) { VarSetCapacity(rc, 16) DllCall("GetClientRect", "uint", hwnd, "uint", &rc) w := NumGet(rc, 8, "int") ...
- 06 Mar 2015, 21:59
- Forum: Scripts and Functions (v1)
- Topic: Computer work out script
- Replies: 4
- Views: 2577
Computer work out script
I have made a script to workout my computer(particularly the cpu). It works with by drawing red rectangles with gdi+ to a window. ;Credit to tic for his gdi+ library #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detec...
- 20 Feb 2015, 11:39
- Forum: Ask for Help (v1)
- Topic: Clearing up Questions with SendMessage
- Replies: 3
- Views: 2018
Re: Clearing up Questions with SendMessage
lexicos said: If you were sending the message to a window in the same process, whatever parameters you pass would be received as is at the other end. But since virtual memory addresses from one process aren't valid in other processes, the system "marshals" the parameters of system messages. What it ...
- 19 Feb 2015, 01:14
- Forum: Ask for Help (v1)
- Topic: Clearing up Questions with SendMessage
- Replies: 3
- Views: 2018
Clearing up Questions with SendMessage
I have been doing scripting with windows messages and have found it very hard to use. So, I decided to clear up some of the question marks with this thread. The biggest question is this: what effect does message number have on the message sending? I have wanted to send text with window messages and ...
- 24 Aug 2014, 00:13
- Forum: Ask for Help (v1)
- Topic: glBitmap and glDrawPixels in OpenGL
- Replies: 24
- Views: 9370
Re: glBitmap and glDrawPixels in OpenGL
Collisions can be further optimized. Instead of the Pseudo Array you should use a 2 Dimensional Array, and check the surroundings of the Player based on the BlockIndex (You can calculate it.) Not exacly sure what that means, but I have optimized the collision part. I haven't got the optimized colls...
- 22 Aug 2014, 03:04
- Forum: Ask for Help (v1)
- Topic: glBitmap and glDrawPixels in OpenGL
- Replies: 24
- Views: 9370
Re: glBitmap and glDrawPixels in OpenGL
Ok, after some work, I have this: #NoEnv SetBatchLines, -1 SetMouseDelay, -1 Width := 800 Height := 600 FrameRate := 30 FullScreen := 1 AutoFly := 0 ;BlockCountX := 40 ;BlockCountY := 40 BlockCountX := 60 BlockCountY := 60 MinimumY = 0 Gravity = -0.023 Jumppower = 1 JumpKey = Space Yspeed = 0 PrevY ...
- 19 Aug 2014, 20:45
- Forum: Gaming Scripts (v1)
- Topic: F1 Racer
- Replies: 7
- Views: 10228
Re: F1 Racer
For me at least, it didn't work with 64 bit AHK. I think this is probably because you used one or more a 32 bit Dll's. (ie opengl32) Duh! I didn't notice the 32 in opengl32. BTW I have found the error. It's in Uberís Load Texture function. It only supports 32 bit Versions. So its not opengl32.dll? ...
- 19 Aug 2014, 16:24
- Forum: Ask for Help (v1)
- Topic: glBitmap and glDrawPixels in OpenGL
- Replies: 24
- Views: 9370
Re: glBitmap and glDrawPixels in OpenGL
https://github.com/nnnik/Labyrinth Thats what im currently working on ;). Wow, awesome! :clap: :thumbup: There was a lot of advanced scripting in there. Question: Did you just make the walls from test after test, or did you use a 3-D editing program? Question: I saw that you got the Start and Goal ...
- 18 Aug 2014, 23:49
- Forum: Gaming Scripts (v1)
- Topic: F1 Racer
- Replies: 7
- Views: 10228
Re: F1 Racer
Impressive work! Good job! Interesting to see the openGL DLLCalls. Thank you I'd like to see more comments explaining what each part of the script does in detail. I recently read that the pinball game that was included with Windows was scrapped because it was made by an independent contractor that ...