Search found 25 matches
- 23 May 2022, 12:47
- Forum: Gaming Help (v1)
- Topic: Any way to get opponent input from fighting game?
- Replies: 13
- Views: 1093
Re: Any way to get opponent input from fighting game?
Try running as admin. Also see notes here about key delays & other factors. https://www.autohotkey.com/boards/viewtopic.php?f=7&t=11084 If !A_IsAdmin && !(DllCall("GetCommandLine", "str") ~= " /restart(?!\S)") { Try Run *RunAs "%A_AhkPath%" /restart "%A_ScriptFullPath%" ExitApp } d::SetTimer, d Up,...
- 22 May 2022, 19:34
- Forum: Tutorials (v1)
- Topic: How to Make AHK Work in Most Games - The Basics
- Replies: 26
- Views: 143670
Re: How to Make AHK Work in Most Games - The Basics
Anything for tekken?
- 22 May 2022, 19:22
- Forum: Gaming Help (v1)
- Topic: Any way to get opponent input from fighting game?
- Replies: 13
- Views: 1093
Re: Any way to get opponent input from fighting game?
Yes. Try: d::SetTimer, d Up, % (punch := !punch) ? 50 : "Off" d Up::Send % punch ? "{s down}u{s up}d" : "" so in notepad its working, but in the game its not doing anything what im using z::SetTimer, z Up, % (punch := !punch) ? 50 : "Off" z Up::Send % punch ? "{s down}u{s up}d" : "" not sure why I ...
- 22 May 2022, 19:11
- Forum: Gaming Help (v1)
- Topic: Any way to get opponent input from fighting game?
- Replies: 13
- Views: 1093
Re: Any way to get opponent input from fighting game?
Yes. Try: d::SetTimer, d Up, % (punch := !punch) ? 50 : "Off" d Up::Send % punch ? "{s down}u{s up}d" : "" so in notepad its working, but in the game its not doing anything what im using z::SetTimer, z Up, % (punch := !punch) ? 50 : "Off" z Up::Send % punch ? "{s down}u{s up}d" : "" not sure why
- 22 May 2022, 12:31
- Forum: Gaming Help (v1)
- Topic: Any way to get opponent input from fighting game?
- Replies: 13
- Views: 1093
Re: Any way to get opponent input from fighting game?
d::SetTimer, d Up, % (punch := !punch) ? 50 : "Off" d Up::SendInput % punch ? "punch1punch2punch3" : "" Punch is just a variable correct? Punch1punch2punch3 are the button inputs correct? So will it work like this? d::SetTimer, d Up, % (punch := !punch) ? 50 : "Off" d Up::SendInput % punch ? "Send ...
- 22 May 2022, 11:41
- Forum: Gaming Help (v1)
- Topic: Any way to get opponent input from fighting game?
- Replies: 13
- Views: 1093
Re: Any way to get opponent input from fighting game?
There could be a way if you identify something that could be a an indicator of "opponent input", such as something that changes on the screen. AHK can identify pixel colors and images. You might want to have a peek at the documentation, in case it generates some ideas. Okay thank you, on a new note...
- 22 May 2022, 11:32
- Forum: Gaming Help (v1)
- Topic: Any way to get opponent input from fighting game?
- Replies: 13
- Views: 1093
Re: Any way to get opponent input from fighting game?
There could be a way if you identify something that could be a an indicator of "opponent input", such as something that changes on the screen. AHK can identify pixel colors and images. You might want to have a peek at the documentation, in case it generates some ideas. Okay thanks. On a separate no...
- 22 May 2022, 09:36
- Forum: Gaming Help (v1)
- Topic: Any way to get opponent input from fighting game?
- Replies: 13
- Views: 1093
- 22 May 2022, 07:31
- Forum: Gaming Help (v1)
- Topic: Any way to get opponent input from fighting game?
- Replies: 13
- Views: 1093
Any way to get opponent input from fighting game?
