Search found 174 matches
- 31 May 2024, 10:58
- Forum: Tutorials (v2)
- Topic: How to Make AHK Work With Games
- Replies: 0
- Views: 274
How to Make AHK Work With Games
Since this question gets asked a lot on the boards, with many many good suggestions and tips scattered everywhere, I decided to try to compile most of it in one place. I am looking forward to adding suggestions to this post so let me know what works and what doesn't! I will edit this post with notes...
- 13 Feb 2024, 10:03
- Forum: Scripts and Functions (v2)
- Topic: ADOSQL v6
- Replies: 22
- Views: 2379
Re: ADOSQL v6
Hey I uploaded a new version. Realized I hadn't properly handled SQL error reporting so I changed that up. All SQL related errors are dumped to an errorlog in the same folder as the script. Let me know if you run into any issues. Didn't have problems so far with the first version, but I've not enco...
- 08 Feb 2024, 19:54
- Forum: Scripts and Functions (v2)
- Topic: ADOSQL v6
- Replies: 22
- Views: 2379
Re: ADOSQL v6
@boiler
@Thalon
Hey I uploaded a new version. Realized I hadn't properly handled SQL error reporting so I changed that up. All SQL related errors are dumped to an errorlog in the same folder as the script. Let me know if you run into any issues.
@Thalon
Hey I uploaded a new version. Realized I hadn't properly handled SQL error reporting so I changed that up. All SQL related errors are dumped to an errorlog in the same folder as the script. Let me know if you run into any issues.
- 29 Jan 2024, 22:21
- Forum: Ask for Help (v2)
- Topic: Accessing MS SQL Topic is solved
- Replies: 6
- Views: 645
Re: Accessing MS SQL Topic is solved
I ran into this same problem and ended up dealing with it.
Check here for working V2 modification
viewtopic.php?f=83&t=125462
Check here for working V2 modification
viewtopic.php?f=83&t=125462
- 29 Jan 2024, 22:19
- Forum: Scripts and Functions (v2)
- Topic: ADOSQL v6
- Replies: 22
- Views: 2379
ADOSQL v6
ADOSQL v6 Last Updated - 2024-02-08 Originally written by [VXE] Rewritten for V2 by Ruevil2 If you have questions I can be reached on reddit, u/ThrottleMunky All usage is identical to the original. Please refer here for details. https://www.autohotkey.com/boards/viewtopic.php?f=6&t=74 /* ###########...
- 23 Jan 2023, 11:54
- Forum: Tutorials (v1)
- Topic: How to Make AHK Work in Most Games - The Basics
- Replies: 26
- Views: 143629
Re: How to Make AHK Work in Most Games - The Basics
Can somebody clarify what "rehooking" means in the fourth step? 4) Some games do not allow their keybinds to be 'hijacked'. -Explanation: Many games, especially DirectX driven, use driver level keyboard interaction and cannot be changed via AHK. You need to choose keybindings that the game is NOT u...
- 26 Mar 2021, 16:59
- Forum: Tutorials (v1)
- Topic: How to Make AHK Work in Most Games - The Basics
- Replies: 26
- Views: 143629
Re: How to Make AHK Work in Most Games - The Basics
Updated: 3-26-2021
- 23 Mar 2020, 07:53
- Forum: Gaming Scripts (v1)
- Topic: Diablo Smash v1
- Replies: 4
- Views: 7885
Re: Diablo Smash v1
Nice stuff. What is the "scroll trick" that is mentioned in the code comments? In D3 there is a trick for relieving some of the constant clicking involved in the game. If you bind 'force move' to scroll up and scroll down in the settings then you can just roll the scroll back and forth to move inst...
- 13 Feb 2020, 22:08
- Forum: Gaming Help (v1)
- Topic: Rapid click script
- Replies: 24
- Views: 132376
Re: Rapid click script
@ T1r1a : Use a click counter. Example: Counting starts when you click inside the black outline. Counting stops when time is up. Adjust the time interval to your liking. Figure out for yourself what Reset button does. ;) Indicator=0 Gui,Add,GroupBox,w250 Section,Time Interval Gui,Add,Edit,xs+20 ys+...
- 13 Feb 2020, 20:26
- Forum: Gaming Help (v1)
- Topic: Rapid click script
- Replies: 24
- Views: 132376
Re: Rapid click script
I have visited How Many Times Can You Click in 25 Seconds? to test the following script: #MaxThreadsPerHotkey, 2 SetDefaultMouseSpeed, 0 SetBatchLines, -1 ListLines, Off F12:: bFlag := !bFlag While bFlag Click Return The script scored 792 clicks in 25 seconds. FYI: The dev of that websites says in ...
