Search found 13 matches
- 26 Jan 2024, 03:08
- Forum: Scripts and Functions (v1)
- Topic: Radial menu scripts
- Replies: 337
- Views: 176912
Re: Radial menu scripts
I've been having a weird issue where the sound scripts don't load properly when I first start Radial Menu. Funnily enough, manually running them from the internal folder fixes it, despite all the warnings about not running them manually, but it's annoying having to go through the process every time ...
- 21 Sep 2023, 04:21
- Forum: Gaming Scripts (v1)
- Topic: [Vampire Survivors] Mid-Late Game Farming Utility
- Replies: 1
- Views: 1007
Re: [Vampire Survivors] Mid-Late Game Farming Utility
Edited with updated config file with an actually reasonable farming time instead of the tiny 6 seconds I used for testing
- 20 Sep 2023, 04:19
- Forum: Gaming Scripts (v1)
- Topic: [Vampire Survivors] Mid-Late Game Farming Utility
- Replies: 1
- Views: 1007
[Vampire Survivors] Mid-Late Game Farming Utility
This script contains 6 hotkeys, which can be easily changed to any other key or turned off in the config file. It also comes with a small indicator showing what the script is currently doing (or trying to do if it breaks) and optional debug information. Farming Hotkeys Information: Default hotkey to...
- 19 Sep 2023, 02:35
- Forum: Gaming Scripts (v1)
- Topic: [BTD6] Configurable utilities script
- Replies: 6
- Views: 3727
Re: [BTD6] Configurable utilities script
Sorry for the incredibly delayed response, the script does still work. I haven't been playing BTD6 as actively lately, I've been distracted with other stuff, but I do want to go back and work on this sometime soon Edit: I just realized that I already did the Beast Handler compatibility and just forg...
- 04 Apr 2023, 04:09
- Forum: Gaming Scripts (v1)
- Topic: [BTD6] Configurable utilities script
- Replies: 6
- Views: 3727
Re: [BTD6] Configurable utilities script
Also, make sure BloonsUtilsv2.ahk isn't running while using BloonsUtilsv2.ahk and ExtraConfig.ahk if you have EnterClick turned on, it can stop you from submitting the color of a pixel, meant to include this with the last post but forgot :/
- 04 Apr 2023, 04:03
- Forum: Gaming Scripts (v1)
- Topic: [BTD6] Configurable utilities script
- Replies: 6
- Views: 3727
Re: [BTD6] Configurable utilities script
Another update as I realized I accidentally left a testing message in the setup script, and to add in a quickly thrown together manual config script to place extra towers to farm XP for during the autofarm. By default, it will farm the Beast Handler (trying to grind it up myself, hence why I'm addin...
- 04 Apr 2023, 03:32
- Forum: Forum Issues
- Topic: Can't figure out how to edit posts Topic is solved
- Replies: 3
- Views: 1111
Re: Can't figure out how to edit posts Topic is solved
Guess I'll have to update my work a bunch then lol, thanks for letting me know!
- 03 Apr 2023, 21:13
- Forum: Forum Issues
- Topic: Can't figure out how to edit posts Topic is solved
- Replies: 3
- Views: 1111
Can't figure out how to edit posts Topic is solved
I might be stupid or blind, but I can't figure out how to edit my posts on this forum
[Mod action: Moved topic from “About This Community”]
[Mod action: Moved topic from “About This Community”]
- 03 Apr 2023, 21:07
- Forum: Gaming Scripts (v1)
- Topic: [BTD6] Configurable utilities script
- Replies: 6
- Views: 3727
Re: [BTD6] Configurable utilities script
Quick update for compatibility with merged Beast Handler upgrades
- 07 Feb 2023, 18:28
- Forum: Gaming Scripts (v1)
- Topic: [BTD6] Configurable utilities script
- Replies: 6
- Views: 3727
Re: [BTD6] Configurable utilities script
Porting to v2 ended up being a lot faster than I thought it would be, so I took the opportunity to overhaul the workings of the autofarm and autoexit features. They're now a part of the main loop, so upgrading will actually work while they're active, an issue that I somehow didn't notice until now. ...
- 05 Feb 2023, 17:01
- Forum: Ask for Help (v2)
- Topic: Make click event interact with custom class object Topic is solved
- Replies: 2
- Views: 416
Re: Make click event interact with custom class object Topic is solved
class MyClassName { __New() { this.myGui := Gui(,,this) this.myButton := this.myGui.AddButton(, "Button") this.myButton.OnEvent("Click", "myMethod") this.myGui.Show() } myMethod(button, info) { Msgbox "button clicked" } } myClass := MyClassName() Oh, I didn't know that EventObj was a thing, thank y...
- 05 Feb 2023, 04:14
- Forum: Ask for Help (v2)
- Topic: Make click event interact with custom class object Topic is solved
- Replies: 2
- Views: 416
Make click event interact with custom class object Topic is solved
I'm using a custom class which contains a GUI object and I want the button to call a class method when pressed. However, as far as I can tell, the click event function has to be outside of the class declaration, and thus cannot interact with the internal methods. Is there any way around this? Exampl...
- 04 Feb 2023, 19:45
- Forum: Gaming Scripts (v1)
- Topic: [BTD6] Configurable utilities script
- Replies: 6
- Views: 3727
[BTD6] Configurable utilities script
A handy suite of features to make your BTD6 experience just a little bit easier. Automatically purchase upgrades as soon as you can afford them https://imgur.com/a/JakpFwp Automatically farm Infernal Deflation for easy Monkey Money and XP https://imgur.com/a/WXtebwd Automatically return to the menu ...