Search found 13 matches

by DatHypnoboi
26 Jan 2024, 03:08
Forum: Scripts and Functions (v1)
Topic: Radial menu scripts
Replies: 337
Views: 176866

Re: Radial menu scripts

I've been having a weird issue where the sound scripts don't load properly when I first start Radial Menu. Funnily enough, manually running them from the internal folder fixes it, despite all the warnings about not running them manually, but it's annoying having to go through the process every time ...
by DatHypnoboi
21 Sep 2023, 04:21
Forum: Gaming Scripts (v1)
Topic: [Vampire Survivors] Mid-Late Game Farming Utility
Replies: 1
Views: 1004

Re: [Vampire Survivors] Mid-Late Game Farming Utility

Edited with updated config file with an actually reasonable farming time instead of the tiny 6 seconds I used for testing
by DatHypnoboi
20 Sep 2023, 04:19
Forum: Gaming Scripts (v1)
Topic: [Vampire Survivors] Mid-Late Game Farming Utility
Replies: 1
Views: 1004

[Vampire Survivors] Mid-Late Game Farming Utility

This script contains 6 hotkeys, which can be easily changed to any other key or turned off in the config file. It also comes with a small indicator showing what the script is currently doing (or trying to do if it breaks) and optional debug information. Farming Hotkeys Information: Default hotkey to...
by DatHypnoboi
19 Sep 2023, 02:35
Forum: Gaming Scripts (v1)
Topic: [BTD6] Configurable utilities script
Replies: 6
Views: 3721

Re: [BTD6] Configurable utilities script

Sorry for the incredibly delayed response, the script does still work. I haven't been playing BTD6 as actively lately, I've been distracted with other stuff, but I do want to go back and work on this sometime soon Edit: I just realized that I already did the Beast Handler compatibility and just forg...
by DatHypnoboi
04 Apr 2023, 04:09
Forum: Gaming Scripts (v1)
Topic: [BTD6] Configurable utilities script
Replies: 6
Views: 3721

Re: [BTD6] Configurable utilities script

Also, make sure BloonsUtilsv2.ahk isn't running while using BloonsUtilsv2.ahk and ExtraConfig.ahk if you have EnterClick turned on, it can stop you from submitting the color of a pixel, meant to include this with the last post but forgot :/
by DatHypnoboi
04 Apr 2023, 04:03
Forum: Gaming Scripts (v1)
Topic: [BTD6] Configurable utilities script
Replies: 6
Views: 3721

Re: [BTD6] Configurable utilities script

Another update as I realized I accidentally left a testing message in the setup script, and to add in a quickly thrown together manual config script to place extra towers to farm XP for during the autofarm. By default, it will farm the Beast Handler (trying to grind it up myself, hence why I'm addin...
by DatHypnoboi
04 Apr 2023, 03:32
Forum: Forum Issues
Topic: Can't figure out how to edit posts Topic is solved
Replies: 3
Views: 1110

Re: Can't figure out how to edit posts Topic is solved

Guess I'll have to update my work a bunch then lol, thanks for letting me know!
by DatHypnoboi
03 Apr 2023, 21:13
Forum: Forum Issues
Topic: Can't figure out how to edit posts Topic is solved
Replies: 3
Views: 1110

Can't figure out how to edit posts Topic is solved

I might be stupid or blind, but I can't figure out how to edit my posts on this forum


[Mod action: Moved topic from “About This Community”]
by DatHypnoboi
03 Apr 2023, 21:07
Forum: Gaming Scripts (v1)
Topic: [BTD6] Configurable utilities script
Replies: 6
Views: 3721

Re: [BTD6] Configurable utilities script

Quick update for compatibility with merged Beast Handler upgrades
by DatHypnoboi
07 Feb 2023, 18:28
Forum: Gaming Scripts (v1)
Topic: [BTD6] Configurable utilities script
Replies: 6
Views: 3721

Re: [BTD6] Configurable utilities script

Porting to v2 ended up being a lot faster than I thought it would be, so I took the opportunity to overhaul the workings of the autofarm and autoexit features. They're now a part of the main loop, so upgrading will actually work while they're active, an issue that I somehow didn't notice until now. ...
by DatHypnoboi
05 Feb 2023, 17:01
Forum: Ask for Help (v2)
Topic: Make click event interact with custom class object Topic is solved
Replies: 2
Views: 416

Re: Make click event interact with custom class object Topic is solved

class MyClassName { __New() { this.myGui := Gui(,,this) this.myButton := this.myGui.AddButton(, "Button") this.myButton.OnEvent("Click", "myMethod") this.myGui.Show() } myMethod(button, info) { Msgbox "button clicked" } } myClass := MyClassName() Oh, I didn't know that EventObj was a thing, thank y...
by DatHypnoboi
05 Feb 2023, 04:14
Forum: Ask for Help (v2)
Topic: Make click event interact with custom class object Topic is solved
Replies: 2
Views: 416

Make click event interact with custom class object Topic is solved

I'm using a custom class which contains a GUI object and I want the button to call a class method when pressed. However, as far as I can tell, the click event function has to be outside of the class declaration, and thus cannot interact with the internal methods. Is there any way around this? Exampl...
by DatHypnoboi
04 Feb 2023, 19:45
Forum: Gaming Scripts (v1)
Topic: [BTD6] Configurable utilities script
Replies: 6
Views: 3721

[BTD6] Configurable utilities script

A handy suite of features to make your BTD6 experience just a little bit easier. Automatically purchase upgrades as soon as you can afford them https://imgur.com/a/JakpFwp Automatically farm Infernal Deflation for easy Monkey Money and XP https://imgur.com/a/WXtebwd Automatically return to the menu ...

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