- 13 Feb 2020, 19:56
- Forum: Gaming Help (v1)
- Topic: 2020 Rust AK Script
- Replies: 20
- Views: 18392
Re: 2020 Rust AK Script
Unless you are running a VM I am calling bullshit on being undetectable unless you can provide some sort of evidence. Most game detection softwares run a dll in ring 0, good luck avoiding that with pure AHK code.
- 06 Feb 2020, 17:46
- Forum: Gaming Scripts (v1)
- Topic: Diablo Smash v1
- Replies: 4
- Views: 7885
Diablo Smash v1
So I was bored and decided to play some Diablo 3 which prompted digging up this little tool for the game. Is really helpful with keeping the hand and wrist strain down in that insanely clicky game. Really this could be pretty generally applied to any game that requires regular button mashing. Contro...
- 05 Feb 2020, 12:48
- Forum: Gaming Scripts (v1)
- Topic: Project Reality Cheat Detection Proof Of Concept
- Replies: 5
- Views: 4620
Re: Project Reality Cheat Detection Proof Of Concept
What is the use case here? Most people using hacks know they are using them and this doesn't give the ability to detect hacks injected in someone else's client.
- 05 Feb 2020, 12:41
- Forum: Tutorials (v1)
- Topic: How to Make AHK Work in Most Games - The Basics
- Replies: 26
- Views: 143629
Re: How to Make AHK Work in Most Games - The Basics
Updated:
-Formatting
-Updated intermediate tricks
-Added new game suggestions
-Formatting
-Updated intermediate tricks
-Added new game suggestions
- 04 Jun 2019, 09:17
- Forum: Scripts and Functions (v1)
- Topic: Wake on LAN (WoL) function - (Wake computers in your LAN)
- Replies: 17
- Views: 8850
Re: Wake on LAN (WoL) function - (Wake computers in your LAN)
Wake on Lan definitely has permissions issues. On my network I had to create a proxy for the WoL so that it would run from server side for admin privileges. It needed admin rights and I did not want to give all my users who might potentially use it admin rights. Client creates a txt with the target ...
- 05 Mar 2019, 09:31
- Forum: Gaming Help (v1)
- Topic: Can a AHK script solve puzzles like CandyCrush Saga? Topic is solved
- Replies: 10
- Views: 4154
Re: Can a AHK script solve puzzles like CandyCrush Saga? Topic is solved
I can get screenshots of each tile, but how do I get a script to piece together a 6x6 board and recognise what tile is in each position? That is going to be a little bit of the hard part, I can point you to the tools (basically Loop , ImageSearch and Array ) but I can't really say what the best way...
- 04 Mar 2019, 12:45
- Forum: Gaming Help (v1)
- Topic: Problem with script ( tibia auto heal )
- Replies: 3
- Views: 5507
Re: Problem with script ( tibia auto heal )
This is probably the issue. This line means, 'Only run this script when the active window title is Dragon Ball Legend'. It needs to be changed to reflect the window title of the tibia window. Use the 'Windows Spy' Tool to find this info.
- 04 Mar 2019, 12:39
- Forum: Gaming Help (v1)
- Topic: Can a AHK script solve puzzles like CandyCrush Saga? Topic is solved
- Replies: 10
- Views: 4154
Re: Can a AHK script solve puzzles like CandyCrush Saga? Topic is solved
Fist place to start is by taking a shot of each individual image so you can recognize each square on the board and what tile each space represents. The board is a 6x6 square so you have 36 tiles to recognize. After the recognition part I don't really have any more advice since deciding the best move...
- 15 Jan 2019, 09:17
- Forum: Gaming Help (v1)
- Topic: Can a AHK script solve puzzles like CandyCrush Saga? Topic is solved
- Replies: 10
- Views: 4154
Re: Can a AHK script solve puzzles like CandyCrush Saga? Topic is solved
I took a look at the game and from what I gathered in a few minutes you would have to start with board recognition. Basically determine the board space and how many tiles you are dealing with. Second step would be to determine color patterns. After that the logic of determining the best move starts ...
- 14 Jan 2019, 17:53
- Forum: Gaming Help (v1)
- Topic: Can a AHK script solve puzzles like CandyCrush Saga? Topic is solved
- Replies: 10
- Views: 4154
Re: Can a AHK script solve puzzles like CandyCrush Saga? Topic is solved
AHK is 'turing complete', so the short answer is yes, it can do anything that any other language can do. A better question is, are you smart enough to figure it out? Thanks Ruevil2. That's very good to know. I'm definitely not smart enough to figure it out, but I reckon there'd be plenty around who...