Hello my question is if there is any way to get the opponent input in a fighting game. I.E. when they press back key
T.i.a
T.i.a
- 21 Apr 2022, 10:12
- Forum: Gaming Help (v1)
- Topic: stopping or pausing a script then running from start
- Replies: 12
- Views: 1364
Re: stopping or pausing a script then running from start
If it works, then it's right! :) Test in Notepad. Looks OK, though does not necessarily do I would like to stop this script with the press of 'c' button and then when I press 'c' again the script starts from the very beginning again. In any case, my discussion here is a bit silly and useless. To fi...
- 21 Apr 2022, 10:04
- Forum: Gaming Help (v1)
- Topic: stopping or pausing a script then running from start
- Replies: 12
- Views: 1364
Re: stopping or pausing a script then running from start
You haven't answered the question, but yes, you can :arrow: Reload . Example is this correct? Loop { send, {s down}{a down}{k down} sleep 50 send, {s up}{a up}{k up} Send %A_Index% } c:: If c Reload Sleep 1000 Return No, it isn't right, because in @mikeyww's example he changed the variable "c" to T...
- 20 Apr 2022, 12:52
- Forum: Gaming Help (v1)
- Topic: stopping or pausing a script then running from start
- Replies: 12
- Views: 1364
Re: stopping or pausing a script then running from start
is this correct?
Code: Select all
Loop {
send, {s down}{a down}{k down}
sleep 50
send, {s up}{a up}{k up}
Send %A_Index%
}
c::
If c
Reload
Sleep 1000
Return
- 20 Apr 2022, 12:49
- Forum: Gaming Help (v1)
- Topic: stopping or pausing a script then running from start
- Replies: 12
- Views: 1364
- 19 Apr 2022, 19:46
- Forum: Gaming Help (v1)
- Topic: stopping or pausing a script then running from start
- Replies: 12
- Views: 1364
Re: stopping or pausing a script then running from start
In terms of the first issue: test in Notepad first. Does it work there? You can also see the AHK tray icon change colors, so you'll know whether the script is paused. Your script worked perfectly in my test. is there a way I can make a script file which on press of c will terminate the script compl...
- 19 Apr 2022, 18:13
- Forum: Gaming Help (v1)
- Topic: stopping or pausing a script then running from start
- Replies: 12
- Views: 1364
Re: stopping or pausing a script then running from start
Loop { Sleep, 200 Send %A_Index% } c:: If c Reload Else Pause,, % c := True Return Thanks Im using:: Loop { send, {s down}{a down}{k down} sleep 500 send, {s up}{a up}{k up} sleep 500 Send %A_Index% } c:: If c Reload Else Pause,, % c := True Return but he keeps ducking when I turn the script off? I...
- 19 Apr 2022, 12:10
- Forum: Gaming Help (v1)
- Topic: stopping or pausing a script then running from start
- Replies: 12
- Views: 1364
stopping or pausing a script then running from start
Hello I have a script with kick and punch etc command string. I would like to stop this script with the press of 'c' button and then when I press 'c' again the script starts from the very beginning again. if its too hard to do stop and start on c. it can be a different button too. Pls can anyone help?
- 22 Mar 2022, 00:23
- Forum: Gaming Help (v1)
- Topic: Pause/resume script
- Replies: 5
- Views: 14927
- 20 Mar 2022, 11:07
- Forum: Gaming Help (v1)
- Topic: Pause/resume script
- Replies: 5
- Views: 14927
Re: Pause/resume script
Thank you will this stop all running scripts or just blue.ahk?Rohwedder wrote: ↑19 Mar 2022, 10:52Hallo,
try:Code: Select all
*F2:: Suspend ;Suspend Hotkeys off/on Pause,, 1 ;Pause Script off/on Return
- 19 Mar 2022, 10:39
- Forum: Gaming Help (v1)
- Topic: Pause/resume script
- Replies: 5
- Views: 14927
Pause/resume script
I have a script called blue.ahk. I would like to pause the script with f2 key press.
How can I do this?
How can I do this?
- 19 Mar 2022, 10:12
- Forum: Gaming Help (v1)
- Topic: Tekken 7 blocking low hits
- Replies: 0
- Views: 538
Tekken 7 blocking low hits
Does anybody have the code to block low hits in TeKken 7?
I would highly appreciate it
I would highly appreciate it